While I greatly enjoy the dungeon run style of single player content, it always annoys me how boring and repetitive the first few levels are.
I think allowing the player to draft a treasure and/or 3 cards *before* the first encounter would create a lot more variety in that first game, not to mention allowing the first boss(es) to be buffed a little to actually make the fight interesting. Rhastakhan's Rumble took a step in the right direction by allowing the player to draft a loa at the outset, but even there the fact that each loa has one starting deck means that after a while the first encounters become boring and predictable. And of course with Dalaran Heist we went back to picking a passive treasure and cards after the first encounter, which IMO is a clear regression (that said, being given a choice of hero powers and starting decks is a definite improvement).
Now I don't expect the existing adventures to be substantively changed, but it'd be nice if the devs could front-load a bit more choice/variance at the beginning of the run in future adventures. It'd make the first few levels more exciting, greatly improve the replay value and make it easier to fish for certain treasures/comboes once you're at the point where you've already beat the bosses and you just want to try wacky stuff.
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