Custom Battlegrounds 'Spells' Mini-Set
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Competition Theme: Written In The Cards We've created a lot of cards - it's time to let the cards do the creating for once! You must create a card which generates a unique token Summoning,…
We've created a lot of cards - it's time to let the cards do the creating for once!
Congratulations to Hearthcards on their 10 million card milestone! Here's to 10 million more!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
Please note: This is a special competition and not in a normal season.
Competition Theme: Name That Card! Collectible cards is the name of the game this week!You must create a card which generates an existing collectible cardSummoning, adding t…
Collectible cards is the name of the game this week!
Wailor wants to see our collections in the competition this week!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
No thread rules were added to this season. Please populate and manually edit this thread with them.
So, does anyone know when the Battlegrounds will be considered out of beta stage? It's been around for a while with several updates, and I'm wondering what stage it has to be at to be considered "fin…
So, does anyone know when the Battlegrounds will be considered out of beta stage? It's been around for a while with several updates, and I'm wondering what stage it has to be at to be considered "finished and fully released".
I'm posting to flag up a scammer on the 80g Quest Trading thread: LethalDans, battletag Lethalblow#2453. This user is blacklisted on the Hearthpwn trading thread, and has multiple posts on our tradi…
I'm posting to flag up a scammer on the 80g Quest Trading thread: LethalDans, battletag Lethalblow#2453.
This user is blacklisted on the Hearthpwn trading thread, and has multiple posts on our trading thread in a short space of time, each of which has been downvoted several times.
I've pmed a mod, but just wanted to flag this up in the meantime, in case anyone is tempted to trade with this user.
Once some time ago some person mentioned somewhere that Totems might become a tribe in Battlegrounds one day. The thought really excited me so for the past few hours I have been theorizing what it mi…
Once some time ago some person mentioned somewhere that Totems might become a tribe in Battlegrounds one day. The thought really excited me so for the past few hours I have been theorizing what it might look like.
Totems by themselves generally don't do too much. They are inanimate objects after all. Totems have higher Health and lower Attack than the average minion, and most of them have some other ability to make them relevant in combat. They do take some time to get going as all of their most powerful synergy cards are in tiers 5 and 6, but they have a lot of potential.
Without further ado, lets get into the cards!
Tier 1
Tier 2

Tier 3

Tier 4
Tier 5
And finally, Tier 6!
What do you think? Is the flavor good? Is it well balanced? Could it be competitive? And does Totem of the Elements have too many stats? (I went back and forth a lot about that).
I had [card]Khadgar[/card] and a [card]Pack Leader[/card]. When I summoned beasts, every other one got the +3 attack twice. Played [card]Alleycat[/card], got a 4/1, a 4/1 and a 7/1. Played [card]Rat …
I had Khadgar and a Pack Leader. When I summoned beasts, every other one got the +3 attack twice. Played Alleycat, got a 4/1, a 4/1 and a 7/1. Played Rat Pack, and when it died, summoned a 4/1, a 7/1, a 4/1 and a 7/1. No reason for Pack Leader to buff the same minion twice, right?
Hey guys, My name is Mesziah and I make content for ZiahTV! ZiahTV is a brand new channel focused on bringing you guys entertaining and educational videos on your favorite games! I've made hearthsto…
Hey guys,
My name is Mesziah and I make content for ZiahTV! ZiahTV is a brand new channel focused on bringing you guys entertaining and educational videos on your favorite games! I've made hearthstone content in the past for another channel but I've decided to switch my focus with this new channel. Today we have a playthrough of the first chapter of the brand new Hearthstone solo adventure Trial by Felfire! Let me know what you think I really appreciate any and all feedback!
Hearthstone Trial by Felfire Chapter 1! Gathering the Good Squad!!
Also if you enjoyed the video don't forget to leave a like, hit that subscribe button, and share it with your friends! Thanks!!
I had the idea that Battlegrounds could have Anomalies that would change up gameplay, similar to the Dalaran Heist adventure. Each game, 1 random Anomaly would be selected and shown to players before…
I had the idea that Battlegrounds could have Anomalies that would change up gameplay, similar to the Dalaran Heist adventure. Each game, 1 random Anomaly would be selected and shown to players before they pick their hero that changes up gameplay and requires players to adjust their strategy. With Anomalies and rotating minion pools, each Battlegrounds game could feel like a unique puzzle! Here are some of my ideas of what the Anomalies could be:








Clarification: The anomalies that change how minions attack still respect Taunt.
So what do you all think about the idea of Anomalies? Would they help make Battlegrounds more fresh and fun, or would they just cause confusion?
So I just wanted to make a thread asking about what you guys throughout about the newest solo adventure. Personally I loved the story but felt some bosses were stronger than others and some were abso…
So I just wanted to make a thread asking about what you guys throughout about the newest solo adventure. Personally I loved the story but felt some bosses were stronger than others and some were absolute pushovers. Also, the rhyming got annoying fast.
Spoilers about the later levels.
So here's the deal... The solo adventure was available on my EU account before the legendary quest appeared. I dutifully completed Ch 1 but didn't receive the quest reward. Now the quest is displaye…
So here's the deal...
The solo adventure was available on my EU account before the legendary quest appeared. I dutifully completed Ch 1 but didn't receive the quest reward. Now the quest is displayed in my quest log but I don't know how to activate the reward - I've defeated the final boss again but it makes no difference.
Has anyone had a similar experience or, better yet, can suggest a workaround?
Hi community! Since BG and pirates (specially with all the buying and selling with Hoggarr) I've realized that the game looks slow from time to time. I have a good pc but a terrible internet connect…
Hi community! Since BG and pirates (specially with all the buying and selling with Hoggarr) I've realized that the game looks slow from time to time.
I have a good pc but a terrible internet connection.
I'm trying to find is there anything I can adjust to make graphics work faster, googled solutions, read on reddit and watched some vids, but I have still some questions and I was hoping someone here could give me a hand:
How can I know what's really causing the slowness?
Some of the solutions involve modifing the "options.txt" file: is that really secure or could be a reason to be banned?
Could we eventually have an official OoC post about how to make games perform better (assuming this might be an issue with MTG and LoR).
Thanks for any tips and help!
Hi everyone, My name is DaZiel and I am presenting you a Hearthstone Battlegrounds Channel. I found this game a few months ago while watching Twitch and I enjoyed the pro players and their streams a…
Hi everyone,
My name is DaZiel and I am presenting you a Hearthstone Battlegrounds Channel. I found this game a few months ago while watching Twitch and I enjoyed the pro players and their streams alot.
I recently decided to start my own youtube channel with battlegrouds games and I hope you will like it. Below is my first video.
Please let me know what you think and most important what mistakes I did during the game.
If you would like to subscribe too the link is: https://www.youtube.com/channel/UCQoOfMIdQf09bnEuBpZG8ww?sub_confirmation=1
Thanks and waiting you on my channel!
✌ GIVEAWAY ✌ 1 PACK for an Youtuber who found one or more misplays in my game. I will award it in 7 days from posting this video so please also when you comment on YouTube video about my misplay, please mention your btag too.
“Dragons are no masters nor friends, they are tools, and just like any other tool, we use them, and then discard it.”  …
“Dragons are no masters nor friends, they are tools, and just like any other tool, we use them, and then discard it.”
Mysterious Scientist.
I greet you, before i introduce the dragonslayer concept to you, i want to explain where i got the idea of making the archtype. I was digging some old files in my PC for boredom reasons, then i’ve founded a custom Dark Souls themed expansion i created back in 2016, and one of the archtypes i created for this expansion was the “Dragonslayer”, wich was focused in discarding Dragons to gain huge Tempo boosts. The classes that used the Dragonslayers was Hunter, Paladin and Mage (If you’re familiar with the Dark Souls lore, you problally know why those classes were chosen and what they do).
After taking the nostalgia shot, i thinked to myself: “You know what, i think it is worth to recreat the archtype”, and then did it, and now i present to you, the Dragonslayer archtype!
What are the Dragonslayer and they do?
The Dragonslayers are a group created by Dia the Time Breaker with the inicitial goal to hunt all the evil dragons on Azeroth, but one day a mysterious scientist joined the organization, and gifted them with a new powerful artifact: The Dragon Essence Extractor, wich had the power to absorb the soul of a Dragon and transffer to someone else. Then the scientist convinced them that Dragons are a plague to the world, and they should be exterminated, and the Dragon Essence Extractor( i’ll call it DEE for short) was the weapon that would help them achieve this goal.
Them the Dragonslayers, equiped with the DEE, went on a vicious hunt againts the dragons, capturing them, extracting its power and then discarding them. The main target was the Blue, Green and Bronze dragonflight, for they powers mixed very well with the classes of the organization (Paladin, Hunter and Mage). Paladins gained the limited power to control time, hunters gained the power of the wilds, and mages unlocked their full potencial with huges amount of magic power.
The Constructs
Aloung with the DEE, the scientist also created construct dragons to increase the powers of the Dragonslayer’s armies.

But amoung the constructs, three of them standed out, they were alot more powerful than the others, and also had the natural power of absorbing the essence of other dragons. Those constructs are: Kalysera the Rooted, Sethgos the Crystallized and Masthormu the Infinite.



And now with an unstoppable army of constructs and the power of three dragonflights, they marched with a single objective: Destroy the dragon kind.
There’s more lore and history i created for them, but i’ll just writte the basic for now, if people show interest, i might writte the rest. But enough lore, let’s talk about the cards. You should expect a VERY HIGH POWER LEVEL!
The Hunter set
Hunter’s Dragonslayer focus in destroing their targets as quickly as possible and uses powerful early game plays to gain advantage and then uses their big weapons Kalysera the Rooted and Dragonslayer Orn to finish the enemy hero. In resume, they are the aggressive bunch of the Dragonslyers.
COMMONS



RARES



EPICS


LEGENDARIES



The Mage Set
Dragonslayer’s mages focus in acumulate Spell Damage and finish their enemies in one shot, and to achive this, they use a lot of survivability and draw to reach the combo turn. They play similar to freeze mage, but in a more fun way.
COMMONS



RARES



EPICS


LEGENDARIES



The Paladin Set
Dragonslayer’s Paladin are the control part of the group, but they play a more active control style, like Renolock and Cubelock, i know some people don’t consider those as control decks, but those are just labels, and i personally think they deserve the control label. Back to the set, they main thing is removing minions and summoning big dragons, with the ability to use time in their favor.
COMMONS



RARES



EPICS


LEGENDARIES



The Neutral Set
Turns out, the mysterious scientist was actually Nefarian! He’s working for the Dragonslayers, creating and cloning dragons for them out of the dragons they slay. Something is different about him, but i’ll only explain what it is if i writte the full lore. The basic support consist of a mix of construct dragons and dragonslayers that provide support for all for the dragonslayer archtypes.
COMMONS



RARES



EPICS



LEGENDARY

And that was the Dragonslayer concept, hoped you guys liked it, if more interest is shown, i’ll writte the full lore behind them and maybe even created an entire expansion based around it. And now a little trivia and clarifications about the Dragonslayers.
- The cards that discard Dragons will ONLY trigger its effect if you discard a Dragon, so if you have no Dragons in your hand, they will be nearlly worthless. And in the case of spells and hero powers, they can only be used you have a dragon in hand, otherwise you can’t even cast them.
- As i said in the intro, they were based on my Dark Souls expansion i’ve made back in 2016, so they share some of its flavour. The mage part was inspired by Seth the Scaless, the betrayer of the dragonkind who usessed crystals to create his magic. Hunter was based on the Silver Archers and Paladin on the Silver Knights from Anor Londo.
- All dragons used by the Dragonslayer are either indoctrinated constructs or slaves, none of them are helping on purpose.
-There’s quite some references in the set, can you spot them all?
-There might be some errors in the cards, if you saw one, please ignore it, i’ve maked and remaked a lot of cards, and if fix every single mistake on them, i’ll take forever to finish the set. I ask the same for typos.
-Warrior was HIGHLLY considerated to be a dragonslayer, but since i've had no idea of wich direction to give it, i've decided to cut it.
And that is all, what do you think about the Dragonslayers? If you have any comment or question, just say it. Also, i would love to see your cards based on the dragonslayer mechanic, if you have any idea, please share it! Ok, now it's for real, bye.
I may not like the mode, but I'm curious why those who do enjoy it do so. What do you enjoy about BGs?
I may not like the mode, but I'm curious why those who do enjoy it do so. What do you enjoy about BGs?
The class was released overtuned to make the class attractable and worth playing, and subsequently nerfed multiple times. Obviously we know the class was built with a very aggro oriented identify, bu…
The class was released overtuned to make the class attractable and worth playing, and subsequently nerfed multiple times. Obviously we know the class was built with a very aggro oriented identify, but to less successful degrees has seen some control & big demon potential. The class is still too new to have meaningful OTK potential.
So what do you want to see out of the class in the future? More small minion aggro stuff? More big demons? More weapon support? Something new like handbuffing, better removal, more defensive sturdy minions?
THE YEAR OF THE HUNT HAS BEGUN! Pre-story to the Year of the Hunt:The continuing story following the event of the Year of the Dragon continues with the city of Dalaran chasing down the lost crimnal …
THE YEAR OF THE HUNT HAS BEGUN!
Pre-story to the Year of the Hunt:
The continuing story following the event of the Year of the Dragon continues with the city of Dalaran chasing down the lost crimnal who escaped the Violet Hold. After Khadgar and the rest of the Mages of Dalaran took back their city, they've been flying around Azeroth looking for those said criminals, which lead them to Gadgetzan. During their attempts to capture the escaped hooligans across town, Noggenfogger asks for help to remove the Dalaran problem by blowing their home with a custom Mana Bomb crafted by Kazakus. Their efforts were foiled however when Noggenfogger got cocky and invited Khadgar to taunt him. He slipped and Khadgar got the lucky break of it. Now Noggenfogger is on the run and the criminals of Gadgetzan have now begun to disband in the aftermath of their gangs being busted by Archmages who were close to being blown-up. Now Gadgetzan is a new business central in Azeroth and has changed it's city to be more "honest working."
Gadgetzan's Streets:
After the events of Dalaran dismantling the gangs, many of the classes broke into new factions of business to keep themselves afloat, though many of them have pining of old times. In this expansion, Triclass cards return, only each Triclass has a newbie on the block and need to catch up to the other's talents if they wanna move up in the world. This appears in the new Keyword of the Expansion, Learning:
In this expansion, each Triclass has a single class learning the type of tribe the classes specialize in. Rogues are learning the dangerous and majestic natures of Dragons from Priests and Warriors, Paladins are learning about the wonderous creations of Elementals from Mages and Shamans, and Warlocks are finally treating their Beasts friendlier with the help of Druids and Hunters. Each Learning Class has a single Learn card (Beginner Cards) that can be put into decks that can generate cards of that type from theirs and other classes to help out. Here's an Example: [Hearthstone Card (Beginner Infuser) Not Found] is a card that encourages Paladin to play with their healing ways, but encourages you to build a way to synergize with more than just a few Elementals. Each Learn card in the Learning Class will have the class colors in the corner so you can always know what classes you are taking from.
Now to show one of the Triclasses and their cards. How exciting!
Elemining Mineral Co.
On the edge of town, recent Meteor falls caught the attention of 3 Boomsday experts that wanted to study the rare elements found there, as well as in the underground waterways that the meteors exposed underneath the sands. Kangor and Luna both sought out the rare powers of these elements (Though Kangor had very little experience with Elemental power), causing them to connect with the wonderful Elementals that exist in the Company. Seeing Elementals would be a great help with the business, they offered a co-ownership with Electra to help out with the Underground Rapids. After a year of work, the three took in a child with natural gifts of working with Elementals and decided to make her their successor, creating the Elemining Coal Co. Kangor still struggles to learn about the power of Elementals and their forms and continues to learn from his partners the wondrous creations they have seen and known.
Mage Class Cards: (Theme: Elemental Chaining, Spell Damage Combos, Elemental Control)
Luna focuses on the Meteors mostly in the company and has not lost her passion for the stars after Boom Labs blew up. She's grown quite a bit since she worked there and has matured into a natural leader for the young mages in the company.









And the Legendary, Luna herself returns to Standard.

Shaman Class Cards: (Theme: Elemental Board Presence, Spells, and Repeating)









And their Legendary, the one and only chaotic Elemental herself, Electra.

Paladin Class Cards: (Theme: Elemental Chaining, Board Buffing, Secret Strength, Healing Helpers)
Paladins have begun to enter the world of Elementals, and things are gonna get a bit bumpy unless Kangor can get them powered-up. Not to worry, there are many things Kangor is trying to uncover underneath all the rubble of the Meteor and Cavern walls. He will know it's strength, it's his purpose, he knows it.









And although he may be simple, he's still perfecting his creations. It's Kangor.

Tokens: 
If you guys want to see the rest of the triclasses, feel free to comment below in the Forum. If this doesn't get much notice, I don't free time have to spend 2 hours straight from my day taking every card in the expansion and writing full on explanations for each Triclass. If this Forum gets enough views, I'll post the next Triclass as well as the Neutrals probably next week. If that continues to do well, I'll finished with the Last Triclass and the Triclass Legendaries. If all goes well, I'll post teh Solo Adventure content into my final post. Please comment and leave notes on cards that you think need tweeking or cards you really like so far too! Please tell me what I can do better!
Competition Theme: D-A-M-A-G-E Do we need to spell things out for you? We already did that in the competition name...You must create a card which has or synergises with Spel…
Do we need to spell things out for you? We already did that in the competition name...
Wassculaire is looking for us to improve some spells this week - what do you mean not all spells deal damage?
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
No thread rules were added to this season. Please populate and manually edit this thread with them.
Ever felt dirty playing that T0 net deck or getting away with some insane RNG win that was totally undeserved? Here's the place to ease your mind! We'll listen, we'll understand and most importantly:…
Ever felt dirty playing that T0 net deck or getting away with some insane RNG win that was totally undeserved? Here's the place to ease your mind! We'll listen, we'll understand and most importantly: we won't judge.
I'll start with a confession of BM. I was playing Disco Lock and queued into a golden Odd Warrior. My first mistake was not to concede after Baku's animation, I knew I'd have to draw like a God to win that matchup. Of course RNGesus was busy elsewhere and I not only drew really really bad, but also suffered from abysmally bad discard outcomes. The straw that broke the camel's back was my opponent roping almost every turn until the mid game when it was crystal clear I had already lost the game. I don't think they did it on purpose, it felt more like they were doing something else and not really paying attention. Even late in the game their turns took far longer than necessary and that's something that really gets to me from time to time. So yeah, the last three turns I roped them without any cards left to play just to give something back. I usually never do that since I'm despicing this behavior with all my heart but today I couldn't help myself. Dear Odd Warrior player, if you should happen to read this: I'm sorry. Please do your fellow players a favor and concentrate on whatever your doing and don't multitask Hearthstone.
This is written with full discretion that I also enjoy abusing a good Murloc comp. If anything that gives me more credibility. Being able to divine shield a huge minion is equivalent to having anoth…
This is written with full discretion that I also enjoy abusing a good Murloc comp. If anything that gives me more credibility.
Being able to divine shield a huge minion is equivalent to having another minion on the board. When you do the math, even taking a ghoul doesn’t help so much because to do so you had to go down to 6 units yourself.
No one complains about dragons because even if you can shield your comp you went down 1 unit and their attack may not be high anyway.
very simple number economics. Murloc late game is not fun to play against. Either mass div shield or mass poison has to go. Please replace Megasaur with Scalelord.