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Magic the Gathering Cards

Showing 32 cards (page 40 of 3929).

Kíli the Resourceful{1}{W}Legendary Creature — Dwarf ScoutStoried (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
1/2
Lake-town Lookout{W}Creature — Human ScoutWhen this creature dies, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) 1/1 Raise the Palisade{4}{U}SorceryChoose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. Lake-town Toymaker{3}{W}Creature — Human ArtificerAt the beginning of combat on your turn, if you've drawn two or more cards this turn, another target creature you control gets +3/+0 and gains first strike until end of turn. 3/4 Orcish Bowmasters{1}{B}Creature — Orc ArcherFlash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
1/1
Witch-king of Angmar{3}{B}{B}Legendary Creature — Wraith NobleFlying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
5/3
Magnificent End{4}{W}InstantThis spell costs {3} less to cast if it targets a tapped creature.
Magnificent End deals 5 damage to target creature.
Witch-king, Bringer of Ruin{4}{B}{B}Legendary Creature — Wraith NobleFlying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
5/3
Moment of Glory{W}SorceryPut a +1/+1 counter on target creature you control. If this spell was cast from a graveyard, also put a +1/+1 counter on each other creature you control.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Call Forth the Tempest{5}{R}{R}{R}SorceryCascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
The Mountain-king's Return{2}{W}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II — Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III — Put a +1/+1 counter on up to one target creature.
Cavern-Hoard Dragon{7}{R}{R}Creature — DragonThis spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
6/6
Ori, Keeper of Songs{2}{W}Legendary Creature — Dwarf BardStoried (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, Ori gets +1/+0 and has vigilance.
3/3
The Queen of Dale{1}{W}Legendary Creature — Human NobleWhenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) 2/1 Arwen, Weaver of Hope{1}{G}{G}Legendary Creature — Elf NobleEach other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. 2/1 Roads Go Ever, Ever On{1}{W}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
Delighted Halfling{G}Creature — Halfling Citizen{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
1/2
Settle the Wreckage{2}{W}{W}InstantExile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. Elven Chorus{3}{G}EnchantmentYou may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
Last March of the Ents{6}{G}{G}SorceryThis spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Stone by Sunlight{1}{W}InstantChoose one —
• Destroy target creature with power 4 or greater.
• Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Aragorn and Arwen, Wed{4}{G}{W}Legendary Creature — Human Elf NobleVigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
3/6
Thorin's Last Stand{2}{W}{W}InstantChoose one —
• Creatures you control get +2/+1 until end of turn.
• Destroy target artifact or enchantment. You gain 2 life.
An Unexpected Party // At the Door{2}{W}{W}EnchantmentAs this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
An Unexpected Party // At the Door{X}{2}{W}Sorcery — AdventureCreate X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.) Aragorn, the Uniter{R}{G}{W}{U}Legendary Creature — Human NobleWhenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5/5
Velvetwing Butterflies // Gaze in Wonder{1}{W}Instant — AdventureTap one or two target creatures. (Then exile this card. You may cast the creature later from exile.) Velvetwing Butterflies // Gaze in Wonder{2}{W}Creature — InsectFlying 2/2 Arwen, Mortal Queen{1}{G}{W}Legendary Creature — Elf NobleArwen enters with an indestructible counter on her.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2/2
Vow to Erebor{1}{W}InstantUntap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an Equipment you control to it. Flame of Anor{1}{U}{R}InstantChoose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Galadriel, Light of Valinor{2}{G}{W}{U}Legendary Creature — Elf NobleAlliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Add {G}{G}{G}.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
3/3