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Showing 32 cards (page 59 of 3929).

Justice, Vance Astrovik{2}{U}Legendary Creature — Mutant HeroFlying
When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
2/2
Kang the Conqueror{2}{U}{U}Legendary Creature — Human VillainFlying
Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
4/5
Titania, Proud Pummeler{3}{R}Legendary Creature — Human VillainFirst strike
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee.
3/3
War Machine, Avenging Arsenal{4}{R}Legendary Artifact Creature — Human HeroFlying
Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
3/5
Kid Loki{U}Legendary Creature — God Hero VillainEach creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
1/1
Leader, Super-Genius{2}{U}{U}Legendary Creature — Gamma Scientist VillainIf a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
1/3
Ancestral Communion{1}{G}SorceryWhen you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy.
Return target permanent card from your graveyard to your hand.
Fight for the Throne{1}{G}InstantPut a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch. Loki, God of Mischief{1}{U}Legendary Creature — God Sorcerer VillainWhenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. 2/1 It's Clobberin' Time!{2}{G}SorceryChoose one —
• Target creature you control deals damage equal to its power to target creature an opponent controls.
• Destroy target artifact or enchantment.
Rebound
Mister Fantastic, Reed Richards{3}{U}Legendary Creature — Human Scientist HeroReach
Whenever one or more tokens you control enter, you may draw a card.
2/4
Ms. Marvel, Kamala Khan{2}{U}Legendary Creature — Mutant Inhuman HeroReach, vigilance
You have no maximum hand size.
Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
1/4
M'Baku, Jabari Chieftain{1}{G}{G}Legendary Creature — Human Noble WarriorAt the beginning of your end step, if there is no monarch, target opponent becomes the monarch.
Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn.
4/3
Multiversal Incursion{5}{U}{U}SorceryFor each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary. Medusa, Inhuman Queen{2}{G}Legendary Creature — Inhuman Noble HeroReach, vigilance
Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
2/2
Nakia, Wakandan Operative{2}{G}Legendary Creature — Human Warrior HeroReach
Whenever your commander enters, you become the monarch.
{2}, {T}: Put two +1/+1 counters on target creature or Vehicle. Activate only as a sorcery.
3/3
Namor the Sub-Mariner{1}{U}{U}Legendary Creature — Mutant Merfolk VillainFlying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
*/4
W'Kabi, Shield of the Nation{1}{G}Legendary Creature — Human Warrior HeroVigilance
Whenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.
2/3
Pym Particles{U}SorceryTarget creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.
Rewrite History{2}{U}Enchantment — PlanWhenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Wakanda Forever!{4}{G}{G}SorceryReveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Secret Invasion{1}{U}{U}Enchantment — AuraEnchant creature you control
When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
Enchanted creature has ward {2}.
Zuri, Warrior of Wakanda{1}{G}Legendary Creature — Human Warrior HeroTrample
Whenever you cast an artifact spell with mana value 4 or greater, put a +1/+1 counter on each creature you control.
2/2
Ant-Man, Elusive Avenger{1}{U}{R}Legendary Creature — Human Rogue HeroAnt-Man can't be blocked by creatures with greater power.
Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
1/2
S.H.I.E.L.D. Deployment Drone{2}{U}Artifact Creature — RobotFlying
When this creature enters, create a 1/1 white Soldier creature token.
2/2
S.H.I.E.L.D. Flying Car{2}{U}Artifact — VehicleFlash
Flying
When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Crew 1
3/3
Archnemesis{1}{U}{B}Enchantment — AuraEnchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
Whenever a player attacks you, you may attach this Aura to that player.
Bast, Panther Goddess{2}{G}{W}Legendary Creature — Cat GodReach, trample, indestructible
Bast can't attack or block unless you control three or more creatures.
Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.
4/4
Shuri, Wakandan Inventor{1}{U}Legendary Creature — Human Artificer HeroArtifact spells you cast cost {1} less to cast.
{1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.
2/1
Stature, Size Shifter{U}Legendary Creature — Human HeroStature can't be blocked if her power is 1 or less.
Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
1/1
Black Bolt, Inhuman King{2}{W}{U}Legendary Creature — Inhuman Noble HeroFlying
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
3/3
Black Widow, Agile Avenger{1}{R}{W}Legendary Creature — Human Spy HeroMenace
Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
2/2