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Showing 32 cards (page 43 of 3929).

Call Forth the Tempest{5}{R}{R}{R}SorceryCascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Crude Bent Blade{2}{B}Artifact — EquipmentWhen this Equipment enters, target opponent sacrifices a creature of their choice.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Cavern-Hoard Dragon{7}{R}{R}Creature — DragonThis spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
6/6
Arwen, Weaver of Hope{1}{G}{G}Legendary Creature — Elf NobleEach other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. 2/1 Desolation Prowler{1}{B}Creature — WolfPay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn. 2/2 Delighted Halfling{G}Creature — Halfling Citizen{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
1/2
Down, Down to Goblin-town{2}{B}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
III, IV — Target opponent loses 1 life and you gain 1 life.
Dreaded Bat-Cloud{4}{B}Creature — BatThis spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
4/2
Elven Chorus{3}{G}EnchantmentYou may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
Front Porch Sentries{1}{B}Creature — Goblin SoldierWhen this creature dies, target creature an opponent controls gets -1/-1 until end of turn. 2/2 Last March of the Ents{6}{G}{G}SorceryThis spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Gathering of Darkness{3}{B}SorceryReturn up to one target creature card from your graveyard to your hand.
Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Aragorn and Arwen, Wed{4}{G}{W}Legendary Creature — Human Elf NobleVigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
3/6
Aragorn, the Uniter{R}{G}{W}{U}Legendary Creature — Human NobleWhenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5/5
Gnashing of Teeth{1}{B}{B}SorceryChoose one —
• Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
• Creatures target player controls get -1/-1 until end of turn.
Arwen, Mortal Queen{1}{G}{W}Legendary Creature — Elf NobleArwen enters with an indestructible counter on her.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2/2
Gollum, Riddle Master{1}{B}Legendary Creature — Halfling HorrorAs Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
3/1
Gollum, Silent Slinker // Meager Meal{3}{B}Legendary Creature — Halfling HorrorMenace (This creature can't be blocked except by two or more creatures.) 4/3 Gollum, Silent Slinker // Meager Meal{B}Sorcery — AdventurePut a +1/+1 counter on up to one target creature. Target player gains 2 life. (Then exile this card. You may cast the creature later from exile.) Flame of Anor{1}{U}{R}InstantChoose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Gollum the Abandoned{1}{B}Legendary Creature — Halfling HorrorGollum can't block.
When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life.
{2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
2/2
Galadriel, Light of Valinor{2}{G}{W}{U}Legendary Creature — Elf NobleAlliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Add {G}{G}{G}.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
3/3
Gríma, Saruman's Footman{2}{U}{B}Legendary Creature — Human AdvisorGríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
1/4
Great Fierce Bee{2}{B}Creature — InsectFlying
Whenever one or more other creatures die, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
2/2
Great Ugly-Looking Goblin // Clap! Snap!{5}{B}Creature — Goblin SoldierEach creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.) 4/4 Great Ugly-Looking Goblin // Clap! Snap!{1}{B}Sorcery — AdventureAmass Goblins 2. (Then exile this card. You may cast the creature later from exile.) Lotho, Corrupt Shirriff{W}{B}Legendary Creature — Halfling RogueWhenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/1 Saruman of Many Colors{3}{W}{U}{B}Legendary Creature — Avatar WizardWard—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5/4
Head of the Hunt{2}{B}{B}Creature — WolfFlash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
4/3
Inside Information{X}{B}{B}SorceryExile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. Sauron, the Dark Lord{3}{U}{B}{R}Legendary Creature — Avatar HorrorWard—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7/6
The Master of Lake-town{1}{B}{B}Legendary Creature — Human AdvisorDeathtouch
Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
3/2