Every Series 5 Card in MARVEL SNAP
Last updated 1 year, 4 months ago by
sule
This is a list of every card in Series 5 of MARVEL SNAP. There are currently 16 cards in Series 5. Season Pass cards whose Season has ended will spend one month in Series 5 before being moved to Series 4 as part of the regularly scheduled Series Drop.
How to earn Series 5 cards:
- There is a 0.25% chance to open a Series 5 card from Collector's Caches and Collector's Reserves (can be earned before completing Series 3 or 4)
- Series 5 cards cost 6000 Collector's Tokens in the Token Shop
Below the current Series 5 cards, we have gathered all Series 5 cards that have been announced but haven't yet been added to the game, along with the expected date of their release.
Each month, some cards from Series 5 will move down to Series 4 as part of that month's scheduled Series Drop. At the bottom of this guide, we have gathered every Series 5 card that will be moved to Series 4 in the next Series Drop.
Series 5
After your opponent plays an Ongoing card here, remove its abilities. |
On Reveal: The last card you played moves here. |
Ongoing: Tap this to see the top card of your deck. |
When this returns to your hand, +1 Power. Returns at the start of each turn. |
Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this) |
You can move this once. Nothing can stop you from moving or playing this to any location. |
After ANY card is played here, this moves to another location. |
On Reveal: Gain +2 Power for each other card you played this turn. |
Ongoing: Players must play their first card here each turn. (if possible) |
At the start of the game, unlock the potential of your cards with no abilities. |
On Reveal: Copy the text of your deck's top card. |
On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn. |
On Reveal: Look at what your opponent did, then restart the turn. (without Kang) |
On Reveal: If you're winning this location and this is your only card here, destroy all other locations. |
Ongoing: Split your total Power evenly among all locations. |
At the start of the game, shuffle the six Infinity Stones into your deck. |
Infinity Stones
The six cards that Thanos shuffles into your deck at the start of the game.
On Reveal: Draw 2 Stones from your deck. |
Ongoing: If you’ve played all 6 stones, Thanos has +10 Power. (wherever he is) |
On Reveal: Transform this location into a new one. Draw a card. |
On Reveal: Draw a card. Ongoing: Enemy cards here have -1 Power. |
On Reveal: Next turn, you can move 1 card to this location. Draw a card. |
On Reveal: Gain +1 Energy next turn. Draw a card. | | |
Evolutions
These are the evolved forms that "No Ability" cards become when High Evolutionary starts the game in your deck.
Card | Ability |
| On Reveal: Afflict a random enemy card here with -1 Power. |
| When you end a turn with unspent Energy, give another friendly card +1 Power. |
| On Reveal: Reduce the cost of the left-most card in your hand by 1. |
| When you end a turn with unspent Energy, afflict 2 random enemies here with -1 Power. |
| On Reveal: Afflict a random enemy card here with -1 Power. Repeat this twice more. |
No Ability. | Costs 1 less for each enemy card in play that's afflicted with negative Power. |
| When you end a turn with unspent Energy, +2 Power. (if in hand or in play) |
Big Bads
The following cards are "Big Bads," which means that they will remain part of Series 5 for the foreseeable future.
At the start of the game, shuffle the six Infinity Stones into your deck. |
On Reveal: If you're winning this location and this is your only card here, destroy all other locations. |
On Reveal: Look at what your opponent did, then restart the turn. (without Kang) |
At the start of the game, unlock the potential of your cards with no abilities. |
Unreleased Cards
Below are all the cards that have been announced but have not yet been released into Series 5, along with their expected release date.
Series Drop
Below are all the cards from Series 5 that will move into Series 4 during the upcoming Series Drop. If this space is empty, it's because Second Dinner hasn't announced which cards will drop.
Comments
Galactus is super weird. He works like Worldship location - obliterate everything, right? But location must be empty and he needs 6 energy so he will be played last turn in most cases. Then you will end with 3-power location against probably stronger opponent. You need to build deck around him, Mister Negative, maybe Magik, but opponent can easily counter him with Xavier.
Super Skrull is funny, he can be your 2nd Dinosaur if opponent played one. Can he copy same effect twice if enemy played copy somehow?
You probably want to cheat out Galactus rather than rely on winning with 3 power, but who knows.