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Magic the Gathering Cards

Showing 32 cards (page 29 of 3929).

Lord Skitter, Sewer King{2}{B}Legendary Creature — Rat NobleWhenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
3/3
Mortuary{3}{B}EnchantmentWhenever a creature is put into your graveyard from the battlefield, put that card on top of your library. Night's Whisper{1}{B}SorceryYou draw two cards and lose 2 life. Sengir Vampire{3}{B}{B}Creature — VampireFlying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
4/4
Tragic Slip{B}InstantTarget creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Unearth{B}SorceryReturn target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
Vito, Thorn of the Dusk Rose{2}{B}Legendary Creature — Vampire ClericWhenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1/3
Yargle, Glutton of Urborg{4}{B}Legendary Creature — Frog Spirit 9/3 Anger{3}{R}Creature — IncarnationHaste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2/2
Cathartic Reunion{1}{R}SorceryAs an additional cost to cast this spell, discard two cards.
Draw three cards.
Disintegrate{X}{R}SorceryDisintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. Fireball{X}{R}SorceryThis spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Glimpse the Impossible{2}{R}SorceryExile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}." Gut Shot{R/P}Instant({R/P} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to any target.
Guttersnipe{2}{R}Creature — Goblin ShamanWhenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. 2/2 Imperial Recruiter{2}{R}Creature — Human AdvisorWhen this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. 1/1 Kazuul, Tyrant of the Cliffs{3}{R}{R}Legendary Creature — Ogre WarriorWhenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. 5/4 Lightning Bolt{R}InstantLightning Bolt deals 3 damage to any target. Mana Echoes{2}{R}{R}EnchantmentWhenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it. Price of Progress{1}{R}InstantPrice of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. Pyroblast{R}InstantChoose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Pyrokinesis{4}{R}{R}InstantYou may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Simian Spirit Guide{2}{R}Creature — Ape SpiritExile this card from your hand: Add {R}. 2/2 Vandalblast{R}SorceryDestroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Wheel of Misfortune{2}{R}SorceryEach player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. Birds of Paradise{G}Creature — BirdFlying
{T}: Add one mana of any color.
0/1
Chatterstorm{1}{G}SorceryCreate a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Colossal Dreadmaw{4}{G}{G}Creature — DinosaurTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 Cultivate{2}{G}SorcerySearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Giant Spider{3}{G}Creature — SpiderReach (This creature can block creatures with flying.) 2/4 Gigantosaurus{G}{G}{G}{G}{G}Creature — Dinosaur 10/10 Grizzly Bears{1}{G}Creature — Bear 2/2