EDIT:

OR:
FYI: Casts When Drawn always draws you another card. It never denies card draw. Just look at how Bomb works.

The idea is to have a neutral, playable but sub-optimal (maybe 4/3 would be better?) anti-Reno tech, that is not a game sealer against Reno, but it can buy precious turns (similar concept to Loatheb). Indeed, the shuffled cards are 1-costed, which means they can be cleared by Skulking Geist.

ALTERNATE, with a drawback for you (maybe this one should be called Nasty Cantrip instead)

Also notice it cannot prevent an early Zephrys the Great, because of its cost, and it's not an optimal body, nor a value generator for you (unlike Beneath the Grounds). Just a time-buyer against an incoming Highlander card, and barely a decent card anywhere else (similarly to Acidic Swamp Ooze, or Kezan Mystic).
- What do you think?
- Is the version with enemy 1/1 taunt more balanced and/or fun to encounter? Especially in Wild?
- Or shuffle just 2x instead of 3x?
- Maybe 4/3 would be more in-line with a tech card?



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