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Showing 32 cards (page 32 of 3929).

Laboratory Maniac{2}{U}Creature — Human WizardIf you would draw a card while your library has no cards in it, you win the game instead. 2/2 Mental Misstep{U/P}Instant({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1.
Merchant Scroll{1}{U}SorcerySearch your library for a blue instant card, reveal that card, put it into your hand, then shuffle. Merfolk of the Pearl Trident{U}Creature — Merfolk 1/1 Mulldrifter{4}{U}Creature — ElementalFlying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
2/2
Narcomoeba{1}{U}Creature — IllusionFlying
When this card is put into your graveyard from your library, you may put it onto the battlefield.
1/1
An Offer You Can't Refuse{U}InstantCounter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Power Sink{X}{U}InstantCounter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. Quicksilver Elemental{3}{U}{U}Creature — Elemental{U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.
3/4
Spell Pierce{U}InstantCounter target noncreature spell unless its controller pays {2}. Thought Scour{U}InstantTarget player mills two cards.
Draw a card.
Thrummingbird{1}{U}Creature — Phyrexian Bird HorrorFlying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1
Windfall{2}{U}SorceryEach player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Animate Dead{1}{B}Enchantment — AuraEnchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Cauldron Familiar{B}Creature — CatWhen this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield.
1/1
Cruel Reality{5}{B}{B}Enchantment — Aura CurseEnchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life.
Cut Down{B}InstantDestroy target creature with total power and toughness 5 or less. Dark Ritual{B}InstantAdd {B}{B}{B}. Doomsday{B}{B}{B}SorcerySearch your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Duress{B}SorceryTarget opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Feed the Swarm{1}{B}SorceryDestroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Go for the Throat{1}{B}InstantDestroy target nonartifact creature. Gray Merchant of Asphodel{3}{B}{B}Creature — ZombieWhen this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4 Hypnotic Specter{1}{B}{B}Creature — SpecterFlying
Whenever this creature deals damage to an opponent, that player discards a card at random.
2/2
Imp's Mischief{1}{B}InstantChange the target of target spell with a single target. You lose life equal to that spell's mana value. Lord Skitter, Sewer King{2}{B}Legendary Creature — Rat NobleWhenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
3/3
Mortuary{3}{B}EnchantmentWhenever a creature is put into your graveyard from the battlefield, put that card on top of your library. Night's Whisper{1}{B}SorceryYou draw two cards and lose 2 life. Sengir Vampire{3}{B}{B}Creature — VampireFlying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
4/4
Tragic Slip{B}InstantTarget creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Unearth{B}SorceryReturn target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
Vito, Thorn of the Dusk Rose{2}{B}Legendary Creature — Vampire ClericWhenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1/3