Elise's Zoology Report
- Highlander Druid
- Wild
- Ranked
Elise has seen a ton of play in Quest Druid, so why not use her in the deck she was supposed to be used in? This Highlander deck utilizes a more controlling gameplan, with our main being to either outlast our opponent or finish the game with a crazy Oondasta-Witching Hour.
Mulligan: Always keep Zephrys the Great, Worthy Expedition, Ferocious Howl and Wrath. [Hearthstone Card (SN1-SN4P) Not Found] is usually a good pick too.
Elise the Enlightened really does carry this deck; being able to play Zephrys the Great, [Hearthstone Card (Ziliax) Not Found], and Siamat multiple times does wonders when wearing down other control decks. Having Elise in hand also allows you to play aggressively; we can use up a lot of their resources with solid midrange plays before refueling and getting multiple copies of our best cards.
One tip that I've learned after this deck for a while: when you're playing [Hearthstone Card (Worth Expedition) Not Found] in the early game, you almost always want to choose a 5+ cost spell. That's because while Garden Gnome, Sunreaver Warmage, and Anubisath Defender are great on curve, we're only running 6 activators for them. Play smart, guys.
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5- 00
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- 07+
- 1 Worthy Expedition x 1
- 2 Wild Growth x 1
- 2 Wrath x 1
- 3 Ferocious Howl x 1
- 3 Swipe x 1
- 3 Witching Hour x 1
- 4 Garden Gnome x 1
- 4 Predatory Instincts x 1
- 4 Wispering Woods x 1
- 5 Anubisath Defender x 1
- 5 Elise the Enlightened x 1
- 5 Starfall x 1
- 6 Hidden Oasis x 1
- 6 Stampeding Roar x 1
- 6 Starfire x 1
- 8 The Forest's Aid x 1
- 2 Doomsayer x 1
- 2 Zephrys the Great x 1
- 3 SN1P-SN4P x 1
- 4 Bone Wraith x 1
- 4 Sandbinder x 1
- 5 Mind Control Tech x 1
- 5 Stampeding Kodo x 1
- 5 Sunreaver Warmage x 1
- 5 Witchwood Grizzly x 1
- 5 Zilliax x 1
- 6 Khartut Defender x 1
- 7 Amani War Bear x 1
- 7 Siamat x 1
- 9 Oondasta x 1
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Comments
Cool idea, but it seems like you're not really running enough beasts to justify Oondasta and Stampeding Roar. What about Ironhide Direhorn or Octosari?
Ironhide Direhorn was originally in the deck, but I ended up cutting him because it almost always got removed before the Overkill effect was possible. We usually have a pretty large hand size, so Octosari ends up overdrawing a ton in my experience.
I've tried a beast package druid and can never seem to get it to work. Haven't tried it as a singleton deck tho, so good luck!
Yeah the Beast package is usually how you win against most decks, lot's of fun! Stampeding Kodo is a really underrated card in the current meta imo.
I can see a deck like this working, at least in premise. However, I'd recommend a few modifications.
In particular, you're running several cards designed to flood the board - Wispering Woods and Forest's Aid, in particular. Both cards are fairly underwhelming in isolation, and only become particularly potent when combined with cards which support them. I would recommend either a) dropping them, or b) adding in additional cards to support them. I recommend b), personally, as there are several cards in your list which would also synergise with token support (Snip-Snap, Garden Gnome, MCT).
I would therefore suggest adding in a Savage Roar (as a finisher) and a Soul of the Forest (to capitalise on a board position). Power of the Wild would also be a good addition, either to cement a board position or just to give you a better turn two option. Cenarius is also a possible option, as he can either further generate a board or cement an already developed one (and works very well with Floop, which I recommend adding below).
To make room, I would suggest dropping Witchwood Grizzly (many of the decks in the current meta tend towards large hand sizes, and with only one Witching Hour there's not enough to incentivise its inclusion), Stampeding Roar (just isn't good enough in a lot of circumstances, particularly as you're only running three large beasts even with the Grizzly and two already have rush), and Stampeding Kodo (perfectly fine card, but has anti-synergy with the more token-heavy variant I'm suggesting; also a poor result to pull from Predatory Instincts).
Further suggestions, I'd suggest replacing Hidden Oasis with Overflow. Oasis just isn't very good without the Druid Quest active, and your list otherwise lacks multi-card draw sources. Finally, I'd recommend fitting in Floop, perhaps by dropping the Starfire, simply because Floop is fantastic and can be paired with Elise in particular for high value plays.
Good luck, sir.