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Madness at the Darkmoon Faire Arena Impact - Hunter Cards
Maxima Blastenheimer - Hunter Arena Review
Maxima Blastenheimer by AbusingKel
Hunter is best in arena when he brings pressure early and continuously so this has a higher likelihood of pulling a small minion compared to other classes. Still, unless you get a 1 drop, it's an even turn. If you get something beefy it could easily win the game.
Rinling's Rifle - Hunter Arena Review
Rinling's Rifle by AbusingKel
Weapons are great in arena and this will bring some strong value thanks to the ability to discover a secret that fits the board state best. If hunter gets a high value secret (like Mage got) in this set this could be a really strong play. The legendary rarity means you may want other choices during the draft.
Jewel of N'Zoth - Hunter Arena Review
Jewel of N'Zoth by AbusingKel
I can't wait to get one of these into my wild hunter decks. It's a great effect to build around but will most likely be terrible in arena. Late in a draft this could be a great pick that wins games, though.
Don't Feed the Animals - Hunter Arena Review
Don't Feed the Animals by AbusingKel
Definitely a strong play in a deck that drafts strong beast synergy. It seems like a good card to build around in constructed but will rarely have that reliability in arena.
Darkmoon Tonk - Hunter Arena Review
Darkmoon Tonk by AbusingKel
I recognize the power packed in for 7 mana, as it's a big body that will fire of 8 damage when it dies. I want to love it but 8/5 is a really lousy stat line. 4x 2 damage that can go face and a big 8 attack swing to worry about is no joke. I'll probably have to score it a 4 once I play it. Overall, I just know RNGesus dictates I'll play him and my opponent will answer with puny taunts. :(
Trampling Rhino - Hunter Arena Review
Trampling Rhino by AbusingKel
Awesome card. Beast tag, rush, and it can do face damage. A nod to Knuckles, which is a card I love with rush when creating Zombeasts!
Petting Zoo - Hunter Arena Review
Petting Zoo by AbusingKel
Completely undraftable if you have no secrets. It's a pure constructed card that you can only take late in drafts. It certainly could be a big turn but odds are not in your favor. It'll take at least 2 great additions to Hunter's pool of secrets and/or some serious secret synergy to be viable in arena.
Open the Cages - Hunter Arena Review
Open the Cages by AbusingKel
Unquestionably strong if you can meet the condition, as it's a 2 cost animal companion. It will be much easier to build around in constructed, though. Arena drafts will be much less reliable when it comes to supporting this.
Dancing Cobra - Hunter Arena Review
Dancing Cobra by AbusingKel
A stud entry for Hunter. It's a common so we'll see plenty of these in decks. Great cost with the high health but one you'll certainly need to corrupt before dropping it on the board.
Mystery Winner - Hunter Arena Review
Mystery Winner by AbusingKel
As far as 1 drops go, this one is pretty good. The change to discover a secret that helps your board state is always strong.
More Arena Impact
See all our card ratings for Madness at the Darkmoon Faire or visit the Arena Impact homepage.
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