Magic the Gathering
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Magic the Gathering Cards
Showing 32 cards (page 56 of 3929).
Helicarrier Strike{W}Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead. Hatut Zeraze Strike Force{3}{W}When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
When this creature enters, destroy up to one target artifact or enchantment. 2/2 Hercules, Olympian Hero{3}{W}{W}Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.) 3/3 Hero in Training{2}{W}When this creature enters, draw a card. If you control another Hero, you gain 2 life. 2/2 Invisible Woman, Sue Storm{4}{W}Lifelink
Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender. 2/5 Heroic Return{5}{W}This spell costs {2} less to cast if a creature is attacking you.
Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it. Jennifer Walters // The Sensational She-Hulk{3}{G}{W}{W}Reach, trample
Your opponents can't cast spells during your turn.
Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn. 6/6
Flip Card
Heroic Sacrifice{1}{W}Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
Jennifer Walters // The Sensational She-Hulk{1}{W}Your opponents can't cast spells during your turn.
{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery. 2/3
Flip Card
Kree Commandos{2}{W}Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1 Invisible Force Field{1}{W}Up to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Luke Cage, Power Man{3}{W}Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.) 2/5 King Solomon's Frogs{3}{W}Flash
When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to one target permanent that player controls with mana value 3 or greater. For each permanent exiled this way, its controller draws a card.
{3}, {T}, Exile King Solomon's Frogs: You become the monarch. Methods of the Mighty{3}{W}Choose one or more —
• Destroy target artifact.
• Destroy target tapped creature.
• Put a +1/+1 counter on each creature you control. The Mind Stone{1}{W}Indestructible
{T}: Add {W}.
{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control. Midnight Angel Armor{3}{W}{W}When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +3/+3 and has flying and vigilance.
Equip {3} Mockingbird, Ace Agent{3}{W}Double strike
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird. 2/2 Queen Mother Ramonda{3}{W}{W}When Queen Mother Ramonda enters, you become the monarch.
As long as you're the monarch, creatures with power 2 or less can't attack you. 3/5 Monica Rambeau // Photon, Living Light{2}{W}Flying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{R}{W}{W}: Transform Monica Rambeau. Activate only as a sorcery. 3/3
Flip Card
Monica Rambeau // Photon, Living Light{2}{R}{W}{W}Flying, hexproof, prowess
Whenever you cast a noncreature spell, put a +1/+1 counter on each other creature you control. 4/4
Flip Card
Murdock's Crusade{1}{W}Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater. Royal Talon Fighter Jet{X}{W}{W}Flying
This Vehicle enters with X +1/+1 counters on it.
Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
Crew 2 1/1 Nick Fury, Agent of S.H.I.E.L.D.{W}Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 2/1 The Spear of Bashenga{4}{W}When The Spear of Bashenga enters, if there is no monarch, you become the monarch.
Equipped creature gets +2/+2 and has vigilance.
Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls.
Equip {2} Night Nurse, Healer of Heroes{1}{W}Flash
Lifelink
When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand. 2/1 Ultimate Nullification{4}{W}As an additional cost to cast this spell, sacrifice a legendary creature.
Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library. Okoye, Dora Milaje Leader{3}{W}When Okoye enters, create two 1/1 white Soldier creature tokens.
Attacking creature tokens you control have first strike. 3/2 Winter Soldier, Reborn Avenger{4}{W}Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it. 3/5 Origin of the Avengers{1}{W}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control. Council of Reeds{2}{U}The "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds. 2/2 Extract Power{5}{U}Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled. Panther Pounce{W}Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead. Hatut Zeraze Strike Force{3}{W}When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
When this creature enters, destroy up to one target artifact or enchantment. 2/2 Hercules, Olympian Hero{3}{W}{W}Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.) 3/3 Hero in Training{2}{W}When this creature enters, draw a card. If you control another Hero, you gain 2 life. 2/2 Invisible Woman, Sue Storm{4}{W}Lifelink
Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender. 2/5 Heroic Return{5}{W}This spell costs {2} less to cast if a creature is attacking you.
Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it. Jennifer Walters // The Sensational She-Hulk{3}{G}{W}{W}Reach, trample
Your opponents can't cast spells during your turn.
Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn. 6/6
{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery. 2/3
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1 Invisible Force Field{1}{W}Up to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Luke Cage, Power Man{3}{W}Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.) 2/5 King Solomon's Frogs{3}{W}Flash
When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to one target permanent that player controls with mana value 3 or greater. For each permanent exiled this way, its controller draws a card.
{3}, {T}, Exile King Solomon's Frogs: You become the monarch. Methods of the Mighty{3}{W}Choose one or more —
• Destroy target artifact.
• Destroy target tapped creature.
• Put a +1/+1 counter on each creature you control. The Mind Stone{1}{W}Indestructible
{T}: Add {W}.
{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control. Midnight Angel Armor{3}{W}{W}When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +3/+3 and has flying and vigilance.
Equip {3} Mockingbird, Ace Agent{3}{W}Double strike
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird. 2/2 Queen Mother Ramonda{3}{W}{W}When Queen Mother Ramonda enters, you become the monarch.
As long as you're the monarch, creatures with power 2 or less can't attack you. 3/5 Monica Rambeau // Photon, Living Light{2}{W}Flying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{R}{W}{W}: Transform Monica Rambeau. Activate only as a sorcery. 3/3
Whenever you cast a noncreature spell, put a +1/+1 counter on each other creature you control. 4/4
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater. Royal Talon Fighter Jet{X}{W}{W}Flying
This Vehicle enters with X +1/+1 counters on it.
Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
Crew 2 1/1 Nick Fury, Agent of S.H.I.E.L.D.{W}Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 2/1 The Spear of Bashenga{4}{W}When The Spear of Bashenga enters, if there is no monarch, you become the monarch.
Equipped creature gets +2/+2 and has vigilance.
Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls.
Equip {2} Night Nurse, Healer of Heroes{1}{W}Flash
Lifelink
When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand. 2/1 Ultimate Nullification{4}{W}As an additional cost to cast this spell, sacrifice a legendary creature.
Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library. Okoye, Dora Milaje Leader{3}{W}When Okoye enters, create two 1/1 white Soldier creature tokens.
Attacking creature tokens you control have first strike. 3/2 Winter Soldier, Reborn Avenger{4}{W}Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it. 3/5 Origin of the Avengers{1}{W}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control. Council of Reeds{2}{U}The "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds. 2/2 Extract Power{5}{U}Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled. Panther Pounce{W}Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")