Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 41 of 3929).
Bilbo, Luckwearer // Burglar's Plot{4}{U}Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.)
Bilbo, Luckwearer // Burglar's Plot{1}{U}Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card. 1/1 Gríma, Saruman's Footman{2}{U}{B}Gríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. 1/4 Bilbo, Thief in the Night{1}{U}Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. 2/2 Bilbo Baggins, Burglar // Take a Glance{U}Scry 2. (Then exile this card. You may cast the creature later from exile.) Lotho, Corrupt Shirriff{W}{B}Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/1 Bilbo Baggins, Burglar // Take a Glance{2}{U}When Bilbo Baggins enters, draw a card. 2/1 Confusticate and Bebother{2}{U}Choose one —
• Counter target spell unless its controller pays {4}.
• Draw two cards, then discard a card. Saruman of Many Colors{3}{W}{U}{B}Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. 5/4 Sauron, the Dark Lord{3}{U}{B}{R}Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. 7/6 Elrond, Moon-Reader{2}{U}Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. 3/3 Elven Raft-Steerer{2}{U}Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control. 3/2 Sauron, the Lidless Eye{3}{B}{R}When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. 4/4 Tom Bombadil{W}{U}{B}{R}{G}As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. 4/4 Elvenking's Harper{1}{U}{4}{U}: Target creature can't be blocked this turn. 2/2 Enchanted River's Grasp{2}{U}Enchant creature
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step. Andúril, Flame of the West{3}Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2} Fateful Discovery{3}{U}{U}Whenever an artifact you control enters, draw a card. Andúril, Narsil Reforged{2}Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3} Gandalf, Wandering Wizard{4}{U}Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
{6}: Gandalf's owner shuffles him into their library and draws three cards. 4/5 Bilbo's Ring{3}During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Glamdring{2}Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3} Great Gilded Boat{2}{U}Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 Mithril Coat{3}Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3} Lakeshore Apothecary{1}{U}Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature. 1/2 Lake-town Mariners // Gone Fishing{4}{U}{U}Vigilance
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 6/5 Lake-town Mariners // Gone Fishing{3}{U}Exile two target creatures and/or lands you control, then return them to the battlefield under their owner's control. The One Ring{4}Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Long Lake Nuisance{3}{U}Flying
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) 3/1 Palantír of Orthanc{3}At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. Relic of Sauron{4}{T}: Add two mana in any combination of {U}, {B}, and/or {R}.
{3}, {T}: Draw two cards, then discard a card. The Lord of the Eagles{7}{U}{U}Flash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying 8/8
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card. 1/1 Gríma, Saruman's Footman{2}{U}{B}Gríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. 1/4 Bilbo, Thief in the Night{1}{U}Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. 2/2 Bilbo Baggins, Burglar // Take a Glance{U}Scry 2. (Then exile this card. You may cast the creature later from exile.) Lotho, Corrupt Shirriff{W}{B}Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/1 Bilbo Baggins, Burglar // Take a Glance{2}{U}When Bilbo Baggins enters, draw a card. 2/1 Confusticate and Bebother{2}{U}Choose one —
• Counter target spell unless its controller pays {4}.
• Draw two cards, then discard a card. Saruman of Many Colors{3}{W}{U}{B}Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. 5/4 Sauron, the Dark Lord{3}{U}{B}{R}Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. 7/6 Elrond, Moon-Reader{2}{U}Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. 3/3 Elven Raft-Steerer{2}{U}Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control. 3/2 Sauron, the Lidless Eye{3}{B}{R}When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. 4/4 Tom Bombadil{W}{U}{B}{R}{G}As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. 4/4 Elvenking's Harper{1}{U}{4}{U}: Target creature can't be blocked this turn. 2/2 Enchanted River's Grasp{2}{U}Enchant creature
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step. Andúril, Flame of the West{3}Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2} Fateful Discovery{3}{U}{U}Whenever an artifact you control enters, draw a card. Andúril, Narsil Reforged{2}Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3} Gandalf, Wandering Wizard{4}{U}Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
{6}: Gandalf's owner shuffles him into their library and draws three cards. 4/5 Bilbo's Ring{3}During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Glamdring{2}Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3} Great Gilded Boat{2}{U}Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 Mithril Coat{3}Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3} Lakeshore Apothecary{1}{U}Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature. 1/2 Lake-town Mariners // Gone Fishing{4}{U}{U}Vigilance
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 6/5 Lake-town Mariners // Gone Fishing{3}{U}Exile two target creatures and/or lands you control, then return them to the battlefield under their owner's control. The One Ring{4}Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Long Lake Nuisance{3}{U}Flying
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) 3/1 Palantír of Orthanc{3}At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. Relic of Sauron{4}{T}: Add two mana in any combination of {U}, {B}, and/or {R}.
{3}, {T}: Draw two cards, then discard a card. The Lord of the Eagles{7}{U}{U}Flash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying 8/8