I'm trying to build a somewhat viable Mogu Cultist deck in wild and wondering what the best way to go about this is. I've made a bit of a deck but have only managed to make the combo work one out of 5 games. So far my combo is burning out my deck with Myra's, next turn play Mogu Cultist + Shadow of Death x2, and the turn after play your second cultist once you draw the other 6 from your deck and play Drakkari Enchanter for 40 damage.
My issue so far has been two things:
1) Surviving until the combo can get off
2) Drawing through the deck
I've tried going with both a battlecry/combo draw setup and a Gadgetzan Auctioneer setup. So far the Gadgetzan has seemed to work better and since I've added it, I've had less need for Myra's. So, in terms of draw, I think I'm going this route. Outside of that, surviving has been difficult. I like using Antique Healbot for survival purposes but I'm trying to determine what to use for taunts or removal. Obviously Sap, Vanish, Shiv, Fan and Backstab but past that I've found myself having to make hard picks.
I guess ideally I would love to know some successful lists that people have been running. I know there's some Tak builds where you copy 7 Mogus straight into your hand but I've been having a really hard time getting these conditions to align. Either way, any discussion would be appreciated!
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