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Showing 32 cards (page 41 of 3929).

Bilbo, Luckwearer // Burglar's Plot{4}{U}Sorcery — AdventureExchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.) Bilbo, Luckwearer // Burglar's Plot{1}{U}Legendary Creature — Halfling RogueBilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.
1/1
Gríma, Saruman's Footman{2}{U}{B}Legendary Creature — Human AdvisorGríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
1/4
Bilbo, Thief in the Night{1}{U}Legendary Creature — Halfling RogueSpells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
2/2
Bilbo Baggins, Burglar // Take a Glance{U}Sorcery — AdventureScry 2. (Then exile this card. You may cast the creature later from exile.) Lotho, Corrupt Shirriff{W}{B}Legendary Creature — Halfling RogueWhenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/1 Bilbo Baggins, Burglar // Take a Glance{2}{U}Legendary Creature — Halfling RogueWhen Bilbo Baggins enters, draw a card. 2/1 Confusticate and Bebother{2}{U}InstantChoose one —
• Counter target spell unless its controller pays {4}.
• Draw two cards, then discard a card.
Saruman of Many Colors{3}{W}{U}{B}Legendary Creature — Avatar WizardWard—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5/4
Sauron, the Dark Lord{3}{U}{B}{R}Legendary Creature — Avatar HorrorWard—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7/6
Elrond, Moon-Reader{2}{U}Legendary Creature — Elf NobleWhenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
3/3
Elven Raft-Steerer{2}{U}Creature — Elf PilotLandfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
3/2
Sauron, the Lidless Eye{3}{B}{R}Legendary Creature — Avatar HorrorWhen Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
4/4
Tom Bombadil{W}{U}{B}{R}{G}Legendary Creature — God BardAs long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4/4
Elvenking's Harper{1}{U}Creature — Elf Bard{4}{U}: Target creature can't be blocked this turn. 2/2 Enchanted River's Grasp{2}{U}Enchantment — AuraEnchant creature
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Andúril, Flame of the West{3}Legendary Artifact — EquipmentEquipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Fateful Discovery{3}{U}{U}EnchantmentWhenever an artifact you control enters, draw a card. Andúril, Narsil Reforged{2}Legendary Artifact — EquipmentAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
Gandalf, Wandering Wizard{4}{U}Legendary Creature — Avatar WizardWard {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
{6}: Gandalf's owner shuffles him into their library and draws three cards.
4/5
Bilbo's Ring{3}Legendary Artifact — EquipmentDuring your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Glamdring{2}Legendary Artifact — EquipmentEquipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}
Great Gilded Boat{2}{U}Artifact — VehicleWhenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4
Mithril Coat{3}Legendary Artifact — EquipmentFlash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
Lakeshore Apothecary{1}{U}Creature — Human ClericVigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
1/2
Lake-town Mariners // Gone Fishing{4}{U}{U}Creature — Human CitizenVigilance
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
6/5
Lake-town Mariners // Gone Fishing{3}{U}Instant — AdventureExile two target creatures and/or lands you control, then return them to the battlefield under their owner's control. The One Ring{4}Legendary ArtifactIndestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Long Lake Nuisance{3}{U}Creature — BirdFlying
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
3/1
Palantír of Orthanc{3}Legendary ArtifactAt the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. Relic of Sauron{4}Artifact{T}: Add two mana in any combination of {U}, {B}, and/or {R}.
{3}, {T}: Draw two cards, then discard a card.
The Lord of the Eagles{7}{U}{U}Legendary Creature — Bird NobleFlash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying
8/8