Evolve

Last updated 1 year, 8 months ago by
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Cards

Muck Pools is the core of this deck, built around with Maze Guide, Crud Caretaker, Baroness Vashj for high value. The other two evolution tools are Convincing Disguise and Primordial Wave. Grim Necromancer synergies well with mass evolution cards, both for their effect and the infuse condition.

Infuse is the side mechanic. Ram Commander is both a good 2-drop and a infuse tool. Murlocula is also a infuse card, but it is quite mediocre.

Mothership is for mid-late game removal and multiple summoning, can be replaced by Bru'kan of the Elements.

Devouring Ectoplasm, Dispossessed Soul and Bloodlust are excellent cards on their own.

City Architect summons two tokens for evolve and infuse. It also gives mid-late game tempo swing that friendly minions hide behind Castle Wall and ignore trading and hit face. Its like a Giggling Inventor back in the Boomsdays.

E.T.C., Band Manager‘s band members are Ivus, the Forest Lord, Lightning Storm and Famished Fool.

Cold Storage and Sleetbreaker are new to this deck and I haven't experimented much, so not sure if they are good. There used to be [Hearthstone Card (Party Totem) Not Found] and Framester that are truly liabilities as they seem to be.

 

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