Magic the Gathering
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Magic the Gathering Cards
Showing 32 cards (page 27 of 3929).
The Theorist, Jace Beleren{2}{U}{U}At the beginning of each opponent's draw step, you draw a card.
: Create a 1/1 blue Illusion creature token.
: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. Darklight Phoenix{3}{B}Flying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield. 3/2 Overwrite the Multiverse{4}{B}{B}Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") Craterclaw Colossus{4}{R}{R}{R}Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. 5/5 Stingcaster Mage{1}{R}Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 2/1 Omnipresence{5}{G}{G}{G}You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs. Enlightened Confidant{1}{W}Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. 2/1 Kindred Judgment{5}{W}{W}Choose a creature type. Destroy all creatures that aren't of the chosen type. Return to the Light Realms{7}{W}{W}Return all nonland permanent cards from your graveyard to the battlefield. Seasoned Cryomancer{1}{U}{U}When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
{3}{U}{U}, Exile this card from your graveyard: Draw two cards. 2/2 Darklight Phoenix{3}{B}Flying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield. 3/2 Rise of the Deathbringer{4}{B}Choose one —
• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.
• All creatures get -3/-3 until end of turn. Craterclaw Colossus{4}{R}{R}{R}Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. 5/5 Curse-Marred Demon{2}{R}{R}Flying, trample
When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random. 4/4 Stingcaster Mage{1}{R}Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 2/1 Hexhaven Invigorator{G}{G}{G}{G}Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. 6/6 Omnipresence{5}{G}{G}{G}You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs. Simulacrum Shaper{1}{G}{G}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, draw a card. 2/2 Frostbite Pyromental{U}{R}{R}Trample, haste
Whenever this creature deals combat damage to a player, draw two cards.
At the beginning of the end step, sacrifice this creature. 4/4 All That Glitters{1}{W}Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Dispatch{W}Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature. Eerie Interlude{2}{W}Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Generous Gift{2}{W}Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Mother of Runes{W}{T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return to Dust{2}{W}{W}Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Savannah Lions{W} 2/1 Serra Angel{3}{W}{W}Flying
Vigilance (Attacking doesn't cause this creature to tap.) 4/4 Split Up{1}{W}{W}Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures. White Sun's Zenith{X}{W}{W}{W}Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order.
: Create a 1/1 blue Illusion creature token.
: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. Darklight Phoenix{3}{B}Flying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield. 3/2 Overwrite the Multiverse{4}{B}{B}Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") Craterclaw Colossus{4}{R}{R}{R}Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. 5/5 Stingcaster Mage{1}{R}Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 2/1 Omnipresence{5}{G}{G}{G}You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs. Enlightened Confidant{1}{W}Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. 2/1 Kindred Judgment{5}{W}{W}Choose a creature type. Destroy all creatures that aren't of the chosen type. Return to the Light Realms{7}{W}{W}Return all nonland permanent cards from your graveyard to the battlefield. Seasoned Cryomancer{1}{U}{U}When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
{3}{U}{U}, Exile this card from your graveyard: Draw two cards. 2/2 Darklight Phoenix{3}{B}Flying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield. 3/2 Rise of the Deathbringer{4}{B}Choose one —
• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.
• All creatures get -3/-3 until end of turn. Craterclaw Colossus{4}{R}{R}{R}Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. 5/5 Curse-Marred Demon{2}{R}{R}Flying, trample
When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random. 4/4 Stingcaster Mage{1}{R}Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 2/1 Hexhaven Invigorator{G}{G}{G}{G}Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. 6/6 Omnipresence{5}{G}{G}{G}You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs. Simulacrum Shaper{1}{G}{G}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, draw a card. 2/2 Frostbite Pyromental{U}{R}{R}Trample, haste
Whenever this creature deals combat damage to a player, draw two cards.
At the beginning of the end step, sacrifice this creature. 4/4 All That Glitters{1}{W}Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Dispatch{W}Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature. Eerie Interlude{2}{W}Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Generous Gift{2}{W}Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Mother of Runes{W}{T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return to Dust{2}{W}{W}Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Savannah Lions{W} 2/1 Serra Angel{3}{W}{W}Flying
Vigilance (Attacking doesn't cause this creature to tap.) 4/4 Split Up{1}{W}{W}Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures. White Sun's Zenith{X}{W}{W}{W}Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order.