Made some changes while climbing to Diamond 5, mainly to prevent getting bursted from hand by Mages and Shamans. Somehow managed to outvalue C'thun Priests a couple times.
Warrior might still be forced to become more aggressive. Rattlegore could be nice for longer games, but there are decks with good answers for it.
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4 new legendaries.. will be difficult to test this deck on early days, as it needs heavy investment.. Maybe propose some replacements for each one?
It's just assuming best case scenario, as with every theorycrafting thing. I doubt I will have them all either (not pre-ordering), so I expect trying out some semi-budget versions at first. We'll see what works live! Anything similar within Rush/Frenzy/Taunt category might do in a pinch, or perhaps we'll be forced to run more removal.
I see only 3 new legendaries. Overlord Runthak is in Core set, you've probably mistaken it.
Rokara is not crucial, I think. Saurfang and Samuro looks good in this deck.
Indeed I just saw "new" card and assumed it is from new Set. But we have 2 new sets at the moment, with Core being free :)
Samuro is also "free" if you decide to buy the Tavern Pass :)
Guess we are not yet used to Core having usable legendaries that are free. ;) I pretty much agree, Rokara seems the least impactful of them all for now.