Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 28 of 3929).
Chain of Vapor{U}Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield.
0/0
Dig Through Time{6}{U}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Ghostly Flicker{2}{U}Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. High Tide{U}Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. Hullbreaker Horror{5}{U}{U}Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand. 7/8 Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Laboratory Maniac{2}{U}If you would draw a card while your library has no cards in it, you win the game instead. 2/2 Mental Misstep{U/P}({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1. Merchant Scroll{1}{U}Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle. Merfolk of the Pearl Trident{U} 1/1 Mulldrifter{4}{U}Flying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 2/2 Narcomoeba{1}{U}Flying
When this card is put into your graveyard from your library, you may put it onto the battlefield. 1/1 An Offer You Can't Refuse{U}Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Power Sink{X}{U}Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. Quicksilver Elemental{3}{U}{U}{U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities. 3/4 Spell Pierce{U}Counter target noncreature spell unless its controller pays {2}. Thought Scour{U}Target player mills two cards.
Draw a card. Thrummingbird{1}{U}Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 Windfall{2}{U}Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Animate Dead{1}{B}Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0. Cauldron Familiar{B}When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield. 1/1 Cruel Reality{5}{B}{B}Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life. Cut Down{B}Destroy target creature with total power and toughness 5 or less. Dark Ritual{B}Add {B}{B}{B}. Doomsday{B}{B}{B}Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Duress{B}Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Feed the Swarm{1}{B}Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Go for the Throat{1}{B}Destroy target nonartifact creature. Gray Merchant of Asphodel{3}{B}{B}When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4 Hypnotic Specter{1}{B}{B}Flying
Whenever this creature deals damage to an opponent, that player discards a card at random. 2/2 Imp's Mischief{1}{B}Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Ghostly Flicker{2}{U}Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. High Tide{U}Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. Hullbreaker Horror{5}{U}{U}Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand. 7/8 Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Laboratory Maniac{2}{U}If you would draw a card while your library has no cards in it, you win the game instead. 2/2 Mental Misstep{U/P}({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1. Merchant Scroll{1}{U}Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle. Merfolk of the Pearl Trident{U} 1/1 Mulldrifter{4}{U}Flying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 2/2 Narcomoeba{1}{U}Flying
When this card is put into your graveyard from your library, you may put it onto the battlefield. 1/1 An Offer You Can't Refuse{U}Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Power Sink{X}{U}Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. Quicksilver Elemental{3}{U}{U}{U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities. 3/4 Spell Pierce{U}Counter target noncreature spell unless its controller pays {2}. Thought Scour{U}Target player mills two cards.
Draw a card. Thrummingbird{1}{U}Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 Windfall{2}{U}Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Animate Dead{1}{B}Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0. Cauldron Familiar{B}When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield. 1/1 Cruel Reality{5}{B}{B}Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life. Cut Down{B}Destroy target creature with total power and toughness 5 or less. Dark Ritual{B}Add {B}{B}{B}. Doomsday{B}{B}{B}Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Duress{B}Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Feed the Swarm{1}{B}Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Go for the Throat{1}{B}Destroy target nonartifact creature. Gray Merchant of Asphodel{3}{B}{B}When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4 Hypnotic Specter{1}{B}{B}Flying
Whenever this creature deals damage to an opponent, that player discards a card at random. 2/2 Imp's Mischief{1}{B}Change the target of target spell with a single target. You lose life equal to that spell's mana value.