Quest Dude Paladin

Last updated 3 years, 4 months ago by
  • Casual
0

Unsure whether this is actually good - basically the argument as to why to bother run this deck is "the delay to get to an upgraded hero power allows you to run even cards, or run pure cards." And honestly, I'm not convinced.  (Also the existing problem of missing one card in your mulligan and missing turn one)

Maybe remove:
- First Day of School, (There might be sufficient one drops? It's 3 sets of mutually unlike cards, so this isn't as necessary.)
- Righteous Cause (is this too slow?)
- Air Raid (Too unimpactful for two mana?) (Removed)

+ Maybe Never Surrender?
+ Unidentified Maul?
+ Lightforged Zealot?
+ Maybe Tour Guide

 

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Card Changelog (Click to View)
Update #1

Card changes 3 years, 4 months ago (United in Stormwind)


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