Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 60 of 3929).
Black Widow, Agile Avenger{1}{R}{W}Menace
Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card. 2/2 Super Suit{1}{U}Flash
When this Equipment enters, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Captain Marvel, Apex Avenger{5}{R}{W}Flying, double strike, indestructible
Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel. 4/4 Cosmic Crucible{4}{G}{U}At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.) Thirst for Knowledge{2}{U}Draw three cards. Then discard two cards unless you discard an artifact card. Tony Stark // The Invincible Iron Man{4}{U}{R}Flying, haste
At the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If it's an Equipment, attach it to The Invincible Iron Man. 5/5
Flip Card
Tony Stark // The Invincible Iron Man{1}{U}{1}, {T}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{4}{U}{R}: Transform Tony Stark. Activate only as a sorcery. 1/3
Flip Card
Crystal, Inhuman Princess{1}{R}{G}Flying
Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
{T}: Add {R}, {G}, {W}, or {U}. 2/3 Director Nick Fury{U}{R}{W}Hero spells you cast cost {1} less to cast.
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. 2/4 Trickster's Stratagem{3}{U}The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Dragon Man, Reformed Robot{2}{W}{U}Flying
Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs. */5 We Say Thee Nay!{1}{U}Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork. Wiccan, Rising Magician{4}{U}Flying
Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/4 First Family{2}{G}{U}You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn. Hawkeye, Avenging Archer{2}{U}{R}Reach
Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
{T}: Hawkeye deals 1 damage to any target. 3/4 The Wondrous Wasp{1}{U}Flash
Flying
Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield. 2/1 Agents of HYDRA{1}{B}When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) 1/1 Kang Prime{3}{U}{B}Flying
Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.) 3/5 Arnim Zola, Bio-Fanatic{2}{B}{3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.) 2/3 Loki, the Deceiver{1}{U}{B}{R}Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
Whenever one or more Villains you control deal combat damage to a player, draw a card. 4/4 Love on the Battlefield{1}{U}{R}Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it. Baron Helmut Zemo{B}{B}{B}Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) 3/3 Baron Strucker, HYDRA Overlord{2}{B}Villain spells you cast cost {1} less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/2 Namor, Atlantean King{1}{W}{U}Flying
Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn. 2/2 Black Widow, Super Spy{1}{B}Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. 2/1 Okoye, Mighty and Adored{2}{G}{W}When Okoye enters, you become the monarch.
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn. 3/3 Construct a Cosmic Cube{2}{B}Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.) Power Pack{1}{R}{G}{W}{U}Flying, vigilance, trample, haste
Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 4/4 Crossbones, Malicious Mercenary{3}{B}Deathtouch
Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn. 3/3 Quicksilver, Speedster{3}{U}{R}Flash
Double strike, haste
As long as Quicksilver is tapped, you may cast spells as though they had flash. 3/4 Red Ghost, Intangible Genius{2}{U}{R}Ward {2}
Red Ghost can't be blocked.
Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste. 2/3 Cruel Alliance{2}{B}Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card. 2/2 Super Suit{1}{U}Flash
When this Equipment enters, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Captain Marvel, Apex Avenger{5}{R}{W}Flying, double strike, indestructible
Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel. 4/4 Cosmic Crucible{4}{G}{U}At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.) Thirst for Knowledge{2}{U}Draw three cards. Then discard two cards unless you discard an artifact card. Tony Stark // The Invincible Iron Man{4}{U}{R}Flying, haste
At the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If it's an Equipment, attach it to The Invincible Iron Man. 5/5
{4}{U}{R}: Transform Tony Stark. Activate only as a sorcery. 1/3
Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
{T}: Add {R}, {G}, {W}, or {U}. 2/3 Director Nick Fury{U}{R}{W}Hero spells you cast cost {1} less to cast.
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. 2/4 Trickster's Stratagem{3}{U}The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Dragon Man, Reformed Robot{2}{W}{U}Flying
Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs. */5 We Say Thee Nay!{1}{U}Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork. Wiccan, Rising Magician{4}{U}Flying
Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/4 First Family{2}{G}{U}You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn. Hawkeye, Avenging Archer{2}{U}{R}Reach
Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
{T}: Hawkeye deals 1 damage to any target. 3/4 The Wondrous Wasp{1}{U}Flash
Flying
Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield. 2/1 Agents of HYDRA{1}{B}When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) 1/1 Kang Prime{3}{U}{B}Flying
Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.) 3/5 Arnim Zola, Bio-Fanatic{2}{B}{3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.) 2/3 Loki, the Deceiver{1}{U}{B}{R}Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
Whenever one or more Villains you control deal combat damage to a player, draw a card. 4/4 Love on the Battlefield{1}{U}{R}Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it. Baron Helmut Zemo{B}{B}{B}Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) 3/3 Baron Strucker, HYDRA Overlord{2}{B}Villain spells you cast cost {1} less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/2 Namor, Atlantean King{1}{W}{U}Flying
Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn. 2/2 Black Widow, Super Spy{1}{B}Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. 2/1 Okoye, Mighty and Adored{2}{G}{W}When Okoye enters, you become the monarch.
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn. 3/3 Construct a Cosmic Cube{2}{B}Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.) Power Pack{1}{R}{G}{W}{U}Flying, vigilance, trample, haste
Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 4/4 Crossbones, Malicious Mercenary{3}{B}Deathtouch
Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn. 3/3 Quicksilver, Speedster{3}{U}{R}Flash
Double strike, haste
As long as Quicksilver is tapped, you may cast spells as though they had flash. 3/4 Red Ghost, Intangible Genius{2}{U}{R}Ward {2}
Red Ghost can't be blocked.
Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste. 2/3 Cruel Alliance{2}{B}Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.