Intense Magic - Card Design Competition Discussion Thread
Submitted 4 years ago by
ShadowsOfSense
Competition Theme: Intense Magic
It's time we started casting some real spells around here!
- You must create a 10-mana spell
- Your spell must simply cost 10 mana - there's only 10 in the game right now, so plenty of room to get creative
Arkasaur is interested in exploring the most explosive spells this week - so hunker down and prepare for some chaos!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Oct 19 17:00 EDT (GMT -0400). Runs until Sat, Oct 24 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Oct 24 17:00 EDT (GMT -0400). Runs until Sun, Oct 25 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, Oct 25 17:00 EDT (GMT -0400). Runs until Mon, Oct 26 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Intense Magic
It's time we started casting some real spells around here!
Arkasaur is interested in exploring the most explosive spells this week - so hunker down and prepare for some chaos!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
Edit: I thought of a second card:
Some things to keep in mind about making a 10-Cost spell is how each class gets to 10 mana and uses that. For example, 10-Costs are obviously very different for Priest than they would be for Hunter for instance. Druids can ramp to get to 10 mana (which is part of why Ultimate Infestation was broken). Some classes can of course also use Kael'thas Sunstrider much more effectively than others. A self-cost reduction effect might also be really useful to expand design space.
With that said, here are my first two ideas.
The tokens of Burning Legion are all vanillas.
Here's my first idea. Not sure if it's too overkill.
I'll give feedback tomorrow. I might post more cards, if I come up with something else.
*edit* decided to go with a different card instead.
Some support for Beast Druid that allows you to play smaller beasts, as long as they have a good effect. I may end up changing the stats to 12 instead of 10, and I also might have it pull from your deck instead of hand. Also, I will adjust the text some so that the '10' isn't on it's own line.
Carrion, my wayward grub.
Thought of a crazy Priest clear that focuses on your being very timely with your trading.
Thoughts? I'm looking it over and from how it seems, it might be too strong, but it's a very setup board clear condition with a major payoff.
(Also to clarify, all healed damage is totaled to to the damage dealt.)
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
I really like Convergence of Wisps. My only suggestion is make it legendary - all insta win cards, such as Mecha'Thun and Uther should be legendary, and this is no exception. A better card text (imo) for the first half would be "Destroy all your mana crystals", or "Transform all of your mana crystals into wisps".
Some early feedback:
Pokeniner - So if you heal for 10 damage combined, you deal 10 damage to all enemy minions? Seems powerful on paper, but I wonder if it might actually be too weak: the odds of it being a true board-clear are low, considering you need multiple heavily-damaged minions to get that output up. Doesn't seem realistic *shrugs*
KANSAS - I understand what you're trying to do, but I'm not a fan of Reign of Fire summoning minions from two different sets, from different Years. At some point, one or both of the cards will be in Wild while Reign of Fire is still in Standard. The N'Zoth box is okay, although it doesn't really fit the Priest's Uldum set and it's harping on the Yoggbox.
Wailor - Demonxz95 and I were talking about a similar idea on Discord. Adding in the full-heal makes the card powerful, especially compared to Tree of Life or Nozari. I think Bastion would be rather frustrating to deal with unless you're Aggro and capable of ending the game super fast.
Demonxz95 - Chamber of Traps is interesting, but I think it would be a real pain to play against in practice. There's also already a 10-mana Mage spell in the Uldum set. Burning Legion is fine, but I don't find it super interesting.
I always liked the idea of running Deathwing, but he feels kinda meh when all it takes to get rid of him is a single hard removal. Wrath aims to create a card that fits into a similar spot while creating a much more threatening board, at the cost of less reliable board removal. It also has some potential as a Hand-lock finisher, which I think is fine since the damage is capped at 9 and also requires that you are not within the kill range either.
Visions is meant as a support for both Big Warrior and Big Priest, as well as any archetypes that use the Old Gods. That said, I am shaky on keeping it Dual-class and might shift it over to Priest only. The Warrior half is mostly to help justify Battlecry synergy, but that's still shaky.
Here's what I'd like to work with this week:
Since I'm pretty sure some people will hold against me that there (currently) are no neutral spells, here's a second version. It fits Burgle Rogue pretty well and can also be comboed with Preparation to cheat it out early or make some of the minions playable on the same turn.
Which one do you prefer? What do you think about the balance?
I'm working on feedback next.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Feedback!
BloodMefist
Pokeniner
KANSAS
Wailor
Demon
linkblade
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Here's my first Idea:
Maybe it should be not a dual class card but i guess it would be fitting for the Spell. I just realised that Dual Class Cards weren't a thing at Rastakhans Rumble so i guess i will change the Watermark.
What you guys think so far?
Edit:
Here is one with a custom Watermark.
also, if it stays a Dual Class Card - would it look better if warrior class was on the left side instead of paladin?
Here is the comparison :
Challenge me ... when you're ready to duel a god!
Sorry for the dumb question, but how do I insert a downloaded image into a comment?
Hey LuckyTiger151, nice to have you here! To post an image, you have to upload it to a host site. People generally recommend Imgur, but I have switched to Flickr and I don't regret it. Once you've done that, you have to get the perma-link to your picture. This is the hardest part of the process and the execution depends on the hosting site you're using and if you are on mobile or desktop. I'll drop a pic of how it is done on Flickr below. Once you got the link, you can insert it into your post via the "Insert/edit image" icon right above the typing area, using the "Source" field. One way to check if you have copied and pasted the correct perma-link to your picture is to click out of the "Source" field and see if numbers pop up in the "Dimensions" field - if they do, you've done it right.
Here's some more stuff that might be helpful for getting started:
Fan Creations Primer, Hearthcards Tutorial (1), Hearthcards Tutorial (2)
How to get the perma-link from Flickr uploads (doesn't work on mobile as far as I know; you can skip step 4):
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
"At the start" or "at the end"? Or it's OP both ways? Also I'm not sure about wording.
Here's my innitial ideas for this week.
Feedback
Linkblade91 - Chains of Kel'Thuzad is fairly neat, although it doesn't feel particularly Mage-y to me in terms of flavor. Convergence of Wisps is a neat alternate victory condition card, and I'm sure there's something you can do with Living Mana and Kael'thas. That said, a fair few people might just see the words "destroy the enemy hero" and give you a penalty out of principal. I will admit that this isn't really fair in my opinion, but it's just something that some people might think.
Wailor - A very "funny" card. I'm not sure if this would be too broken or not given that it's a 10 mana card that does nothing on the board, although I could see it playing well in some environment.
KANSAS - Grammar mistakes aside (capitalize the Tribe, and use "its"), the card is perfectly okay. The only major problem I see with the card is that the name Unleash the Beast is already taken.
Pokeniner - This COULD be good, although its reliance on a board presence might likely hold it back. You need quite a few high-Health minions that haven taken relatively significant, but non-lethal damage to really make this work.
BloodMefist - Wrath of the Legion is a neat card. I feel it's a lot of like Deathwing with multiple 6/6s spread out as opposed to one 12/12. This certainly makes it better and less risky than Deathwing in a lot of situations. Visions of the End seems like it would be really weak at 10 mana since you could just play the card anyway to get the same effect in a majority of cases. I would reduce the Cost, although then it wouldn't be eligible for the comp anymore. I do also think it's a bit weird that you're trying to push Old Gods in a set where they've long been gone from Standard.
Anchorm4n - I would go with the Rogue version off of the same comment you made about people holding Neutral spells against you.
FieselFitz - For the sake of consistency with the other Warrior/Paladin dual-class cards, Warrior should be on the left and Paladin on the right. The version with the Pumpkin watermark looks good, even if it doesn't really fit the card at all (still better than using the RR one).
R - Should be "of each of your turns". This is certainly one of the more creative ideas I've seen. It could be scary in the right cirsumstances, although it very likely won't be when you need to spend 10 mana and destroy a friendly minion and do nothing else that turn.
DavnanKillder - Killing Spree is flavorful, although the blood on the art seems to be too much for Hearthstone these days. Rogues are also not supposed to have AoEs, so that might work against the card. RAGEEEEEE!!!! I think would do better, so I would go for that. It's neat, flavorful, and seems to be playable.
Maybe ill remember to submit it this time. Eh probably not
Feedback
Linkblade: I think Chains are good but also a bit weak since mage already has so many board clears and I think wisps is dangerous since druid can ramp quickly however it also makes a fun combo with astral mana gain or whatever.
Demonxz: I like chamber more since it seems like it could be in-game but I also hate it because I don't like secrets otherwise seems fine to me.
Wailor: I think gaining about 60 health is a bit much since it's completely unconditional even if you use it at full hp its still an extra life, however, my card kinda has the same flaws so eeehhh.
Kansas: IMO this is pretty weak and wouldn't see play except in boar OTKs but that's just my thoughts.
Pokeniner: I actually like this quite a bit it's like holy nova on drugs I think it looks fine.
Bloodmefist: I would run wrath even if it isn't exactly the greatest card but I think it gets board presence and a solid wipe most of the time acting like a combo of flame strike and Nomi one question though if you discard 8 cards would it deal 8 and summon 7 or only deal 7 and summon 7 accordingly?
anchorm4n: I like the rouge one better since it seems to fit their gimmick plus you could combo it with their class cards and some coins to play a few on the same turn.
FieselFitz: I think the card looks fine sort of like the libram but with a bit more stats and no healing.
R: so does it summon infinite copies or just one? The wording is kind of weird to me.
Davnan I think Rage is nice since it's a board sweep that also breaks your own bones as the price.
Self proclaimed good at battlegrounds
Two different ideas came to mind, both for Paladin.
Benediction - Wanted to try something that worked for Buff Paladin archetype but also tied in a theme from the past with a pseudo-Time Out!. The minion would act as a stall for a turn unless your opponent can go over the top. The drawback for the player is that a minion on board is required due to the mana cost as well as the minion will only last one turn. However, it would allow the player to maybe draw into that board clear that is needed to regain the board or the healing from something like Libram of Hope.
Strike the Weak - Also tying into the Buff Paladin archetype but this is more of a finisher-esque card. The idea was taking two iconic Paladin cards (Blessing of Kings and Consecration) and mashing them together into one strong board clear. Went with the Shadowflame wording but also hitting face. After creating it thought maybe it would fit more with Paladins if it was the buff and then that minion had ultra-cleave when it attacked.
Taunt + Immune has the same interaction as Taunt + Stealth. A minion with Taunt that gains Immune loses Taunt while it has Immune, meaning that Benediction granting Taunt is meaningless since it's also granting Immune, which turns the Taunt off.
Strike the Weak is kinda cool, but Paladins are typically not supposed to get cards which deal damage, and the few that do exist are mostly from very early sets in the game. Flavorfully, "striking the weak" is also the opposite of what Paladins are supposed to do. They're supposed to be honorable warriors and help those who can't defend themselves.
I adjusted the text and changed the name of my card, here is what it looks like now:
I am considering giving the beast an extra buff such as Taunt of Rush to make it a little more pro-active. What do you think?
*edit* I meant to have it summon a copy. I will fix that later.
Feedback:
Demonxz95, Burning Legion is pretty cool. I think it has good art and flavor, and I also admire you for making a 10 mana spell that is relatively simple and down to earth. On the flip side, I really don't like Chamber of Traps. Secret Mage is already quite annoying in wild, they don't need two extra rounds of secrets on top of everything else. I do think it is interesting though to make a 10 mana spell with a cost reduction mechanic.
Wailor, I am really not sure if this is balanced, OP, or just kinda okay. On the one hand, this is a full heal plus extra twice a game. On the other hand, you are committing your entire turn to just gaining life. I don't think it is OP, but I do think a lot of other people will. Making a card this extreme seems like a risky idea just because it will be hard for people to evaluate it.
Pokeniner, Honestly this seems pretty weak. The issue with 10 mana cards is this will be the only card you play that turn. This means that you have to already have a board full of minions, and have them damaged, and also have enemy minions you want to kill. All in all the card seems just too difficult to use.
Bloodmefist, Wrath of the Legion is pretty cool. I personally wish Deathwing was more useful, and this seems like a nice alternative. I don't like Visions of the End as much because spending 10 mana just to pull one minions seems like a lot. Big Warrior already has Dimensional Ripper which pulls twice as many minions and is a rare instead of an epic.
anchorm4n, I can guarantee you that if you submit a neutral spell people won't take it well, definitely go with the rogue version. The only issue I see with your card is that there are 10 classes, which means this will always fill up your hand which will result in you burning a card next turn. I don't think it is a very big issue, but it does kind of bother me.
FieselFitz, First off, Warrior should be on the left since that is how it is on all of the other dual class cards. Also, I think you could get away with making this a rare. And I am not sure if this is a big issue, but I think you should give the token a name instead of just calling it "minion".
R, I think it should summon it at the end of your turn. You have to spend your turn playing a minion and then hope it survives, then you spend your entire next turn killing it. Unless you got a copy back right then, the loss of tempo will probably be game ending. As for the wording, it should say "Destroy a friendly minion. Summon a copy of it at the end of each of your turns."
DavnanKillder, I think I like RAGEEEEEE!!! better. Though I do think you should change the name to something like "Absolute Rage" or "Fierce Anger" or something like that. Also, I think you should increase the amount of armor you get to 15 or 20 to compensate for the large amounts of damage you will take.
Menacing Bagel, First off, the card should say "restore health" instead of "gain health" (unless you mean to increase your total life). And if you are gaining one health for each one health of minion you destroy, then you should probably just simplify it and say "restore your hero to full health" because that's probably what would happen in most cases anyway.
Cg8889, Benediction seems pretty weak since it effectively just freezes all enemy minions for a turn at the cost of sacrificing one of your minions. Strike the Weak is interesting, but you could probably afford to increase the buff a little bit.
Carrion, my wayward grub.
Couldn't remember if it worked that way or not for Immune + Taunt so that idea is out unless I write it out that the minion can't die.
If I changed up the second card to the below, would it work better with Paladins not getting face damage but still working with the theme of the card:
I made two harvest variants to try to tweak/ get my point across and also another idea I came up with.
Self proclaimed good at battlegrounds
Thanks KANSAS! I have actually worded the card "... from every other class..." to keep the Rogue flavor and avoid overdrawing. Do you think it's okay that way?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I think the card is mostly good, it is a little weak since it doesn't effect the board at all. A way to fix both this and the burning issue is to make the first legendary you play cost 0. That way you can open up a slot in your hand and get something onto the board.
Carrion, my wayward grub.
Thanks to anchorm4n for telling me how to upload images. I'm new to creating custom cards, so any feedback is appreciated so I can hopefully improve in the future.
One thing I think I should mention, when submitting a card, you need to save each individual card as it's own image. Don't submit this one image with all of the cards on it.
About your card, I don't know how to tell you this, but it's bad. Usually, you won't be able to spend all of your mana as well as 15 life and survive until your next turn when you will take 10 more damage. Unless you are at full health when you play this and your opponent doesn't damage you at all over the next two turns, you won't be able to complete your objective.
An important thing to consider when making a 10 mana card is that you are spending your entire turn playing this one card. So it has to be proactive and usually shouldn't be too dependent on the current board state. I would try to make something that works mostly by itself, and has an immediate effect.
Carrion, my wayward grub.
Here's my first idea:
Is this absurdly OP? Should this come with a drawback...like 'destroy your minions' or 'skip your next turn' or something like that? Which art/wording is better?
Feedback will come later this week!
Additional feedback
Cg8889 - Purge Evil is definitely better than your others, although it suffers from needing a minion on board that can attack (and preferably face) to actually use the effect.
MenacingBagel - Dark Harvest seems to be an okay idea, but don't put it in WotOG in my opinion since DOOM! exists in that set as another 10 mana spell that destroys all minions. This especially applies if you choose to use the Lifesteal version since Lifesteal did not yet exist in WotOG. I'm not a huge fan of the fact that it's basically a Reno + Twisting Nether. Soul Swap seems a bit better, and I do like that it heals you to prevent it fronm being too strong when you're down to 1 Health.
LuckyTiger151 - Welcome aboard to the world of fan-made content. It's always nice to see new faces here. It should be noted right away that everything should be a separate image. Submitting the hero with the tokens all in one image will get you disqualified. Azeroth's End is flashy as hell, but it's also unfortunately, extremely weak. A 10 mana card needs to do something right away, and this one doesn't. You spend all of your mana to just deal 15 damage to your hero, and at that rate, you'll probably just lose the game next turn. It's also worth it to note that you will take a total of 30 damage from the effect before transforming into Archimonde, so you'll need a lot of healing. Let's say that you somehow do manage to become Archimonde. Your hero is completely Immune. How about your opponent? How do they win? Are they just screwed? Since you're permanently Immune, the only thing that your opponent could possibly do to win is [Hearthstone Card (Mecha'tun) Not Found] or hope you reach the turn limit. It might as well say "destroy the enemy hero" since your hero is virtually unkillable in this state anyway. If I were you, I would simply scrap this card and start over.
TheHoax91 - Well this might just be the craziest fan-made card I've ever seen in my life (and this is coming from someone who literally put "restart the game" on a card and thought it was okay). I hate it, but I also love it. In all reality, it's fairly unlikely that this will be able to be too degenerate unless your opponent is playing a burn deck and/or you have a fair-sized board, so I'm personally fine with it, although I reckon quite a few people won't feel the same way.
Alright, following KANSAS' advice I've created an alternative version. Which one do you prefer? Making all of the minions cost 1 is better value over consecutive turns, but you have to combo with prep to be able to play up to two of them in the initial turn and avoid burning a card at the start of your next (assuming you'll rarely play this empty handed). Making the first one cost 0 provides some guaranteed tempo the turn the spell is played but you might end up sitting on a bunch of high cost minions. I'm a bit biased towards my initial design so every advice would be welcome.
I'll add more feedback tomorrow!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Just two little feedbacks for hoax and tiger, also I think ill go with soul swap since its simpler then dark harvest, and also I could maybe see it in-game
TheHoax91: I think it's sort of like Mindbender Lucia or whatever and I feel like for the most part it will just be used as an extra turn unless they have some spells to blast themself with since you couldn't attack them with their own minions right?
LuckyTiger151: frankly I have to agree with Kansas it's a bit of a mess and horribly unbalanced maybe just tune it down to dealing 10 then the 5 then just giving the hero power
Self proclaimed good at battlegrounds
Only the strongest shall survive!
I'll boop you
Halp! I don't know how to design 10 mana spells that aren't too polarizing :C
Now, feedback:
linkblade91
Convergence of Wisps is very neat too, both effect and flavor-wise. That said, this kind of win-con cards don't tend to fare well in competitions, albeit this might be the exception, especially considering the theme of the comp.
Demonxz95
I'm not fond on Chamber of Traps, however. The effect is too complex and it's quite lacking in the flavor department.
KANSAS
Balance-wise, I think it's also ok at 10. A 10/10 Stonetusk Boar is the most broken thing I can come up with, but that's ok given Pyroblast exists.
Pokeniner
BloodMeFirst
Visions of the End has a fine concept behind, but the effect is too weak for 10 mana if you compare it to Gather Your Party. Sure, hitting an Old God or something alike would be dope, but those minions require some support minions as well, which would be bad for this card. Not sure how to buff the card, however.
anchorm4n
About the two effects you mentioned, the alternative one is much more interesting in my opinion. Kinda like a massive Discover-summon.
FieselFitz
I wouldn't use the Rastakhan watermark because of the reason you pointed out. In fact, I'd probably change the artwork and move it to Scholomance, since it already has Warrior-Paladin as one of possible combinations.
R
DavdanKillder
If you decide to go with Killing Spree, make sure to change the artwork, since the current one doesn't fit Hearthstone style. It's not too bad, but given you're using a generic Rogue art, it shouldn't be difficult to find a better one.
MenacingBagel
Gaining Health is a very weird effect, specially for a non-Priest class. The Soul Swap one is hard to balance, so I wouldn't go with it.
Cg8889
LuckyTiger151
TheHoax91
It's biggest issue is that it's not very clear how it works. I guess that if you summon a minion as your opponent, you summon it for them, right? If that's the case, I don't think the card is OP, since the best you could do is use their spells against them, make bad trades, disrupt in-hand OTKs, etc. Which, I mean, isn't bad, but I don't think it's broken.
"War. War never changes (not counting patches or expansions)."
Two variations on the same idea: Filling the board with minions and letting them loose on each other. Prepare for War gives you control over your minions while Into the Battlegrounds turns it into, well, Battlegrounds (with alternating minion attacks from the left to the right). Which version do you prefer?
Feedback time:
Wailor: I like Bastion the best out of the three, Philosopher's Stone seems too situational and Perfect Storm isn't that interesting since that effect is already in the game.
BasilAnguis: Fun and flavorful. I like it (but you don't need to capitalize CHARACTERS).
anchorm4n: The (0) first cost version gives you tempo, but the (1) cost version is way better in the long run (plus if you have a coin you can still get tempo out of it).
TheHoax91: So, do you actually control your opponent (as is playing minions on their side of the board?) or just taking their cards? Because if you are controlling them then depending on the class I don't know how useful this is outside of wasting combo cards. If you are stealing their cards for yourself then this is pretty ridiculous.
LuckyTiger151: With the current version, you're taking an entire turn to Deal 15 damage to yourself without anny immediate payoff. I would rework this so you Immediately become Archimonde and summon a board of 6/6's. Then your hero power could make you immune and summon 2 or 3 Infernals (since refilling your board each turn would be absurd) but deal 10 damage to your hero. That way you would have an overwhelming board, but if you can't finish off your opponent within 3 turns you die. That's how I would do it at least, since right now it's overly-wordy and the reward isn't really worth it since giving up a turn and half of your health is a death sentence.
MenacingBagel: I like both cards, but I think Dark Harvest is a little cooler (the Lifesteal version anyway)
Cg8889: Purge Evil might work better as a Rolling Fireball-esque card, a guaranteed 8 damage to all enemy minions is way too powerful.
KANSAS: I think giving it Taunt in addition would work well.
DavnanKillder: I prefer RAGEEEEEE!!!! out of the two, Killing Spree is good but not as interesting IMO.
R: I would say "For the rest of the game, summon a copy of it at the end of your turn." but that might need to be a Legendary since permanent effects are generally reserved for Legendaries.
FieselFitz: I like it, but it would probably make more sense as a minion with Battlecry than a spell. I would say to give the buff to a minion but that's already in the game. Also, put Warrior on the left since that's how Scholomance does it (you could even change the name to "Star Athlete" and it would fit pretty well into Scholomance).
BloodMefist: I'd go with Wrath out of the two, but does it alternate summoning and damaging? Because the wording is unclear and if it does than that makes the card worse.
Pokeniner: I think it would work better either dealt randomly among enemy minions, or heal a single minion and deal that much damage. Right now I think it's a little too OP.
Demonxz95: I prefer Chamber of Traps out of the two.
Linkblade91: Convergence is a really interesting card, I like it. Chains feels way more like Priest or Warlock than Mage.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
Thanks for the feedback. I know the card's power level is absolute crap. I intended for it to be a fun and flashy "win the game" meme card, I think I may have made it too weak even for that though.
The first is unchanged other than name. The second's effect is more straight forward and consistent at the cost of high-roll potential and complexity. It fits as a Warlock version of Eye of the Storm with Warlock appropriate trade-offs and benefits. I liked the first version better, but I can't find a clearer way to word it. The third takes the card in an entirely different direction, hoping to push Control Disco-lock by providing a late-mid game threat that can soak up discards. The cost reduction carries over each time, like how Clutchmother Zavas retains her buffs. It seems a tad weak, but I like the general idea of cost reduction through discard.
Feedback sometime tonight or tomorrow!
Thx for the Feedback y'all - here is the New Version:
Made some little Changes - changed the Watermark (Into another Custom Made one) - its now a Rare Spell instead of an Epic and the Minion you Summon got a Name and i made a Token card (hopefully the right way ) :
Maybe i should name the Token Golden Guardian ??
Challenge me ... when you're ready to duel a god!
First I got an idea that I realised was a total rip-off of a former winner, I even used the same art for the token so I discarded the idea. (Culling of Stratholme: Destroy all minions and summon a 8/8 Arthas with taunt).
Then I got a new idea for the same class, feedback appreciated! Maybe it's to underwhelming? I feel permanent effects should be from legendary cards, hence the rarity. Maybe "summon 3 with taunt" is more fair?
EDIT: Should I even change it to a Libram?
I'm still torn between making all the legendarys cost (1) or the first of them (0). Any more thoughts on that issue? I've also tried to put the original art and name to use but I'm not sure if that really fits Rogue. Feedback would be very welcome!
Here's mooooar feedback for y'all...
allthehype
FieselFitz
BloodMefist
Hordaki
Wailor
BasilAnguis
TheHoax91
LuckyTiger151
MenacingBagel
Cg8889
KANSAS
DavnanKillder
R
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thx for the feedback - i made some small changes and submitted it already :)
Challenge me ... when you're ready to duel a god!
Thank you everyone for your feedback, here is my card now.
@anchorm4n, I think I will keep the "stats" in there since it saves space. Also, it is proper wording on cards like Abyssal Summoner, Gral, the Shark, Spirit of the Tiger, and Ceremonial Maul
Some more feedback:
anchorm4n, I like the Spy Mastery version that makes the first legendary cost 0. Having all of them cost 1 makes for some really big plays on future turns, but also terrible play on the turn you cast the spell. Having the first one cost 0 and the rest cost normal makes the card seem more fair both the turn you play it and all turns after.
BasilAnguis, Flavor wise, amazing 10/10. Playability wise, I am not sure. Felfire Potion is half of that damage and it is still risky to play and hard to recover from. Part of me loves this card, but part of me knows that more often then not playing this card would result in your death.
Wailor, Perfect Storm is my favorite, followed closely by Bastion. I don't really like Philosopher's Stone. Bastion is easily the simplest of the three, so that is probably the one I would go with.
Hordaki, I am not a fan of into the battlegrounds. Having each player cast Gather Your Party seven times followed by continually casting Mass Hysteria doesn't sound like too much fun. Prepare for War is better because it is less chaotic and random, but I still feel like it is just too much on one card. I like the concept, but it is just too much as it is now.
BloodMefist, Wrath of the Legion is my least favorite of the three. Abyssal Enforcer was never played a whole lot since at 7 mana, 3 damage just isn't significant enough. And at 10 mana, it is even less useful. I still like Burning Crusade, but I can understand why some people wouldn't like it. And in game it would probably be a bad card. That being said I think Call of Sargeras is really cool. Discard synergy is always cool, and I really like the cost reduction mechanic. I definitely think it is the best of the three cards.
allthehype, First off I don't think it needs to be a Libram. Comparing it to Eye of the Storm, you are getting one less body, but no overload and a permanent buff throughout the game. I like it since it is some late game benefit for Paladins that fits their flavor well. The only thing I am not sure about is the wording. Saying "your silver hand recruits are 5/5" sounds a little weird. I think saying "For the rest of the game, your silver hand recruits have +4/+4." sounds better.
Carrion, my wayward grub.
Some more feedback:
BasilAngus
Hordaki
BloodMeFirst
FieselFitz
Also, the token should have no rarity gem. If you have problems to apply a watermark to a card without rarity gem, I can explain how to do it.
allthehype
anchorm4n
Watch out because the last of the cards you presented is Neutral (looks similar to Rogue, but it's not).
I'm stumped for this week. Breaking from hunter for once, what d'ya all think of this;
Feedback (Every post that isn't submitted/haven't said they've submitted from the last 24 hours)
I can see this being used as a Pyroblast using Stonetusk Boar more often than not. I'm struggling to see other targets for it at the moment. Evasive Chimera, Hench-Clan Hogsteed and possibly even Angry Chicken are other possibilities, but I still don't feel either of those as 10/10s are worth the investment. It would only really work in a Kael'thas deck imo, or as a finisher with the Boar. I do love the artwork though.
Anchorm4n - Spy Mastery/Diversity
Personally, I prefer the Spy Mastery flavour to Diversity. It feels more Rogue-like. As for balance, it's difficult. The best balancing card imo would be Dragonqueen Alexstraza, but you need to factor in the duplicate condition, the fact random dragons are probably stronger on average than random legendaries, and that you don't get the 8/8 body. I'd go for the "all cost (1)" on this basis, although not being able to do anything for a turn hurts Rogue more than most.
allthehype - The FInal Reckoning
Starting with a complete tangent, I'd love a Libram that permanently buffs Silver Hand Recruits. Back to the card in question, I think this is pretty balanced as it is. 2 5/5 taunts in two cards probably cost in at 8 mana, making the permanent buff to the recruits cost 2. It's strong, but not broken, unless there is a lot of Silver Hand Recruit summoning cards, such as Lost in the Jungle. I cry a little for Wild though.
Bloodmefist - Burning Crusade/Wrath of the Legion/Call of Sargaras
Question on Burning Crusade, how does this work? Does it discard a card, summon an infernal, and repeat, causing the infernals to get damaged each time, or deal damage, then summon infernals? I'm awful at balancing discard effects, so I'm not going to go too heavy on this, but the latter feels very, very strong. Wrath of the Legion feels cleaner, and a better balance since you can't fill the whole board with 6/6's.Call of Sargaras feels too weak, and would be better at 8 mana (which obviously isn't an option.) I'd personally go for Wrath of the Legion.
Hordaki - Prepare for War/Into the Battlegrounds
Personally, I dislike both. Having disruption effects like Dirty Rat/Deathlord is fine, but 7 minions (potentially) is too much, even for a 10 mana legendary. If you're set on the idea, I'd say Into the Battlegrounds, having the ability to choose trades with Prepare for War is just too strong.
Wailor - Bastion/Philosophers Stone/Perfect Storm
Bastion is fine, if a little plain. Philosopher's Stone feels a little strange flavour-wise. Would a bank robbery theme not suit this better? Perfect Storm is bad. I get Priest should be better than Shaman at Board clears, but the same effect as Plague of Death, only costing 6 more? Sorry, I feel like I'm being harsh, but nothing here is jumping out at me. Bastion is my favourite out of the three, just an ultimate recovery tool.
Basilanguis - Extinction
Everyone gets a Pyroblast! The flavour carries this. I don't want to like it, but I can't help myself.
Added an alternate art version and made only the "ALL" in caps. I originally put "TO ALL CHARACTERS" in caps as a goofy joke due to the ridiculous effect of the card, similar to how Power Overwhelming has a funny description. But, for the sake of consistency, i made it conform to other such effects.
So, which art is better?
I'll boop you
Some more feedback:
shaveyou - I would think this card's strength and whether the cost+rarity are warranted really depends on what Deathrattles are available at the time of its existence (referring to Standard). A rather obvious assertion, but what I mean by it is that I don't know if this card needs to be a 10-mana Legendary. Shudderwock, for instance, retriggers all Battlecries for 9-mana with a 6/6 body included; are Deathrattles that much better to demand a higher cost card without a body?
KANSAS - It's like Dinosize but doesn't need a body on the table, which is much better (most of the time). It also affects the board with the Taunt, and has added value by being a copy. Relegating it to Beasts keeps the card in check, and helps with the flavor. This is a long-winded way of saying "I like it."
anchorm4n - I prefer "Spy Mastery", and I think I prefer "The first one you play costs (0)." A 10-mana "add a bunch of stuff to your hand, and that's it" spell could get you killed, if you can't play at least one of them right away. Providing a choice also opens up more decision-making on the part of the player, rather than simply vomiting out all the Legendaries the next turn.
allthehype - Sorry my Arthas, Mad Prince got in the way of your spell-idea :( I think two is fine: summoning three SHRs with Taunt would be too similar to Eye of the Storm, only without the Overload. I'm biased toward Librams, so I say Hell Yeah make it a Libram lol.
FieselFitz - You already submitted, so it's too late now, but Golden Guardian should not have a rarity gem. Inside the custom watermark menu, there's a button called "Force Apply Emblem" that lets you place a watermark without requiring a rarity gem.
BloodMefist - You could simply move "for each card discarded" to the front of the sentence: that would help imply that you deal the damage *and* summon an Infernal for each card. Seems very powerful, though, being a potential super-board clear and board-fill simultaneously.
Hordaki - I greatly prefer Into the Battlegrounds, because having total control of the trades is a tremendous advantage in Prepare for War. Your minions are already going to be on the bigger side (if your building your deck that way, anyway); giving them Rush seems like overkill.
BasilAnguis - The card itself is fine; my concern is with its usage: you're either looking to clear the board, in which case you might as well run Twisting Nether, or you're looking to Pyroblast the enemy's face for lethal, which is something Warlocks probably shouldn't have. Maybe I'm overthinking it *shrugs* I like the original art more.
TheHoax91 - Priest has a number of "mean" cards, but this is a whole 'nother level. It's power-level is very high, because it can win you the game outright ("oh let me swing your weapon into my 10/10 lol") or at the very least you get two turns in a row ("let me skip your turn so I can take mine"). I would recommend something else.
LuckyTiger151 - Welcome to OutofCards, and our little section in particular :) That being said, I think you need to come up with a new idea :/ If you survive Azeroth's End you win, minus some time-wasting with having to still beat the enemy's face in with the Infernals. Your formatting and whatnot is great, especially for someone new to creating cards, but "if this doesn't kill you, you win" just seems like frustrating game design.
MenacingBagel - The first Dark Harvest implies your Health total can go beyond 30, which is super good. The second Dark Harvest feels more in-line with what you seem to intend, and I like it, except for one major detail: the Whispers watermark doesn't belong on a card with Lifesteal.
Cg8889 - Compared to Dinosize, Purge Evil is very powerful. It could create a scenario where one minion clears out the enemy board over and over again, which would be frustrating for the opponent. Paladins generally want to win via the board, so you're on the right track, but damaging ALL enemy minions is simply too great.
DavnanKillder - I like RAGEEEEEEE a lot: it's got great flavor and fits well within the mindset of what a Warrior board clear should look like. It's gonna hurt, though, because 10 Armor might not be enough to cover the damage. Still, it has the 10/10/10 thing going on, so it should be fine as-is. Killing Spree is too similar to DOOM!, in my opinion, and it's just not as fun as RAGE lol
R - I agree with Demonxz95, both in the correct phrasing and in its potential balance. It could get out of hand with a strong Taunt minion or the like, but you have to waste a turn and lose the minion to do it. All-in-all, I would guess it's okay.
I did think about that, and came to the following conclusion.
1. Shudderwock demands a level of deckbuilding. Due to the targeted nature of battlecries, and the lack of targeting when they are replayed by Shudderwock, means that potential powerful cards/battlecries potentially hurt the Shudderwock play. Outside of the OTK decks, I feel this has been the limiting factor on Shudderwock's viability in general. With Deathrattles, there is no random targeting, outside of that which was already random. The only deck-building is to make sure you don't fill your board with weak things (such as the tokens from Haunted Creeper for example)
2. Deathrattles are balanced around your opponent being able to respond. Outside of a few key cards (Play Dead, Reincarnate etc) a deathrattle is played with the expectation that you can't kill it immediately. This has no such restriction. If a minion died once, it's triggering again, which no counterplay, outside of Counterspell.
Both very fair points. I can't think of a counter-argument to counter your counter-argument, so I'll just leave it be lol
Feedback round 3:
Anchorm4n - I too am in the boat of Spy Master over Diversify, so I'd go with that. As well as the boat of "the first one costs (0)" because you should be able to at least get one out on the turn you play it.
BasilAnguis - I agree with Link in that it's basically just Twisting Nether in a lot of cases which you could run instead. Warlock is both a class that - mechanically shouldn't get a Pyroblast, and also - is less likely to use the dual-Pyroblast effectively as Warlocks will take face damage doing what they normally do.
Hordaki - The first version seems too similar to The Boomship, which will usually do what you're trying to accomplish with this card better. The enemy minions having Rush doesn't really change anything since they can't attack on your turn anyway. I think I like the second version better.
BloodMefist - I like the idea of the third version, although it feels weak in its current form at 10 mana (not that you can do anything about it since it would no longer be eligible if it had a lower cost). I feel like you could combine both of the other two versions, having the damage scale with discard, and the number of Infernals summoned fixed.
Allthehype - I prefer The Final Reckoning myself over making it a Libram since I feel it's a bit forced to just add "Libram" to the name of a Paladin spell. It doesn't have the AoO watermark, so it being a Libram wouldn't make sense in the context of the set. That said, I quite like the card overall, so good job!
KANSAS - Looks good.
Shaveyou - The card itself seems fine, but a "Deathrattle Shudderwock" is a fairly overused idea that I've seen several times before.
After some mixed feedback, I think I am most interested in making Call of Sargeras work since it is the most interesting of the three. Buffing the reduction to 2 has a similar effect as reducing the base cost to 8, both will cost 6 after two discards, giving it a similar statline with Sorcerous Substitute. I think that reducing by 2 is also fine since it is still difficult to consistently get massive discounts given the limited availability of discard effects, let alone ones that can target it.
Sorry friends, I don't think I'll be able to do feedback this week. Life has been kickin me in the butt and I've just been behind on several things, this included. I'll try to do better in the next competition.
Thanks for the feedback on The Final Reckoning! You have made some valid points, including that it could be good as it stands. Summoning 3 is one way to go, it's probably OP but maybe within limits for a 10 Mana Legendary? Making it a Libram is tempting (and I would of course change the watermark to AoO), but I don't really like the idea of cheating out this particular card for half the mana. Regarding the wording I used Dark Pharaoh Tekahn as reference and I think it's best as it stands. Other references regarding power level is of course Eye of the Storm (only a common!) but also Lord Jaraxxus because the buffed Hero power.
Maybe I will be able to give some feedback on my own later, there are some nice ideas out there.
EDIT, BREAKING NEWS: With the release of Day at the Faire, I don't feel like this card needs any buff and will probably submit as it is.
Feedback time!
BloodMefist
BasilAnguis
shaveyou
KANSAS
anchorm4n
Hordaki
Wailor
TheHoax91
LuckyTiger151
Cg8889
MenacingBagel
DavnanKillder
R
Pokeniner
Demonxz95
linkblade91
FieselFitz
I really like this prompt! I've made a bunch of (10) cost spells in my various customs class drafts but I don't know which one to pick (or if my class assignment kludges make any sense).
Bonzo Gonzo is my favorite effect, although the fact that I couldn't add the "targets chosen randomly" is mildly annoying for me. Paladin feels like the closest fit, although maybe it could have been a Warrior/Paladin mix.
Cheat Sheet is an ode to my love of milling decks, with Druid and Rogue being the two classes who can best restock their deck and/or cheat out such a big card early.
Discombobulation is an attempted one-sided board clear, essentially a Reno the Relicologist combined with a targeted Volcano. Although now that I put it like that it might be too powerful for just (10)? Maybe an Overload is appropriate?
Those are some nice ideas! Out of those, I prefer Bonzo Gonzo. Class and expansion works just fine. I like the flavor of Cheat Sheet but it's a bit polarising. Discombobulation maybe deals a little much damage and are you sure you spelt it right? That being said, all three are great cards!
Honestly, I'm completely stuck. I will concede that a Deathrattle shudderwock is hardly the most original idea, so I'll likely just run with this. Any issues jump out at anyone?
Feedback incoming!
"(targets chosen randomly)" has to be in italic.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Probably won’t bother submitting, but still
Feedback? I guess... I’ll just put up my ratings of each card with minimal explaining, anyone who actually cares enough about an in-depth explanation (or maybe wants to change my mind) could ask for it or something
linkblade:
CoK 5/5
CoW 4/5 (-1 on balance)
Demonxz:
BL 3/5 (-1 on balance, -1 on formatting[no token])
CoS 4/5 (-1 on idea)
Wailor:
Bastion 4/5 (-1 on Balance)
KANSAS:
UtB 4/5 (-1 on formatting[Beast, its, (10)])
Pokeniner:
HB 4/5 (-1 on balance)
BloodMeFist:
WotL 3/5 (-1 on idea, -1 on balance)
VotE 4/5 (-1 on balance)
anchorm4n:
SM 5/5
FieselFitz:
GG 3/5 (-1 formatting, -1 idea)
R:
GoS 4/5 (-1 formatting [each of your turns maybe])
DavnanKillder:
KS 4/5 (-1 formatting [an])
RAGE 4/5 (-1 balance)
MenacingBagel:
DH 4/5 (-1 formatting [comma not needed, Health])
Cag:
Benediction 2/5 (-1 balance, -2 idea [Taunt+Immune ZULUL])
StW 3/5 (-1 balance, -1 idea)
I’ll update this later, this is only page 1
Wait I just realized most of this is completely outdated LMAAAAO
Make The Cow King an alternate Warrior skin plz
You've got about 24 hours left to submit: one last chance to join in on this intense comp!
Oh and good luck to our future finalists, when we get there :)
I see what you did there :D
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Oh well. Whenever I think I had a really good idea, I don't even make it to the finals. Good luck to those who did the job!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Congratulations to MrRhapsody! You definitely crushed this one with your...meteoric entry.
Congrats to MrRhapsody!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com