As of now we have Quest cards, and Hero cards that have been added since the game launched. SoU will be the second expansion to show case Quest Cards. When creating custom cards it's often a challenge for me to either introduce a new card type, or a new mechanic in general. Do you think that the game of Hearthstone itself is self limiting to new mechanics/cards?
If you boil it down enough, Reborn becomes 'Deathrattle: Summon this minion with one health remaining.' which really isn't a mechanic but rather a rewording of an existing mechanic with an additional effect.
I ask because it's often difficult to come up with something that is absolutely a new concept to the game. [Hearthstone Card (Jaraxxus) Not Found] was the first 'Hero card' in the game but was also considered a minion so I don't know if it falls into that category.
And another question comes to mind. would the game benefit from big end turn minions like similar to the Old Golds for the wow factor?
As of now we have Quest cards, and Hero cards that have been added since the game launched. SoU will be the second expansion to show case Quest Cards. When creating custom cards it's often a challenge for me to either introduce a new card type, or a new mechanic in general. Do you think that the game of Hearthstone itself is self limiting to new mechanics/cards?
If you boil it down enough, Reborn becomes 'Deathrattle: Summon this minion with one health remaining.' which really isn't a mechanic but rather a rewording of an existing mechanic with an additional effect.
I ask because it's often difficult to come up with something that is absolutely a new concept to the game. [Hearthstone Card (Jaraxxus) Not Found] was the first 'Hero card' in the game but was also considered a minion so I don't know if it falls into that category.
And another question comes to mind. would the game benefit from big end turn minions like similar to the Old Golds for the wow factor?
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