This seems fair, but not great. I think this will result in a bonus 6/6 from time to time, but the fact that you can't always land the 6/6 on the same turn or during a turn that would best disadvantage your opponent means there's a lack of consistency that could hold it back.
Of course, the best scenario would be a spell like Blizzard or Flamestrike clearing the board and simultaneously dropping a 6/6, giving you the initiative.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 10 months ago
1 mana 6/6 with the requirement of doing what mages already do seems decent to me. Also has some interesting use with Khadgar since you can easily control when you get the dragon.
A delayed 1 mana 6/6 that you can control when it summons.
It seems powerful, can be a very nice tempo tool for an aggro spell burn deck in a similar way to Rat Trap. I feel like you can really look at this card in a similar way as Corridor Creeper in that you are cheating out an incredibly cheap minion with good stats, and 8 mana of spells seems relatively easy to achieve.
Could also see this being played in some Highlander decks to get some early board presence while they play a bunch of cheaper spells.
I think it's a very good card. You 'll eventually summon a 6/6 dragon from casting spells. It fits into a few Mage decks and it's pretty great in Quest Mage, both in standard and wild.
Little-spell quest mage will be so fun! You play the quest and sidequests, play a bunch of small spells, draw and generate even more spells. Even better with Flamewaker.
Comments
I think outside of generatd-by it's not gonna see play. It's flexible, but spending 9 Mana for a 6-6 isn't really good.
on a Sidenote: ... do you guys think Blizz is trying to tell us something with that Art??!?
I think this can get a home in secret mage.
This seems fair, but not great. I think this will result in a bonus 6/6 from time to time, but the fact that you can't always land the 6/6 on the same turn or during a turn that would best disadvantage your opponent means there's a lack of consistency that could hold it back.
Of course, the best scenario would be a spell like Blizzard or Flamestrike clearing the board and simultaneously dropping a 6/6, giving you the initiative.
1 mana delayed 6/6, but will decks actually find room for it. Maybe after rotation
1 mana 6/6 with the requirement of doing what mages already do seems decent to me. Also has some interesting use with Khadgar since you can easily control when you get the dragon.
Oh dang I hadn't thought of the Khadgar synergy yet. That makes this even scarier. When does mage NOT spend 8 mana on spells???
A delayed 1 mana 6/6 that you can control when it summons.
It seems powerful, can be a very nice tempo tool for an aggro spell burn deck in a similar way to Rat Trap. I feel like you can really look at this card in a similar way as Corridor Creeper in that you are cheating out an incredibly cheap minion with good stats, and 8 mana of spells seems relatively easy to achieve.
Could also see this being played in some Highlander decks to get some early board presence while they play a bunch of cheaper spells.
I think it's a very good card. You 'll eventually summon a 6/6 dragon from casting spells. It fits into a few Mage decks and it's pretty great in Quest Mage, both in standard and wild.
I really like this card, WAY more flexible and forgiving than Dragon Soul.
Cyclone Mage doesn't spend that much mana that fast. Outside of it i think it does not worth a place in your deck.
its decent in standard, potentially broken in wild
Decent 3/5 for me. It is not insane. It is not bad. Just, plain old stats for using spells.
since mage like casting spells this just could be a 1 mana 6/6
Little-spell quest mage will be so fun! You play the quest and sidequests, play a bunch of small spells, draw and generate even more spells. Even better with Flamewaker.
So I guess these can be in play while your Quest is already in play?
Yep, cause they are indeed side quests and not quests