i just played against my first 1000-wins Illidan...
Jesus, that grind. oO Never seen even a golden one before that.
Jesus, that grind. oO
Never seen even a golden one before that.
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Jesus, that grind. oO Never seen even a golden one before that.
Jesus, that grind. oO
Never seen even a golden one before that.
I'm unable to reroll quests following update on both EU and Asia. Anyone else having similar issues?
I'm unable to reroll quests following update on both EU and Asia.
Anyone else having similar issues?
after the last update I can't challenge a friend for the 80's quest
after the last update I can't challenge a friend for the 80's quest
Guys, Having in mind the new extended duplicate rule, I'd like to ask you what's your opinion on disenchanting the bad legendaries that you have. Since you are now guaranteed that you won't open them again (soon), do you think it's a goo…
Guys,
Having in mind the new extended duplicate rule, I'd like to ask you what's your opinion on disenchanting the bad legendaries that you have.
Since you are now guaranteed that you won't open them again (soon), do you think it's a good idea to disenchant the ones that never saw play? I'll gladly D/E my second Millhouse Manastorm which I opened again right after I D/E him in first place...
Not that I need dust for something specific but I ask as for the general "good practice" advice. Because previously it was to keep the legendaries no matter how playable are they, so that you don't open them again if you open more packs from that set.
Furthermore, I'd gladly D/E any 4 non-playable legendaries to craft one T1 legendary from the crafting guide.
[card]Tess Greymane[/card] is the one for me and many others. Our beloved princess who hopefully one day will be buffed to an actually competitive 6 mana. Tess is/ was an agenda. I loved the struggle to worship her highness with plays that…
Tess Greymane is the one for me and many others. Our beloved princess who hopefully one day will be buffed to an actually competitive 6 mana.
Tess is/ was an agenda. I loved the struggle to worship her highness with plays that would make her reign unquestioned (Blizzards and Tirions and Mind Controls, oh my). The trouble was always staying alive to see her ascension
Great Tess! I vow to you that you will see your day in wild yet!
- your humble knight
Competition Theme: Two Quests Are Better Than One We're going on a quest this week!You must create a class cardYour card should synergise with both of your class's questsFor example, Darkshire Librarian synergises…
We're going on a quest this week!
We're specifically looking for synergy with the Quests, not the Sidequests.
DestroyerR has a quest for us this week; to improve the options for both Quests a class has access to!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
No thread rules were added to this season. Please populate and manually edit this thread with them.
[cardimg]Unseal the Vault[/cardimg] The reward for this quest used to be called Ramkahen Roar didn't it or am I just dreaming that? Now apparently its called Pharaoh's Warmask in my collection. Not any functional changes to the card but I…
I was just wondering if anyone has been playing around with Dragon + Murloc menagerie builds this season and would be willing to share their deck. I had a Play 3 Rogue games quest today and decided to build around [card]Candle Breath[/car…
I was just wondering if anyone has been playing around with Dragon + Murloc menagerie builds this season and would be willing to share their deck.
I had a Play 3 Rogue games quest today and decided to build around Candle Breath and Skyfin. It was actually a lot of fun, but my list felt pretty clunky. So I was wondering if anyone here had a build that they've been optimizing for a bit that I could try out? (not looking for a competitive deck)
My initial list was this (murlocs early and dragons late) and I only played 3 games against other memers so I didn't get a feel for what was weak/what worked (although drawing a murloc late felt really bad, as is tradition):
2x Murmy
2x Toxfin
2x Bluegill Warrior
2x Dirty Tricks
2x Tasty Flyfish
2x Fan of Knives
2x Scalerider
2x Evasive Feywing
1x Frizz Kindleroost
2x Big Ol' Whelp
2x Skyfin
1x Waxadred
2x Candle Breath
2x Evasive Wyrm
1x Flik Skyshiv
2x Evasive Drakonid
1x Deathwing
Hey there, Just for the sake of discussion, what are your wish lists for Paladin? For me, here are cards I would like to see in future expansions: Early/mid game draw - The best draw engine of Pally is [card]Lay on Hands[/card] which …
Hey there,
Just for the sake of discussion, what are your wish lists for Paladin?
For me, here are cards I would like to see in future expansions:
Before going hiatus from HS, Paladin used to be my favorite class (particularly Mid range paladin before standard started). So my wish list leans towards that archetype.
Priest's new identity has been out for a while now but I haven't seen any decks that focus on this very much so far. Therefore I tried my hands at it myself, the result being this: (Edit: lol, I just realized there are no "new ident…
Priest's new identity has been out for a while now but I haven't seen any decks that focus on this very much so far. Therefore I tried my hands at it myself, the result being this:
(Edit: lol, I just realized there are no "new identity" cards in there but Power Infusion. But yeah, the spirit is there. The deck revolves around healing and buffing our minions.)
The idea is to get out cheap minions early and buff them with spells and heal to outvalue our opponents. In my eyes the dragon package and Galakrond are especially debatable. I added the first mainly because of Breath of the Infinite. While the invokers are great and really do their job, I'm not so sure about Galakrond himself. I have yet to play him in a game and really would have needed him only once but didn't draw him in time.
Sethekk Veilweaver and Dark Prophecy are the powerhouses of this deck. If you manage to drop Embalming Ritual on a veilweaver or Reliquary of Souls, our opponent usually gets in trouble.
So far I have played the deck on ranks 3 and 2 platinum with a win rate of around 50% over less than 10 games. I've beaten a Tempo Demon Hunter and lost to a Galakrond Rogue only through highroll RNG on his side.
So maybe this deck is actually viable, but as I know that I'm no good at deck building, I was hoping for some ideas from you for improving it. What do you think?
If nothing else, it was fun to build something up from scratch that actually seems to work for a change.
So the title is self-explanatory I was playing the current brawl and summoned [card]the lich king[/card] and pulled [card]Arfus[/card] out with a [card]deathlord[/card]. Lich king generated 4 cards for me 3 [card]frostmourne[/card]s and a …
So the title is self-explanatory I was playing the current brawl and summoned The Lich King and pulled Arfus out with a Deathlord. Lich king generated 4 cards for me 3 Frostmournes and a Death Coil while Arfus only triggered his death rattle giving a Frostmourne. Which in my opinion is very ironic since the brawl is all about "randomness" so that comes to my main question was this intended like the brawl last week giving us no 1 cost spells if we didn't get them, or was it just really weird odds?
Greetings there! I'm here to present you my version of how I would change Paladins's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need s…
Greetings there! I'm here to present you my version of how I would change Paladins's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need some updates.
This time, I've put crossfire onto Warrior. While it's very hard to actually do them, please don't think I'm going to make changes for literally every class, altough if I get bored, I might do in near future. Also chose Warrior this time because they have some of the worst cards in the entire game at their disposal (hello, Warsong Commander), aswell as invigorating the class with some new tools.
Strengths and Weaknesses
New Sets
Basic Set










Classic Set















Explanations
Gilneas Defender - a cheaper Lord of the Arena. Simple yet very effective at defending your board and pressuring your opponent if left unchecked. Clefthoof Rider - adds a nice midrange card to give you removal and card draw. Exhausting Howl - a new control tool. Gives you Armor while simultaneously weakineing enemy minions, and that effect could be even used to trade efficiently. Revenge - Another AoE tool that still shows some of that shallow 12-Health strategy. Plague of Wrath - the center of this change. While Brawl is strong, over time, it has become a bit unhealthy through the RNG aspect. I wanted to replace it with the Plague to add a healthier and usually more consistent removal option, it also emphisizes how much Warrior cares about wounding enemies. Also that sick animation for new players to amaze with. *u* Gladiator's Sword - a cheap weapon to deal with early boards or to soften enemy minions. Crush - simple card, adds some single target removal and further bolsters the aspect of having damaged characters. But if deemed useless or thrown away because of my tendencies to add cards from various expansions to the Core set a bit too much, I can replace it.
Hall of Fame






Some cards that were considered, but didn't make the cut
Drywhisker Armorer - seemed to be a very good control tool. Maybe a bit too good to be evergreen. Death's Bite - it's a very interesting card to add, but I couldn't find much room for. I Know a Guy - card generation weakness, duh. But it was still something I felt wasn't painful to hvae in the Core set. Ravaging Ghoul - this card put me into conflict to whether add this or Revenge to the set. Ultimately went for the latter, as I secretly wanted to add an even-cost AoE that Odd Warriors will never abuse with Plague of Wrath. Vicious Scraphound - felt a little weird. Also a mech. Alley Armorsmith - thought she was a bit too limiting to be evergreen. Heavy Metal! - feels odd to have. I guess it can also slightly limit design space for cheap cards that give a lot of Armor. Reckless Flurry - wasn't sold on giving such huge AoE. It's Armor removing mechanic also contradicts with what I think newer players should be teached about Armor. Among many, many, MANY other cards…








New button in the battle.net ... version sliders You think it's for PTR ? Or something else ?
New button in the battle.net ... version sliders
You think it's for PTR ? Or something else ?

Greetings, I am looking for a good wild control priest. any suggestions?
Greetings,
I am looking for a good wild control priest. any suggestions?
The spell druid decks do well against him. [deck]14863[/deck] Anyone have suggestions for the other classes?
The spell druid decks do well against him.
Anyone have suggestions for the other classes?
I think there should be a new emote "RNG". For when that RNG goes for or against you. Did your [card]rotnest drake[/card] drake take out just the right minion? RNG!
I think there should be a new emote "RNG". For when that RNG goes for or against you.
Did your Rotnest Drake drake take out just the right minion? RNG!
Is anyone else just bored with HS? Nothing seems fun to me.. i've done all the things (except stupid OTK combo decks), i've had awesome skipper armor smith combos. I've played and hated playing demon hunter as well as against. …
Is anyone else just bored with HS? Nothing seems fun to me.. i've done all the things (except stupid OTK combo decks), i've had awesome skipper armor smith combos. I've played and hated playing demon hunter as well as against. I have built spell druids, and mages and countless galakrond and singleton decks. What else is there. Battlegrounds? oh, you mean the every game is the same formula mode.. nah, pass. Murlocs, check. Totem's? yep, face hunter, pass. Anyone have any spicy things to liven things up in a stale meta?
Hello friends both new and old! Since I got spotlighted, I expect some of you guys are lurking here in the dark for the first time. Thanks for joining in! Today, we will look some demons from other classes other than a warlock or DH. …
Hello friends both new and old! Since I got spotlighted, I expect some of you guys are lurking here in the dark for the first time. Thanks for joining in! Today, we will look some demons from other classes other than a warlock or DH. Demons are my favorite race because they just look so cool. Follow me into the shadows for some fancy fiends.
The link, like always, will be here.
Felsoul Brute By DottyIs0p

First up, warrior. Compare this to Worgen Abomination. One mana cheaper and one attack less. Warrior has always loved abusing their minions. Perfect for NoHands and a nice follow-up to a Risky Skipper or Whirlwind.
Mother Shahraz By meisterz39

Great removal for Priest. 3 for one deal! Pretty straightforward and easy to use. Cast Shadow Word: Death, then destroy some more. Mass carnage with great flavor!
Imprisoned Swamp Imp By RenoLord

RenoLord is back here again! Ignoring the missing comma and period, I like this card. Shamans like their spells. Dormant lets the spell be drawn at a turn which it is needed. The discount helps put expensive spells earlier.
Furious Felcaster By Dermostatic

Some Fate's Hand Mage support. Big cost for also big effect. One Evocation and you can could wipe a lot of minions. This is absolutely bonkers in Wild, they can get spells easily. I would hate to go up against this, but good either way.
Tree Corrupter By Conduit

Token Druid approves. And so do I! A bit smaller [Hearthstone Card (Treespeaker) Not Found], it can create a minion that your opponent might have to to prioritize due to Druid's ability to fit some cheap buffs in the turn this is played. Fantastic!
Successubus By JFK
Nice combo with Libram of Wisdom and Hand of A'dal. Cast one of those on this guy and watch your demon grow, grow, grow! You will never say books are bad ever again. I see this as a success. Absolutely
Lurking Vilefiend By Orrien

As a rogue who plays a minority, secret n' stealth, I see this as an efficient card. Stealth is cool and Lifesteal makes it even better. Ashtongue Slayer, which is a great card no matter what Regis said, can power this and heal your face for 7. Shadowstep makes it even better.
Honorable Mentions:




By Phoenix By ZardozSpeakz By TheHoax91 By Cheese
Overview:
Thank you guys both new and old for clicking on this incredibly small link in the forums. If you can fill out this Google Form for feedback for me or state your piece of mind in the comments. Stay lurking here, people! Until next time. Palaam!
i'm just constantly looking for something interesting to play as the game has gotten kinda stale as of late. it would be nice to see some decks that aren't all a week old on the homepage
i'm just constantly looking for something interesting to play as the game has gotten kinda stale as of late. it would be nice to see some decks that aren't all a week old on the homepage
It's seams like they are taking awhile sharing any news about the upcoming adventure. When do you think it will be released?
It's seams like they are taking awhile sharing any news about the upcoming adventure. When do you think it will be released?