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Inspired by Chump’s elemental aggro mage and updated for Galakrond’s Awakening. Playing two 7/6 minions on turn 5, or even turn 3 if you are lucky enough is game breaking.
Mulligan for elemental allies, as it drives the draw of the deck. Try to save your book of secrets until you have drawn your spells, if you can help it. Don’t be afraid to play an in-active Zephrys to activate Allies in the early game. Save him until he is activated if you are moving well through your deck. You will often draw fast enough to activate Dragonqueen on or near on curve.
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