Magic the Gathering
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25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 25 of 3929).
Island({T}: Add {U}.)
Swamp({T}: Add {B}.)
Swamp({T}: Add {B}.)
Swamp({T}: Add {B}.)
Mountain({T}: Add {R}.)
Mountain({T}: Add {R}.)
Mountain({T}: Add {R}.)
Forest({T}: Add {G}.)
Forest({T}: Add {G}.)
Forest({T}: Add {G}.)
Deserted BeachThis land enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}. Haunted RidgeThis land enters tapped unless you control two or more other lands.
{T}: Add {B} or {R}. Overgrown FarmlandThis land enters tapped unless you control two or more other lands.
{T}: Add {G} or {W}. Rockfall ValeThis land enters tapped unless you control two or more other lands.
{T}: Add {R} or {G}. Shipwreck MarshThis land enters tapped unless you control two or more other lands.
{T}: Add {U} or {B}. Bloodline Recollector // Ancestral Craving{B}Target player draws three cards and loses 3 life. Bloodline Recollector // Ancestral Craving{1}{B}At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Emrakul, the Exigent Doom{10}When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. 12/12 Loyal Tutor{W}Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. The Theorist, Jace Beleren{2}{U}{U}At the beginning of each opponent's draw step, you draw a card.
: Create a 1/1 blue Illusion creature token.
: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. Gardenize{1}{G}{G}Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {G} for each charge counter on this enchantment. Aerid Konstrari{1}{R}{G}{G}Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. 5/4 Denzilore Fatehold{1}{W}{U}{U}Flash
Flying
Whenever you scry or surveil, put a +1/+1 counter on each creature you control. 3/4 Ingris Stingerquill{B}{R}{R}Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. 1/4 Kwia Vigorbloom{3}{G}{W}{W}Flying, vigilance, lifelink, ward {2}
Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn. 6/6 Uldaros Theorix{3}{U}{B}{B}Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.) 5/5 Codie, Ravenous Codex{3}Whenever you cast a prepared spell, copy it. You may choose new targets for the copy.
{W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.) 1/4 Emrakul, the Exigent Doom{10}When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. 12/12 Loyal Tutor{W}Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. The Theorist, Jace Beleren{2}{U}{U}At the beginning of each opponent's draw step, you draw a card.
: Create a 1/1 blue Illusion creature token.
: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. Gardenize{1}{G}{G}Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {G} for each charge counter on this enchantment. Aerid Konstrari{1}{R}{G}{G}Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. 5/4
{T}: Add {W} or {U}. Haunted RidgeThis land enters tapped unless you control two or more other lands.
{T}: Add {B} or {R}. Overgrown FarmlandThis land enters tapped unless you control two or more other lands.
{T}: Add {G} or {W}. Rockfall ValeThis land enters tapped unless you control two or more other lands.
{T}: Add {R} or {G}. Shipwreck MarshThis land enters tapped unless you control two or more other lands.
{T}: Add {U} or {B}. Bloodline Recollector // Ancestral Craving{B}Target player draws three cards and loses 3 life. Bloodline Recollector // Ancestral Craving{1}{B}At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Emrakul, the Exigent Doom{10}When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. 12/12 Loyal Tutor{W}Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. The Theorist, Jace Beleren{2}{U}{U}At the beginning of each opponent's draw step, you draw a card.
: Create a 1/1 blue Illusion creature token.
: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. Gardenize{1}{G}{G}Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {G} for each charge counter on this enchantment. Aerid Konstrari{1}{R}{G}{G}Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. 5/4 Denzilore Fatehold{1}{W}{U}{U}Flash
Flying
Whenever you scry or surveil, put a +1/+1 counter on each creature you control. 3/4 Ingris Stingerquill{B}{R}{R}Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. 1/4 Kwia Vigorbloom{3}{G}{W}{W}Flying, vigilance, lifelink, ward {2}
Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn. 6/6 Uldaros Theorix{3}{U}{B}{B}Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.) 5/5 Codie, Ravenous Codex{3}Whenever you cast a prepared spell, copy it. You may choose new targets for the copy.
{W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.) 1/4 Emrakul, the Exigent Doom{10}When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. 12/12 Loyal Tutor{W}Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. The Theorist, Jace Beleren{2}{U}{U}At the beginning of each opponent's draw step, you draw a card.
: Create a 1/1 blue Illusion creature token.
: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. Gardenize{1}{G}{G}Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {G} for each charge counter on this enchantment. Aerid Konstrari{1}{R}{G}{G}Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. 5/4