I had the privilege to reopen a Hearthstone account and was severely disappointed when we didn't get the full dust refund for the rotation. I was waiting for the refund to craft some wild cards and have some fun in wild (I know the meta in wild is problematic, but trying out fun concepts was always the more fun aspects of the game).
So, while keeping the minimum amount of time at Hearthstone, I started a Marvel Snap account and started to play (I also tried some other mobile games, but Snap is the only one that stuck for now, besides Hearthstone). While playing it, I found that Ben Brode and his team learned some valuable lessons and made a game that is better (at least in some aspects). There are things for the hearthstone team to learn here, or I fear Hearthstone will loose traction, as more games will take chunks off the field.
Note: I am leaving out the fact that Snap games resolve quicker, for that is a personal reference, and some people may enjoy the longer matches.
1) Generosity- This links back to the background story, but more. I believe I opened around 60 HS packs out of the new expansion, but only "won" one legendary out of packs. In Snap, the feeling is that F2P have access to the strongest of cards, for "legendary" cards are not a grantee win.
2) Strategy- HS lost its strategy edge. Yes, you still need to know how to pilot some decks, but usually the power level of Druid, or DK, will solve the match. In Snap, where you put your cards, and the order you play has significance. Just the play of different locations makes for a different game experience.
I am sure there are more, but that is enough for now.
Whatever you you choose to play, though, have fun :)
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