I've started playing with ideas for a custom expansion, or even a custom year, but I thought I'd sound out a couple of the keyword ideas I had for the first one, before designing a set around them, only for them to be hated. So. here they are:


They are designed to be used in different deck designs, with Bully obviously being an aggro-centric ability, rewarding the player for taking the initiative, while Underdog aids the player in regaining control, surviving, or holding the game until they can produce a swing turn.
My concern here is that this mechanic would be polarising - If a control deck runs Underdog cards, they're stronger against Aggro, while weaker against other control decks. Likewise, Aggro decks that rely on Bully might find their plan undone by an aggro mirror, where their opponent doesn't run bully cards.
So....thoughts? Please?
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