Hey Draxx, I crafted this deck (with the Leroy and Quest) yesterday but haven't had much success so far. Any pointers you could give? What should I keep for my muligan and what's the general strategy?
Hearthstone
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With the nerf to Extra Arms, I wanted to see if the deck was still viable in the upper tiers of ladder (Ranks 5-1). Extra Arms still worked, but felt extremely clunky... I ran an earlier list with Leroy, so I cut a copy of Extra Arms for him. Then figuring "what the heck?", I cut the other Extra Arms for the quest, and it has been working amazingly! The quest fits the deck really well, and the nice part is you can mulligan it away and still find success. I find it best to keep the quest in hand if 1) you have another 1-drop or a strong 2-drop in your starting hand or 2) the coin. If you have neither, shuffle that sucker away and pray for a cleric or lightwarden. Play the deck like the pre-nerf combo priest. Sometimes you finish the quest, others you don't. You aren't dependent on it to win, but it can help close out games where you started slow or the opponent controls the board early. Same goes for Leroy. He is a good bit of surprise burst to close out a game or get through a taunt.
If there is interest, I will create a more proper guide later. Until then, please enjoy the deck :)
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