Magic the Gathering
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Panoptic Mirror{5}Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost. Rogue's Gloves{2}Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Sensei's Divining Top{1}{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put this artifact on top of its owner's library. Skullclamp{1}Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1} Sol Ring{1}{T}: Add {C}{C}. Soul-Guide Lantern{1}When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card. Thought Vessel{2}You have no maximum hand size.
{T}: Add {C}. Ward of Bones{6}Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands. Command Tower{T}: Add one mana of any color in your commander's color identity. Oboro, Palace in the Clouds{T}: Add {U}.
{1}: Return Oboro to its owner's hand. Reliquary TowerYou have no maximum hand size.
{T}: Add {C}. Urborg, Tomb of YawgmothEach land is a Swamp in addition to its other land types. All That Glitters{1}{W}Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Dispatch{W}Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature. Eerie Interlude{2}{W}Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Generous Gift{2}{W}Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Mother of Runes{W}{T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return to Dust{2}{W}{W}Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Savannah Lions{W} 2/1 Serra Angel{3}{W}{W}Flying
Vigilance (Attacking doesn't cause this creature to tap.) 4/4 Split Up{1}{W}{W}Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures. White Sun's Zenith{X}{W}{W}{W}Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Chain of Vapor{U}Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy. Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield. 0/0 Dig Through Time{6}{U}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Ghostly Flicker{2}{U}Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. High Tide{U}Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. Hullbreaker Horror{5}{U}{U}Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand. 7/8 Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost. Rogue's Gloves{2}Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Sensei's Divining Top{1}{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put this artifact on top of its owner's library. Skullclamp{1}Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1} Sol Ring{1}{T}: Add {C}{C}. Soul-Guide Lantern{1}When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card. Thought Vessel{2}You have no maximum hand size.
{T}: Add {C}. Ward of Bones{6}Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands. Command Tower{T}: Add one mana of any color in your commander's color identity. Oboro, Palace in the Clouds{T}: Add {U}.
{1}: Return Oboro to its owner's hand. Reliquary TowerYou have no maximum hand size.
{T}: Add {C}. Urborg, Tomb of YawgmothEach land is a Swamp in addition to its other land types. All That Glitters{1}{W}Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Dispatch{W}Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature. Eerie Interlude{2}{W}Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Generous Gift{2}{W}Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Mother of Runes{W}{T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return to Dust{2}{W}{W}Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Savannah Lions{W} 2/1 Serra Angel{3}{W}{W}Flying
Vigilance (Attacking doesn't cause this creature to tap.) 4/4 Split Up{1}{W}{W}Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures. White Sun's Zenith{X}{W}{W}{W}Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Chain of Vapor{U}Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy. Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield. 0/0 Dig Through Time{6}{U}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Ghostly Flicker{2}{U}Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. High Tide{U}Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. Hullbreaker Horror{5}{U}{U}Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand. 7/8 Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.