Ok, to preface, I haven't been playing Hearthstone more than about a year. I started shortly after Boomsday released so I'm not familiar with a lot of the older broken and ridiculous decks that have come and gone. That being said, I really feel like the meta over the last several sets has increasingly given Aggro more and more tools whiles starving Control decks for answers to those tools. When I first started, I stuck with the Mage deck after the tutorial. I played other classes, but Mage became my favorite. And of course, Big Spell Mage was a powerful force at that time. It was a fun and interesting deck that I really enjoyed as it challenged me to find answers to my opponents' board state, but also contained enough tools to handle most anything. The two areas it faltered, was of course, OTK's and extremely aggressive decks when you had poor draw.
So I really, really like Control decks. I like to run more than half my deck and hell, I'm all for going to fatigue. I want to spend time playing a game. I want to feel like the moves I make, the timing in which I play my cards is critical to whether I win or lose. Forgetting Shaman for the moment, the last couple of expansions has seemed to give Aggro decks so many tools for summoning wide and/or tall boards that there are almost no control decks that can keep up any more. Hunter in particular has been one of those. The current iteration of Quest Hunter basically punishes any deck that either can't beat them down fast, or clear a board full of small minions ever single turn. Paladin has been that way too. They snowball so fast, that you really have little option in terms of counters if they have a decent draw. Rush Warrior has been crazy with all the rush minions, and Pirate Warrior looks to be so much worse. Rogue has always excelled at keeping their hand filled, and going face again and again while controlling the board with spells and minion effects. Warlock is the traditional board flood/zoo class, and even they are having a hard time keeping up with all the minion generating and Mana cheating effects given to other classes of late.
I'm just at the point I'm tired of so many of my games being decided by turn four or five. I'm tired of broken decks with little or no interaction. I want to feel like I actually have a chance when I queue up with a slower deck. Maybe I'm just not that good a player, but I'd like to think as much time and money as I've invested into Hearthstone that I'm at least halfway decent.
Anyway, end of rant. What are your thoughts? Does control have any real chance in the current state of the game? Or is Aggro the only real way to go any more? (Shaman not withstanding.)
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