Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 23 of 3929).
Return to the Light Realms{7}{W}{W}Return all nonland permanent cards from your graveyard to the battlefield.
Seasoned Cryomancer{1}{U}{U}When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
{3}{U}{U}, Exile this card from your graveyard: Draw two cards. 2/2 Darklight Phoenix{3}{B}Flying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield. 3/2 Rise of the Deathbringer{4}{B}Choose one —
• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.
• All creatures get -3/-3 until end of turn. Craterclaw Colossus{4}{R}{R}{R}Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. 5/5 Curse-Marred Demon{2}{R}{R}Flying, trample
When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random. 4/4 Stingcaster Mage{1}{R}Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 2/1 Hexhaven Invigorator{G}{G}{G}{G}Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. 6/6 Omnipresence{5}{G}{G}{G}You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs. Simulacrum Shaper{1}{G}{G}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, draw a card. 2/2 Frostbite Pyromental{U}{R}{R}Trample, haste
Whenever this creature deals combat damage to a player, draw two cards.
At the beginning of the end step, sacrifice this creature. 4/4 Germinate Recruits{2}{W}Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn. Repurposed Enforcer{1}{W}Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") 3/2 Cruel Calculations{2}{U}Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn. Jace's Machinations{2}{U}Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.
Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") Sphinx of False Conclusions{2}{U}{U}Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it. 4/2 Theorist's Proxy{1}{U}Flash
When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
{U}, Sacrifice this creature: The next spell you cast this turn can't be countered. 0/3 Dark Matter Manipulator{B}When this creature enters, mill three cards.
This creature gets +2/+0 for every seven cards in your graveyard. 1/2 Overwrite the Multiverse{4}{B}{B}Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") Sanctum Lurker{2}{B}When this creature enters, empower Jace 1.
Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.
Planeswalkers you control have ": This planeswalker deals 1 damage to each opponent and you gain 1 life." 3/2 Vraska's Final Mercy{B}{B}Choose one —
• You lose 2 life. Destroy target creature or planeswalker.
• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") Master of Barbs{1}{R}Menace
Whenever one or more opponents are dealt noncombat damage, creatures you control get +1/+0 until end of turn. 2/1 Gardenize{1}{G}{G}Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {G} for each charge counter on this enchantment. Hungering Puppetbeast{3}{G}{G}When this creature enters, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
{1}, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn. 5/5 Aerid Konstrari{1}{R}{G}{G}Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. 5/4 Avatar of Burgeoning Echoes{G}{U}Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Planeswalkers you control have ": Put a +1/+1 counter on target creature for each land you control." 2/3 Denzilore Fatehold{1}{W}{U}{U}Flash
Flying
Whenever you scry or surveil, put a +1/+1 counter on each creature you control. 3/4 Entrust the Spark{3}{G}{U}You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle. Ingris Stingerquill{B}{R}{R}Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. 1/4 Kwia Vigorbloom{3}{G}{W}{W}Flying, vigilance, lifelink, ward {2}
Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn. 6/6 Null Summoner{2}{U}{B}When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell. 4/2 Proctor of Potential{W}{U}Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{W}{U}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.) 3/1
{3}{U}{U}, Exile this card from your graveyard: Draw two cards. 2/2 Darklight Phoenix{3}{B}Flying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield. 3/2 Rise of the Deathbringer{4}{B}Choose one —
• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.
• All creatures get -3/-3 until end of turn. Craterclaw Colossus{4}{R}{R}{R}Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. 5/5 Curse-Marred Demon{2}{R}{R}Flying, trample
When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random. 4/4 Stingcaster Mage{1}{R}Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 2/1 Hexhaven Invigorator{G}{G}{G}{G}Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. 6/6 Omnipresence{5}{G}{G}{G}You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs. Simulacrum Shaper{1}{G}{G}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, draw a card. 2/2 Frostbite Pyromental{U}{R}{R}Trample, haste
Whenever this creature deals combat damage to a player, draw two cards.
At the beginning of the end step, sacrifice this creature. 4/4 Germinate Recruits{2}{W}Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn. Repurposed Enforcer{1}{W}Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") 3/2 Cruel Calculations{2}{U}Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn. Jace's Machinations{2}{U}Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.
Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") Sphinx of False Conclusions{2}{U}{U}Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it. 4/2 Theorist's Proxy{1}{U}Flash
When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
{U}, Sacrifice this creature: The next spell you cast this turn can't be countered. 0/3 Dark Matter Manipulator{B}When this creature enters, mill three cards.
This creature gets +2/+0 for every seven cards in your graveyard. 1/2 Overwrite the Multiverse{4}{B}{B}Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") Sanctum Lurker{2}{B}When this creature enters, empower Jace 1.
Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.
Planeswalkers you control have ": This planeswalker deals 1 damage to each opponent and you gain 1 life." 3/2 Vraska's Final Mercy{B}{B}Choose one —
• You lose 2 life. Destroy target creature or planeswalker.
• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") Master of Barbs{1}{R}Menace
Whenever one or more opponents are dealt noncombat damage, creatures you control get +1/+0 until end of turn. 2/1 Gardenize{1}{G}{G}Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {G} for each charge counter on this enchantment. Hungering Puppetbeast{3}{G}{G}When this creature enters, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
{1}, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn. 5/5 Aerid Konstrari{1}{R}{G}{G}Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. 5/4 Avatar of Burgeoning Echoes{G}{U}Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Planeswalkers you control have ": Put a +1/+1 counter on target creature for each land you control." 2/3 Denzilore Fatehold{1}{W}{U}{U}Flash
Flying
Whenever you scry or surveil, put a +1/+1 counter on each creature you control. 3/4 Entrust the Spark{3}{G}{U}You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle. Ingris Stingerquill{B}{R}{R}Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. 1/4 Kwia Vigorbloom{3}{G}{W}{W}Flying, vigilance, lifelink, ward {2}
Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn. 6/6 Null Summoner{2}{U}{B}When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell. 4/2 Proctor of Potential{W}{U}Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{W}{U}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.) 3/1