Midrange Dragonmental
Last updated 4 years, 10 months ago by
swinkscalibur
- Unknown Mage
- Wild
- Ranked
Inspired by Chump’s elemental aggro mage and updated for Galakrond’s Awakening. Playing two 7/6 minions on turn 5, or even turn 3 if you are lucky enough is game breaking.
Mulligan for elemental allies, as it drives the draw of the deck. Try to save your book of secrets until you have drawn your spells, if you can help it. Don’t be afraid to play an in-active Zephrys to activate Allies in the early game. Save him until he is activated if you are moving well through your deck. You will often draw fast enough to activate Dragonqueen on or near on curve.
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1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
Dust Cost
10580
Your Cost
10580
Mage Cards
- 0 Elemental Evocation x 2
- 1 Elemental Allies x 2
- 1 Violet Spellwing x 2
- 2 Book of Specters x 2
- 4 Cosmic Anomaly x 2
- 4 Fireball x 2
- 4 Water Elemental x 2
- 5 Bonfire Elemental x 1
- 5 Malygos, Aspect of Magic x 1
- 7 Animated Avalanche x 2
Neutral Cards
- 2 Kobold Sandtrooper x 2
- 2 Zephrys the Great x 1
- 3 Fire Hawk x 2
- 3 Nightmare Amalgam x 2
- 5 Cobalt Spellkin x 2
- 5 Zilliax x 1
- 7 Siamat x 1
- 9 Dragonqueen Alexstrasza x 1
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