I just wanted to mention, how much better is the new design approach of the new quests. I think we need to put them between old quests and death knights .
They bringing back the element of sacrificing a card slot in your opening hand-and most of the time your turn1 play is play nothing.
On the other hand, death knights/hero cards were OP because they gave gamewinning HP without any restrictions, (only the high mana cost). But you only had to slightly build around and they worth running any midrange/control deck. Not to speak about the extremely powerful battlecries which are usually flip the table.
It just feel right, to for that better HP you need to do something, and see the orange counter ticking, getting prepared whats coming even if its for you, or for your opponent.
Basically upgraded hero powers have slower impact on the game, however more late game value, while you keep pressing that button on every turn.
But its more fair, than having them from the beginning of the game, like with Genn Greymane and Baku the Mooneater.
It was smart chice also when you play wild, you naturally dont want to play the new quest and the old quest/DK together.
I am really excited about the expansions quest element, and curious how it turns out.
What are your opinion?
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