MARVEL SNAP's Season Pass is a monthly Battle Pass filled with in-game currency, cosmetics, and cards. But how does the Free Season Pass differ from the Premium Season Pass, and how do you advance through its levels before the Season ends? We've got answers to those questions and more, in our guide to MARVEL SNAP's Season Pass.
Table of Contents
There are two sides to the Season Pass: the Free Season Pass, which (as it says on the tin) is free, and the Premium Season Pass, which costs $9.99 USD. There's also the Premium+ Pass, which gives an immediate ten level boost to the Premium Pass when purchased - it costs $14.99 USD (or $4.99 USD if you've already purchased the Premium Pass). In other currencies, the cost of the Premium Season Pass is based on conversion rates from USD, so if you live somewhere other than America, the cost could fluctuate from Season to Season.
The Free Season Pass contains mostly in-game currency and some cosmetics. The most recent Season Pass, for the Savage Land Season, contains 2300 Credits, 85 Random Boosters, 300 Gold, two Titles, and a card back - plus whatever you can get from the Season Caches (we'll talk about those later).
Purchasing the Premium Season Pass gives you the Season Pass card as well as three Season Variants, three Season Avatars, a Title, and a card back - the cosmetic rewards are exclusive to their Season's Premium Pass and will not be made available later. It also adds four Mystery Variants, 300 Credits, 900 Gold, and 230 Boosters for the Season Pass card and the cards with Season Variants. All these numbers are based on the contents of the Savage Land Premium Pass.
The Season Pass card, when released, is exclusive to its Season's Premium Pass. After its Season ends, the card is added to Series 5 for one Season. It will then move to Series 4, during the following Season's scheduled Series Drop. In other words, the Season Pass card will be added to Series 4 during the Season that starts eight weeks after its initial release.
Below is a table showing the rewards earned at each level of the Season Pass for the most recent Season, Savage Land, as an example of what to expect from future Season Passes. Since the developers are still iterating on rewards structures, we expect to see small changes from time to time in the Season Pass, but much of it will likely remain the same.
You need to earn 1000 Season Pass XP to move up each level of the Season Pass.
Level | Free | Premium |
1 | Zabu Base Card | |
2 | 100 Credits | |
3 | 25 Zabu Boosters | |
4 | 100 Gold | |
5 | 200 Credits | |
6 | 25 Zabu Boosters | |
7 | Mystery Variant | |
8 | 15 Random Boosters | |
9 | "Why Yes, That Is A Loincloth" Title | |
10 | 100 Credits | |
11 | 100 Gold | |
12 | Ka-Zar Avatar | |
13 | 200 Credits | |
14 | 30 Ka-Zar Boosters | |
15 | 100 Gold | |
16 | 15 Random Boosters | |
17 | 100 Credits | |
18 | Ka-Zar "Savage Land" Variant | |
19 | 100 Gold | |
20 | 30 Ka-Zar Boosters | |
21 | 15 Random Boosters | |
22 | Mystery Variant | |
23 | 200 Credits | |
24 | 15 Random Boosters | |
25 | Claws Card Back | |
26 | 200 Credits | |
27 | "Technically Not Tarzan" Title | |
28 | 100 Credits | |
29 | 100 Gold | |
30 | Storm Avatar | |
31 | 200 Credits | |
32 | 30 Storm Boosters | |
33 | 100 Gold | |
34 | Storm "Savage Land" Variant | |
35 | 200 Credits | |
36 | 30 Storm Boosters | |
37 | 100 Gold | |
38 | 25 Random Boosters | |
39 | 100 Credits | |
40 | Mystery Variant | |
41 | 200 Credits | |
42 | 60 Zabu Boosters | |
43 | 200 Credits | |
44 | "Zabu, No, Bad Kitty" Title | |
45 | 500 Credits | |
46 | Zabu Avatar | |
47 | Mystery Variant | |
48 | Savage Land Card Back | |
49 | 500 Gold | |
50 | Zabu "Savage Land Variant" Variant | |
51+ | Season Cache |
Season Caches
Season Caches are the Season Pass rewards from level 51 upwards, on both the Free and Premium Season Pass. They mainly contain in-game currency, with a small chance of containing a Mystery Variant. In short, you have a 40% chance of earning some amount of Credits, a 40% chance of earning an amount of Boosters, a 15% chance of earning Gold, and a 5% chance of a Variant. The odds, from most likely reward to least likely, look like this:
- 25% chance of 50 Credits
- 25% chance of 10 Boosters
- 10% chance of 100 Credits
- 10% chance of 15 Boosters
- 10% chance of 50 Gold
- 5% chance of 100 Gold
- 5% chance of a Mystery Variant
Chapters and Missions
Each Season of MARVEL SNAP comes with Chapters equal to the number of weeks the Season will last - most Seasons will have four Chapters, but occasionally we will see a five Chapter Season. Chapters unlock at the beginning of each week (at 7 PM PT Monday or 2 AM UTC Tuesday) with three Missions ready to be completed, with an additional Mission unlocking for each of the next few days.
Seasons with four Chapters have seven Missions per Chapter. Each Chapter Mission rewards a chunk of Season Pass XP when completed. Once you've completed all Missions contained within a Chapter, the Chapter will reward you with additional Season Pass XP. In a four Chapter Season, the first three Chapters give 2500 XP when finished, and the fourth Chapter gives 4000 XP when finished.
Each time a Mission unlocks in a Chapter, it comes from the pool of Chapter Missions (seen below). There is no set order for which Missions appear first, but every player unlocks the same Mission.
Below is a list of every Season Chapter Mission, its requirement, and the amount of Season Pass XP granted when completed. The Missions are sorted from least amount of XP given to most.
NOTE: The XP amounts shown below may be subject to change from Season to Season; we will strive to keep them as up-to-date as possible.
Mission | Completion Requirement | Season XP Granted |
Win all 3 Locations in a Match | 0/1 | 650 XP |
Complete Hard Daily Missions | 0/7 | 800 XP |
Play 5 Cost Cards | 0/10 | 800 XP |
Win Matches | 0/15 | 800 XP |
Move Cards | 0/10 | 900 XP |
Play 1 Cost Cards | 0/25 | 900 XP |
Play 3 Cost Cards | 0/15 | 900 XP |
Play 4 Cost Cards | 0/10 | 900 XP |
Play 6 Cost Cards | 0/7 | 900 XP |
Acquire Boosters | 0/100 | 950 XP |
Gain Collection Level | 0/10 | 950 XP |
Play 2 Cost Cards | 0/15 | 950 XP |
Play On Reveal Cards | 0/25 | 950 XP |
Upgrade a Card | 0/12 | 950 XP |
Win a Location with only 1 Card | 0/15 | 950 XP |
Destroy Cards | 0/10 | 1000 XP |
Win a Location with 10 or Less Power | 0/15 | 1000 XP |
Win a Match with 40 or more Power | 0/8 | 1000 XP |
Complete a Full Weekly Challenge | 0/1 | 1100 XP |
Make Your Opponent Retreat | 0/1 | 1100 XP |
Play 1000 Power's worth of Cards | 0/1000 | 1100 XP |
Win a Location with 20 or more Power | 0/20 | 1150 XP |
Win a Location with 4 Cards | 0/20 | 1150 XP |
Draw Cards | 0/200 | 1200 XP |
Play Ongoing Cards | 0/30 | 1200 XP |
Complete Daily Missions | 0/15 | 1250 XP |
Discard Cards | 0/10 | 1250 XP |
Win Matches with a Snap | 0/10 | 1400 XP |
Other Ways to Get Season Pass XP
You can also earn Season Pass XP from Daily Missions, Weekly Challenges, and playing matches.
Daily Missions grant 25 XP for completing a normal Daily Mission, and 50 XP for completing a Hard Daily Mission. For a complete list of all Daily Missions, see our dedicated guide.
Completing a Weekly Challenge (by doing 25 Daily Missions in one week) grants you 2000 total Season Pass XP, broken up in 5 Mission increments as follows:
- 100 XP for completing 5 Daily Missions
- 200 XP for completing 10 Daily Missions
- 300 XP for completing 15 Daily Missions
- 500 XP for completing 20 Daily Missions
- 900 XP for completing 25 Daily Missions
You also earn Season Pass XP by playing matches: 1 XP for each turn completed and 10 XP for each Location won at match's end. There is no XP granted for winning matches.
Now that you know your way around MARVEL SNAP's Season Pass, it's time to get out there and make the most of it!
Comments
Nice summary. Really don't like they locked every single mystery variant behind paywall. Not that cosmetics are super important, but it is something to look forward to, and in previous season there were 2 on the free track, if my memory serves. I wonder if the sales were so bad they decided for this change or if they are trying to see how much they can push it, I don't know, but not a fan of that decision.
They gave us a cool cardback instead, so it's fine by me