Every Series 1 Card in MARVEL SNAP
Last updated 1 year, 7 months ago by
sule
This is a list of every card in Series 1 of MARVEL SNAP. For a more in-depth guide of how the Series work in MARVEL SNAP, read our guide on progression in MARVEL SNAP.
Series 1 cards are earned by climbing the Collection Ladder from Collection Level 18 to 214. There are 46 cards in Series 1. The order in which you will unlock these cards will be completely random, but once you get to CL 214 you will have earned every card in Series 1 and will then start earning cards from Series 2.
In some cases, our image for a card does not match the true stats of that card in-game - where this occurs, we've put the card's true stats at the end of its card text.
1 Cost
When one of your cards is destroyed, this flies out of your deck to replace it. |
On Reveal: Discard a card from your hand. |
On Reveal: Destroy a random enemy 1-Cost card at this location. |
On Reveal: Move the next card you play one location to the left after it reveals. |
On Reveal: Shuffle a Rock into the opponent’s deck. |
On Reveal: If your opponent played a card here this turn, draw a card from their deck. |
When this is destroyed, give your other cards +1 Power. |
On Reveal: If your opponent played a card here this turn, +2 Power. |
On Reveal: Add a 1-Power Squirrel to each other location. |
Once this is in your hand, you can see unrevealed locations. |
On Reveal: Remove the top card of your opponent’s deck. | |
Tokens
2 Cost
When you play a card here, +2 Power. |
Ongoing: Cards at this location can’t be destroyed. |
On Reveal: Put the bottom card of your opponent’s deck into your hand. |
On Reveal: Destroy your other cards here. +2 Power for each destroyed. |
You always draw this card on turn 2, and not before. |
On Reveal: Give the next card you play +2 Power. |
When a card moves here, this gains +2 Power. |
Ongoing: -3 Power if your opponent has 4 cards here. |
On Reveal: Add a Sinister Clone to this location with the same Power. |
When this moves, add a copy to the old location. |
On Reveal: Replace this location with a random new one. |
When this is discarded or destroyed, regenerate it at a random location with +2 Power. |
Tokens
3 Cost
When you play a card, this gains +1 Power. |
Ongoing: Your other cards at this location have +1 Power. |
Ongoing: On Reveal Abilities won’t happen at this location. |
On Reveal: Destroy your other cards at this location. |
On Reveal: Move your highest-Power card(s) to this location. |
On Reveal: If your opponent played a card here this turn, +3 Power. |
On Reveal: Merge this card with a random friendy card at this location. |
On Reveal: Discard the highest-cost card from your hand. |
On Reveal: Become a copy of a random card in your opponent’s hand. |
On Reveal: Discard a card from your hand. | | |
4 Cost
On Reveal: Remove the abilities from all Ongoing cards at this location. |
On Reveal: Duplicate your hand. |
Ongoing: +5 Power if this is your only card here. |
Ongoing: If you hand is empty, +6 Power. |
On Reveal: Copy the highest-Cost card in your opponent's hand into your hand. | | | |
5 Cost
Ongoing: +2 Power for each card in your hand. |
Ongoing: The location to the right has +6 Power. |
Ongoing: Lock down this location. (Cards can’t be added, removed, etc.) |
On Reveal: Inflict all enemy cards here with -1 Power. |
6 Cost
Starts on the bottom of your deck. Draw this on turn 6. |
When you discard this from your hand, put it back with +4 Power. |
On Reveal: Move your other cards one location to the left. |
Ongoing: Double your other Ongoing effects at this location. |
Comments
This is definitely not the dead-pool