I just learned that Righteous Defense doesn't just set a minion's attack and health to 1, it *permanently* sets them to one; an opponent used it on my Glugg the Gulper in a recent match, and Glugg no longer gained stats from other friendly minions dying; the "set to 1" had precedence.
I haven't experimented with any other buff cards, but it isn't the interaction I expected.
Was anyone else surprised by this?
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