There's only a few days left until MARVEL SNAP's Into the Quantum Realm Season ends at 7 PM PT on Monday, March 6 (2 AM UTC Tuesday, 7 March).

Here's some things you might need to know before the season ends, and some decks that can help you climb in the season's waning days.


Rank Reset

When the next season begins, every player will be reset to the rank that is 30 levels below their current rank (not highest rank). For instance, if you are sitting in Omega rank, you will reset to level 50 Platinum.

RankTitle
1Recruit
5Agent
10Iron
20Bronze
30Silver
40Gold
50Platinum
60Diamond
70Vibranium
80Omega
90Galactic
100Infinite

You move to the bottom of whatever rank you reset to; if you're sitting at level 69 Diamond you still go all the way down to level 30 Silver at the reset. Keep that in mind if you're currently near the bottom of a rank - there is no rank floor to stop your slide, so you can go below it and that will change where you start next season.

No player will be reset below rank 10, provided that they've gotten above it prior to the reset.


Ranked and Season Rewards

All ranked and Season Pass rewards that you've earned will automatically be claimed for your account once the season ends if you haven't manually claimed them - you don't need to worry about them going away if you don't claim them, but you should probably still make sure that you claim them anyway.


Season Pass Card and Exclusive Cosmetics

When Into the Quantum Realm Season ends, its Season Pass card, MODOK, will be exclusive to Series 5. The standard procedure for Season Pass cards is that they will be added to Series 4 during a future Series Drop, likely during April.

Into the Quantum Realm Season Pass cosmetics - the Variants, Avatars, and card back - are exclusive to this month's Premium Season Pass; Second Dinner has no plans to make them available at a later date. If you want to add these cosmetics to your collection, this is your last chance to grab them by buying the Premium Season Pass.


March Season

Second Dinner has already announced the upcoming season for March: Days of Future Past, with a new Season Pass card, Nimrod, new locations, new cards, and a Variant Rush on the Collection Ladder.


Infinite Decks for Last-Minute Laddering

If you're trying to climb to the next rank or you're on the cusp of hitting Infinite, we've gathered some decks from the MARVEL SNAP community that players have used to hit Infinite rank this month.


Sandman Ramp

The recent change to Sandman gave the card new life in Ramp decks that can use Electro to play him on turn 4, then outvalue whatever one card their opponent plays over the final two turns with an army of Big McLargehuge.

Sandman Ramp (Pool 3)
A Deck created by . Last updated 1 year, 8 months ago
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Sera Control

On the opposite end of the spectrum lies Sera Control, a deck designed to play multiple cards on the final turn. This variant of Sera Control adds in Luke Cage and Hazmat for a one-sided debuff to its opponent's cards. Watch out for Sandman.

Toxic Control (Pool 3)
A Deck created by . Last updated 1 year, 8 months ago
0


DeathWave

Although the basic premise of the deck hasn't changed much since its inception (destroy a couple cards, then play Wave on turn 5 to free up a turn 6 Death plus something else), there's always room for change in the other ten cards in the deck - for instance, the new-and-improved Wolverine to give extra stats from those destroy effects.

DeathWave (Pool 3)
A Deck created by . Last updated 1 year, 8 months ago
0


Zabu Hawk

If you happen to have the Series 4 card Darkhawk, take him for a spin in this deck that can screw up its opponent's deck with Rocks or lean into a Devil Dinosaur strategy with Agent Coulson and Sentinel, then use Mystique to copy whichever Ongoing card you want.

ZabuHawk (Pool 4)
A Deck created by . Last updated 1 year, 8 months ago
0


Shuri Zero

Shuri is one of the strongest cards in MARVEL SNAP right now, enabling huge swings that can really only be countered in a handful of ways. While she's still in Series 4, and therefore not the easiest card to acquire, she's a pretty reliable build-around if you're looking to climb. This deck runs plenty of big things to double, and has Armor and Cosmo to keep Shang-Chi off its back.

Shuri Zero (Pool 4)
A Deck created by . Last updated 1 year, 8 months ago
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Have your own decks or tips for climbing in the last couple of days? Share your thoughts in the comments!