New Neutral Minion - Mogu Cultist

Submitted 4 years, 8 months ago by

A new Epic Neutral Minion, Mogu Cultist, has been revealed!

Mogu Cultist Card Image Highkeeper Ra Card Image 

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 4 years, 8 months ago

    A new Epic Neutral Minion, Mogu Cultist, has been revealed!

    Mogu Cultist Card Image Highkeeper Ra Card Image 

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Saviors of Uldum

    Head on over to our dedicated guide for Saviors of Uldum!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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    0
  • Tript's Avatar
    160 53 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Highkeeper Ra is a 20/20 body that does 20 damage to all enemies at the end of your turn.

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 4 years, 8 months ago

    Who else thought of Shadowborne Apostle when they saw this card?

    Anyway, this is *nearly* impossible to set up, but it will be so satisfying when you do.

    0
  • Horus's Avatar
    Detective Pikachu 2565 3339 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    They revealed Desert Obelisk and now this ... Is this strongly hinting that there will be more ways to copy, duplicate and multiply your minions?
    I would think so ^^

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    7
  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 8 months ago

    Mogu Cultist + Myra's Unstable Element + Togwaggle's Scheme.  But its still a hard combo, probably the hardest in the game and still worst than Mecha'thun.

    Edit: It needs a lot of support from this and future sets to work.

    0
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 8 months ago
    Quote From Horus

    They revealed Desert Obelisk and now this ... Is this strongly hinting that there will be more ways to copy, duplicate and multiply your minions?
    I would think so ^^

    My thoughts exactly. It'd be very odd for them to print multiple cards that care about there being more than 2 of the same minion on board without also printing some way to copy minions. 1 is a coincidence, 2 is a pattern.

    4
  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 4 years, 8 months ago

    Glad they're making epics the fun wonky meme cards again. 

    Mogu Rogue will see less play than Pogo Rogue. 

    worst community ever

    2
  • ForDisplayPurposesOnly's Avatar
    Magma Rager 180 13 Posts Joined 06/17/2019
    Posted 4 years, 8 months ago

    Personally, I hope this is only a meme card.  If this becomes playable, it will be Shudderwock all over again...

    2
  • Watermelon86's Avatar
    Magma Rager 475 207 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I'm honestly not really sure where to go with this.  Best idea off the top of my head is to something in rogue with Togwaggle's Scheme and a lot of draw.

    Valeera the Hollow and Conceal could help maybe?  It's worth noting you can double up on the damage from Highkeeper Ra with a Drakkari Enchanter and you don't even need a cost reduction since you'll have 3 mana left after playing the 7 Mogu Cultists.

    Just when you think Desert Obelisk was going to be the most jank deckbuilding meme card in the set...

    Oh yeah, these Forum Signatures are a thing.

    1
  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 4 years, 8 months ago
    Quote From ForDisplayPurposesOnly

    Personally, I hope this is only a meme card.  If this becomes playable, it will be Shudderwock all over again...

    This effect can literally never be triggered by Shudderwock.  Also, Shudderwock >>>>>>>>> a 20/20 that deals 20.

    worst community ever

    -1
  • Cakeman's Avatar
    85 9 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    There will be no support for this and I will open 5 copies of it. Just like glacial mastery...

    0
  • ForDisplayPurposesOnly's Avatar
    Magma Rager 180 13 Posts Joined 06/17/2019
    Posted 4 years, 8 months ago

    Not what I meant.  Shudderwock was orignally a meme that became playable in the tournaments.  Eventually, they had to nerf it by nerfing Saronite Chain Gang.

    I really meant I hope not to see a deck like this in tournaments.

    0
  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 8 months ago

    I hate combo cards like this. The only good news is that even if your opponent pulls it off, it's 20 damage to your face. Thus, you could survive to the next turn and take back the game. Unlike with Mechathun where you're just dead if your opponent succeeds. 

    0
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 8 months ago
    Quote From ForDisplayPurposesOnly

    Not what I meant.  Shudderwock was orignally a meme that became playable in the tournaments.  Eventually, they had to nerf it by nerfing Saronite Chain Gang.

    I really meant I hope not to see a deck like this in tournaments.

    Was shudderwock ever a meme? I recall the combo already having been discovered ahead of the set actually being released, and it's not like it requires a great deal of creativity to flesh out the remainder of the deck with the best battlecries in standard + draw and control tools.

     

    I agree though that I hope (and expect) this card won't actually be good enough to see serious play because Ra looks terribly unfun to play against.

    2
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Super fun!

    0
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 8 months ago

    A super flashy meme card. Looks really cool.

    I hope it stays that way though. I can't imagine a  meta deck that revolves around this card is fun to play againt.

    0
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 8 months ago

    3 card combo: noz + toggwaggle's scheme (7+ shuffles) + this card and at least 5 spaces in hand, next turn you play 7 of this card and win if you chipped 10 damage.. Or just cleared the board, you might run a plan B card like banker.

     

    0
  • Tript's Avatar
    160 53 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From DoubleSummon

    3 card combo: noz + toggwaggle's scheme (7+ shuffles) + this card and at least 5 spaces in hand, next turn you play 7 of this card and win if you chipped 10 damage.. Or just cleared the board, you might run a plan B card like banker.

     

    Def. Gonna try this indeed

    0
  • Watermelon86's Avatar
    Magma Rager 475 207 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    HS Gods Battle Royale!

    Who will win? Thaddius, V-07-TR-0N, The Ancient One, The Darkness, or Highkeeper Ra!

    Oh yeah, these Forum Signatures are a thing.

    0
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    First of all, like the case with the obelisk I really appreciate the fantasy we can see in the design of this card. Performing some kind of an ancient ritual, where 7 cultists sacrifice their lives, in order to summon a deity, and then a drakkari enchantress steps in, who enhances the power of that god even further. I can't find words to express how fun it is seeing such mechanics in the game.

    As far as gameplay goes, I have a hard time believing that this would be easier to activate than Mecha'thun, if we don't see more support for it. Since no one dared to asks questions regarding some mechanics, I would like to ask two:

    - How would the cultis's battlecry interact with Heart of Vir'naal? Would we see two deities being summoned or only one, cuz the second battlecry would trigger after the first wave of cultists die.

    - What does a full board mean? May I cheat the requirement with dormant creatures like The DarknessLucentbark or Sherazin, Corpse Flower?

    2
  • Watermelon86's Avatar
    Magma Rager 475 207 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From Kovachut

    First of all, like the case with the obelisk I really appreciate the fantasy we can see in the cultist. Performing some kind of a ritual, where 7 people sacrifice their lives, in order to summon a deity and then an enchantress steps in, which enhances the power of that god. I can't find words to express how fun it is seeing such mechanics in the game.

    As far as gameplay goes, I have a hard time believing that this would replace Mecha'thun decks if we don't see more support for it. But since no one dared to asks questions, I would like to ask two:

    - How would the cultis's battlecry interact with The Heart of Vir'naal? Would we see two deities or only one, cuz the second battlecry would trigger after the first wave of cultists die.

    - What does a full board mean? May I abuse it with dormant creatures like The Darkness or sherazin?

    I'd imagine it only summons one Highkeeper Ra, but who knows?  A similar interaction could be tested now with Blood of The Ancient One and Drakkari Enchanter which might give some insight on the interaction.

    Even though "full board" is a bit ambiguos I'm going to assume it means you need 7 of these for it to work.

    Oh yeah, these Forum Signatures are a thing.

    2
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From Watermelon86

    Even though "full board" is a bit ambiguos I'm going to assume it means you need 7 of these for it to work.

    I think dormant creatures may actually help us trigger the cultist's battlecry. Reliquary Seeker states, that the player must have 6 other minions on the board, in order for the 1/1 to receive the buff. But if you go to the following page:

    https://hearthstone.gamepedia.com/Permanent#Notes

    you would see, that dormant creatures narrow down the board space and the seeker gets buffed regardless, if you control 5 minions or less. Another example would be the case with Mind Control Tech, where the battlecry doesn't activate, if you have only 3 minions and a permanent. All of the above makes me believe, that the condition could be cheated by having a bunch of dormant creatures on the board.

    0
  • Watermelon86's Avatar
    Magma Rager 475 207 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From Kovachut
    Quote From Watermelon86

    Even though "full board" is a bit ambiguos I'm going to assume it means you need 7 of these for it to work.

    I think dormant creatures may actually help us trigger the cultist's battlecry. Reliquary Seeker states, that the player must have 6 other minions on the board, in order for the 1/1 to receive the buff. But if you go to the following page:

    https://hearthstone.gamepedia.com/Permanent#Notes

    you would see, that dormant creatures narrow down the board space and the seeker gets buffed regardless, if you control 5 or less minions. Another example would be the case with Mind Control Tech, where the battlecry doesn't activate, if you have only 3 minions and a permanent. All of the above makes me believe, that the condition could be cheated by having a bunch of dormant creatures on the board.

    Maybe it will work then.  You can never be too sure with stuff like this since Hearthstone is consistently inconsistent.

    I just comes down to how they code the card.  They may just code it to check for 7 [Hearthstone Card (Mogu Cultists) Not Found] or they could code it to check if the number of [Hearthstone Card (Mogu Cultists) Not Found] is equal to the number of valid board spaces.

    Oh yeah, these Forum Signatures are a thing.

    3
  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 4 years, 8 months ago
    Quote From Watermelon86
    Quote From Kovachut

    First of all, like the case with the obelisk I really appreciate the fantasy we can see in the cultist. Performing some kind of a ritual, where 7 people sacrifice their lives, in order to summon a deity and then an enchantress steps in, which enhances the power of that god. I can't find words to express how fun it is seeing such mechanics in the game.

    As far as gameplay goes, I have a hard time believing that this would replace Mecha'thun decks if we don't see more support for it. But since no one dared to asks questions, I would like to ask two:

    - How would the cultis's battlecry interact with The Heart of Vir'naal? Would we see two deities or only one, cuz the second battlecry would trigger after the first wave of cultists die.

    - What does a full board mean? May I abuse it with dormant creatures like The Darkness or sherazin?

    I'd imagine it only summons one Highkeeper Ra, but who knows?  A similar interaction could be tested now with Blood of The Ancient One and Drakkari Enchanter which might give some insight on the interaction.

    Even though "full board" is a bit ambiguos I'm going to assume it means you need 7 of these for it to work.

    I would imagine it only summons one Ra.  For a battlecry to trigger a second time, it makes sense that the first one must resolve completely first.  After one Ra is summoned, then the battlecry attempts to resolve a second time.  It checks the board state, sees that it is a) not full, b) contains no other Cultists, and c) doesn't summon a second Ra.

    worst community ever

    0
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From kaladin
     

    I would imagine it only summons one Ra.  For a battlecry to trigger a second time, it makes sense that the first one must resolve completely first.  After one Ra is summoned, then the battlecry attempts to resolve a second time.  It checks the board state, sees that it is a) not full, b) contains no other Cultists, and c) doesn't summon a second Ra.

    Your statement is very logical and I suspect this is most likely the case, but please take a look at Blade of C'Thun. I have watched enough Dane's videos to know, that in combination with Brann Bronzebeard the 4/4 kills a minion twice and gives twice as many stats to C'Thun.

    1
  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 4 years, 8 months ago
    Quote From Kovachut
    Quote From kaladin
     

    I would imagine it only summons one Ra.  For a battlecry to trigger a second time, it makes sense that the first one must resolve completely first.  After one Ra is summoned, then the battlecry attempts to resolve a second time.  It checks the board state, sees that it is a) not full, b) contains no other Cultists, and c) doesn't summon a second Ra.

    Your statement is very logical, but please take a look at Blade of C'Thun. I have watched enough Dane's videos to know, that in combination with Brann Bronzebeard the 4/4 kills a minion twice and gives twice as many stats to C'Thun.

    I'd guess they're slightly different because of how their conditional is worded.  (This is merely a guess based on my extremely limited knowledge of coding ->) When Blade of C'Thun destroys a minion, its stats get stored as some variable, which then get added to C'Thun's.  At some point after the battlecry triggers the first time but before a new game is started (tbh I don't know when), that variable gets reset.  So, when Brann causes the battlecry to trigger a second time, it checks the value set in that variable, sees that it's still there, and adds it to C'Thun's a second time.  Note the exact wording, this is a two part conditional separated by a period.  My guess is that the animation triggers, but technically a minion isn't destroyed twice.  Regardless, the target minion's stats get added twice because the variable is still storing them when the second triggering of the battlecry checks for them.

    With Cultist, the board state is checked as an "if" conditional.  It triggers the first time because the conditional is True.  The conditional is two parts, joined by "and".  Only both or neither will ever trigger.  Since the conditional is False the second time it checks, both don't trigger. 

    worst community ever

    2
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From kaladin

    Nice explanation. I would give you more upvotes, if I could.

    Like I said in my previous post (I have edited it, so you probably didn't see it), I suspect that the things you wrote in your second paragraph most likely reflect the reality. But on a second thought, I am almost 100% sure that the Cultist's code is really based on an "if" conditional. I guess that minions with a targeted destructive battlecry or a combo (Vilespine Slayer) are coded differently and only the animation triggers twice like you suspect.

    0
  • VikingAx's Avatar
    35 4 Posts Joined 07/05/2019
    Posted 4 years, 8 months ago

    My thoughts exactly 

    0
  • Sol's Avatar
    375 111 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From Kovachut

    - What does a full board mean? May I cheat the requirement with dormant creatures like The DarknessLucentbark or Sherazin, Corpse Flower?

    Dormant cards are weird. I've played a game where Mecha'thun still triggered even with a dormant Lucentbark on board. That would mean that Lucentbark does not count as an entity on the board. It might just be some un-updated coding though, since other dormant cards seem to count towards a full board, as others have said.

    Well it's over

    1
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Man, I really hope that Mogu Cultist is coded to check not whether there are 6 other cultists on the board, but whether the cultists occupy all other available board spaces. If this is the case, then it will be possible to summon Ra with just 1 or 2 minions. I admit that making a such set-up is not easier than going for the 20/20 directly. So using The Darkness or Sherazin would be a bigger meme in wild. Using Mogu Cultist in a normal Lucentbark deck however, while admittedly not really necessary, doesn't ruin your deck or its gameplan too much. You multiply the 8-drop a bunch of times like you would normally do, but in the cases, when you stumble upon control decks with a lot of AoEs and you don't receive much damage for your heals, you could take advantage of your legendary's weakness (not being a living entity on the board) and go for the 20/20. I am a dreamer, I know, but even if the current minions with dormant are weak or expensive, the permanent-Mogu Cultist interaction would be better in the future, if we get minions, that summon a handful of dormants on the board.

    Again, all of the above is valid only if the interaction works like I want it to work. In the case it does work like that, I would like to imagine the surprise on people's faces when their opponents cheat the requirement:

     

    Quote From No Author Specified
    Garrosh: It's over, Malfurion. Your pathetic wall crumbled from the might of my Red-Eyes. Thanks to The Boomship I managed to summon 3 of them in one turn and assembled the ultimate force. Your healing spells are depleted, you can't revive your trees anymore. Next turn three Deathwings will attack you all together. The game is over no matter what card you play. I WILL CRUSH YOU!

    Malfurion: It's true, Garrosh, that my healing spells are finished and I can no longer revive my Lucentbarks. But don't write me off just yet, as I have another trick up my sleeve.

    Garrosh: E…explain yourself!

    Malfurion: With pleasure. My turn! I summon MOGU CULTIST!

    Garrosh: Mogu Cultist? Did you forget to nourish your brain? What are you trying to do? You don't have 6 other cultists on the board to summon Ra.

    Malfurion: Read again, Garrosh. The card states that the board has to be full of them.

    Garrosh: So? You have a bunch of dormant Lucentbarks.

    Malfurion: True, but what's one minion's weakness is another minion's strength.

    Garrosh: N…nani?

    Malfurion: Dormant creatures don't count as living entities on the board and only narrow the available spaces. And since I control 6 of those, you understand what that means.

    Garrosh: Holy Mother of green Jesus!

    Malfurion: I activate Mogu Cultist's special ability. Come forth, Highkeeper Ra!

    Garrosh: Highkeeper Ra?! Ahh, it's not possible! No one's ever been able to call him.

    Malfurion: Highkeeper Ra, OBLITERATE.

    Garrosh: AAAAAAaaaaahh!

    Malfurion: My Greetings. My Greetings. My Greetings.

    0
  • Rachuth's Avatar
    40 1 Posts Joined 08/15/2019
    Posted 4 years, 7 months ago

    I just checked it. It actually works! It summons 2 Highkeeper Ra and then deals 40 damage to all enemies.

    1
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