Isn't it amazing how the ban grinning ignus when the boss is the actual issue? Why not change boss's effect to : whenever you cast this spell create a treasure unless you created already a treasure this way this turn
I know the wording is a bit aweful here the idea is to drastically limit the nonsens you can do with boss while saving it as a good midrange card.
Don't the majority of beasts already have rush on them? Unless more beasts are printed in the expansion that don't have rush, I don't see this location as good enough for the current big hunter. Maybe there will be more face hunter support, but even then, this might be too slow
People are really underestimating this card. This is basically Dark Conviction x 3 for 2 mana. It's great for downsizing big minions and upsizing silver hands. Wouldn't be surprised if this slots into Quest Paladin if that deck gets revitalized with all the dude support.
So I guess Sire Denathrius had to be an insane card coz the expansion is center around him ...his death. He'll probably do really well in Alignment druid or just druid in general coz you can't have enough 10 mana cards with Guff in existence. Also, with Prince Renathal, games will be naturally longer so Denarthrius should see a fair amount of play.
Something to note though is he will require more setup than Onyixa or Neptulon
Reached 1.500 wins with Hunter yesterday, the first class to come that far. I think this is a good time for Blizzard to introduce new Hero Power frames for 1.500, 2.000 and 3.000 wins. :P
Trying to give DH the last 95 wins for golden Illidan now, which is kinda hard in Wild. Still not liking Shaman as a whole. Maybe 1.000 wins Gul'dan next?
Rise of Shadows saw quite some Deathrattle support and also Sylvanas' sister Vereesa Windrunner so this might fit pretty well imo. It obviously negates the League of Explorers vs. League of E.V.I.L. theme but that's just that. I'm also aware of the fact that this a massive preemptive powercreep on Jewel of N'Zoth and that there's a similar card in Amulet of Undying. On the plus side, resurrecting Deathrattle cards fits Sylvanas' flavor pretty well imo and I like the simplicity of the effect. What do you people think? Which artwork do you prefer (I'm leaning towards the one on the right)? Will add feedback later!
Most likely planned at some point, but it would be nice to have the possibility to share decks from marvel snap and talk about them. There are some people on this site who play it (I think) and it might be nice also for people not playing it to see what kind of strategies are present in snap.
There are many obstacles for this card especially in the deckbuilding phase. Outside of Druid, it will probably only work in a 40/40 deck where you might have the time to use more expensive tutors like [Hearthstone Card (Taelin Fordring) Not Found], and you can fit in another win condition to offset the inevitable Mutanus or poor draw. It combines 2 historically bad effects on the same card ( having to hold a card in hand to get a bonus Blubber Baron and spread damage between enemy minions + face Meteorologist). It is yet to be seen how good infuse will be but I'm not optimistic about it outside of token strategies.
There is some good news for this card though. Lifesteal is one of the best keywords, although I think you will need at least 10 missile damage from the battlecry on average for it to save you if killing your opponent outright isn't the goal. Also, having dredge and tradeable give you more shots at finding this card in your deck.
So it IS available on iOS now but for some reason not in all regions... so while I wait for it to be in my region all these other players are building their collections and learning better strategies. Cool. Was excited at first but the hype is already lost for me personally and I never even got a chance to play.
Most good beast tend to already have rush so if you're playing it its likely because its still a free 2 damage, up to 6 all in all. In fact, being able to deal damage is likely why this card is even in the deck. Forget the rush, just go face, because its hunter and hunters go face.
Im still not sure where this could ideally fit, because spending two mana to do nothing isn't exactly something hunters can do without dying. But we'll see.
Hah, we might as well consider it infused with Fluxian's ancient (Pandaren, of course) spirit. And thank you! Time sure flies, we can still hold onto these younger selves in a pinch.
I still remember that time quite well. Pandaria was my favorite WoW expansion, but I was quite reluctant getting into Hearthstone at first (while most of my guild has jumped in instantly; but then not many of them remain slinging cards nowadays). So some of the initial seasons and card backs have been missed out on as a result, probably took even longer for me to start caring about ladder - all I could see was Arena in the past.
I'm glad you had a chance to hit that impressive full collection of all ranked card backs (one way or another, it still counts)! I don't imagine it's very common. I also know I'm way too stingy with my gold to hope to put aside enough for more than a dozen of purchases. ;)
A decent control card, but nothing else Im afraid.
Most aggro pally would not like spending 2 mana to just to change something to a 3/3, and likely one 3/3 isn't really going to do much at all unless there's some crazy card that either duplicates or deals AoE like Sergeant Sally. But its right up in control's alley, because being able to not use one of two equalities are sometimes essential for paladin to control board a little longer than usual. You can even play it early an let it stay there pressuring your opponent, a good option to have.
Perhaps there's something coming along that would justify this card's inclusion into midrange and aggro. Its just too weak on its own.
The setup, tutor, mana cost - all problems this card has. Power is not a problem. Given enough time, this card would probably just win the game if not make it impossible for your opponent to do so.
Despite it power, this card will likely only ever see play in druid and perhaps shaman, assuming it works the way we'd assume with Brilliant Macaw. Other classes either have problems drawing it, can win without it, or swarming boards, making this card just a weaker Raid Boss Onyxia for the most part.
But seriously, this is a druid card thats incidentally neutral. Swarming boards with spells like Scale of Onyxia, cheap tutoring with Capture Coldtooth Mine, mana ramp. In what respect is any other class able to replicate or match these at all? Hopefully the deck isn't that good on ranked or this might be the straw that breaks the camels back and we'd actually nerf druid to the ground...again
I"m really liking the idea of playing a pure paladin again. I don't imagine that R&D let too many powerhouses come through to give it support though. But this is already something to be a pain. 5 for 3/4 with up to 4 bonus abilities? That is nuts!
Murder at Castle Nathria
i think so yea
Magic the Gathering's Alchemy Format, Created to Avoid Bans, Bans Its First Card - Grinning Ignus
Isn't it amazing how the ban grinning ignus when the boss is the actual issue? Why not change boss's effect to : whenever you cast this spell create a treasure unless you created already a treasure this way this turn
I know the wording is a bit aweful here the idea is to drastically limit the nonsens you can do with boss while saving it as a good midrange card.
Anyways: hooray about 4 uncommon wildcards...
New Hunter Location - Castle Kennels
Don't the majority of beasts already have rush on them? Unless more beasts are printed in the expansion that don't have rush, I don't see this location as good enough for the current big hunter. Maybe there will be more face hunter support, but even then, this might be too slow
New Paladin Location - Great Hall
People are really underestimating this card. This is basically Dark Conviction x 3 for 2 mana. It's great for downsizing big minions and upsizing silver hands. Wouldn't be surprised if this slots into Quest Paladin if that deck gets revitalized with all the dude support.
New Neutral Minion - Sire Denathrius
So I guess Sire Denathrius had to be an insane card coz the expansion is center around him ...his death. He'll probably do really well in Alignment druid or just druid in general coz you can't have enough 10 mana cards with Guff in existence. Also, with Prince Renathal, games will be naturally longer so Denarthrius should see a fair amount of play.
Something to note though is he will require more setup than Onyixa or Neptulon
Golden Hero Portrait - Completionist & Grind
Reached 1.500 wins with Hunter yesterday, the first class to come that far. I think this is a good time for Blizzard to introduce new Hero Power frames for 1.500, 2.000 and 3.000 wins. :P
Trying to give DH the last 95 wins for golden Illidan now, which is kinda hard in Wild. Still not liking Shaman as a whole. Maybe 1.000 wins Gul'dan next?
New Upgrade Available - Card Design Competition Discussion Thread
Here's my idea for this week:
Rise of Shadows saw quite some Deathrattle support and also Sylvanas' sister Vereesa Windrunner so this might fit pretty well imo. It obviously negates the League of Explorers vs. League of E.V.I.L. theme but that's just that. I'm also aware of the fact that this a massive preemptive powercreep on Jewel of N'Zoth and that there's a similar card in Amulet of Undying. On the plus side, resurrecting Deathrattle cards fits Sylvanas' flavor pretty well imo and I like the simplicity of the effect. What do you people think? Which artwork do you prefer (I'm leaning towards the one on the right)? Will add feedback later!
Murder at Castle Nathria Card Reveals Continue With Sire Denathrius - Endlessly Infuse?!
Seems like the insane 10 mana minion trend continues. First it was Raid Boss Onyxia, then Neptulon the Tidehunter and now this big boi.
Maybe Team 5 has found inspiration in insanely overpowered 10 mana cards.
Marvel snap decks/deck forum
Most likely planned at some point, but it would be nice to have the possibility to share decks from marvel snap and talk about them. There are some people on this site who play it (I think) and it might be nice also for people not playing it to see what kind of strategies are present in snap.
BR,
Cleef
New Neutral Minion - Sire Denathrius
There are many obstacles for this card especially in the deckbuilding phase. Outside of Druid, it will probably only work in a 40/40 deck where you might have the time to use more expensive tutors like [Hearthstone Card (Taelin Fordring) Not Found], and you can fit in another win condition to offset the inevitable Mutanus or poor draw. It combines 2 historically bad effects on the same card ( having to hold a card in hand to get a bonus Blubber Baron and spread damage between enemy minions + face Meteorologist). It is yet to be seen how good infuse will be but I'm not optimistic about it outside of token strategies.
There is some good news for this card though. Lifesteal is one of the best keywords, although I think you will need at least 10 missile damage from the battlecry on average for it to save you if killing your opponent outright isn't the goal. Also, having dredge and tradeable give you more shots at finding this card in your deck.
Marvel Snap's July Season is Thor: Love and Thunder, Beta Coming to Australia & New Zealand
So it IS available on iOS now but for some reason not in all regions... so while I wait for it to be in my region all these other players are building their collections and learning better strategies. Cool. Was excited at first but the hype is already lost for me personally and I never even got a chance to play.
New Hunter Location - Castle Kennels
Thankfully the hunter location can only target friendly minions! We wouldn't want Big Game Hunter going from S-tier to God status!
New Hunter Location - Castle Kennels
Most good beast tend to already have rush so if you're playing it its likely because its still a free 2 damage, up to 6 all in all. In fact, being able to deal damage is likely why this card is even in the deck. Forget the rush, just go face, because its hunter and hunters go face.
Im still not sure where this could ideally fit, because spending two mana to do nothing isn't exactly something hunters can do without dying. But we'll see.
Driftwood Is Our Hearthstone Card Back for July 2022’s Ongoing Ranked Season 100 - A Dash of History and Important Events for This Month
Hah, we might as well consider it infused with Fluxian's ancient (Pandaren, of course) spirit. And thank you! Time sure flies, we can still hold onto these younger selves in a pinch.
I still remember that time quite well. Pandaria was my favorite WoW expansion, but I was quite reluctant getting into Hearthstone at first (while most of my guild has jumped in instantly; but then not many of them remain slinging cards nowadays). So some of the initial seasons and card backs have been missed out on as a result, probably took even longer for me to start caring about ladder - all I could see was Arena in the past.
I'm glad you had a chance to hit that impressive full collection of all ranked card backs (one way or another, it still counts)! I don't imagine it's very common. I also know I'm way too stingy with my gold to hope to put aside enough for more than a dozen of purchases. ;)
New Paladin Location - Great Hall
A decent control card, but nothing else Im afraid.
Most aggro pally would not like spending 2 mana to just to change something to a 3/3, and likely one 3/3 isn't really going to do much at all unless there's some crazy card that either duplicates or deals AoE like Sergeant Sally. But its right up in control's alley, because being able to not use one of two equalities are sometimes essential for paladin to control board a little longer than usual. You can even play it early an let it stay there pressuring your opponent, a good option to have.
Perhaps there's something coming along that would justify this card's inclusion into midrange and aggro. Its just too weak on its own.
New Neutral Minion - Sire Denathrius
The setup, tutor, mana cost - all problems this card has. Power is not a problem. Given enough time, this card would probably just win the game if not make it impossible for your opponent to do so.
Despite it power, this card will likely only ever see play in druid and perhaps shaman, assuming it works the way we'd assume with Brilliant Macaw. Other classes either have problems drawing it, can win without it, or swarming boards, making this card just a weaker Raid Boss Onyxia for the most part.
But seriously, this is a druid card thats incidentally neutral. Swarming boards with spells like Scale of Onyxia, cheap tutoring with Capture Coldtooth Mine, mana ramp. In what respect is any other class able to replicate or match these at all? Hopefully the deck isn't that good on ranked or this might be the straw that breaks the camels back and we'd actually nerf druid to the ground...again
New Paladin Location - Great Hall
Pretty good Even Paladin card.
New Neutral Minion - Volatile Skeleton
meme but I think it will be entertaining
New Neutral Minion - Sire Denathrius
This has a great home in Demon Hunter. With all the ways to summon little minions to die... just fuels the hell out of this guy.
New Priest Location - Cathedral of Atonement
I really like this. The only thing I'm wondering is why they gave it Paladin buffs. You'd think that for Priest they would just buff health
New Paladin Minion - Sinful Sous Chef
1 less than Drygulch Jailor but quicker to come out
New Paladin Minion - Buffet Biggun
The stats on this are abyssal. But the ability in a class that pumps out Dudes pretty easily to be Infused... totally see this paying off.
New Paladin Location - Great Hall
Nice to nuke down a biggie, but there are much better buffs available in Paladin
New Paladin Minion - Elitist Snob
I"m really liking the idea of playing a pure paladin again. I don't imagine that R&D let too many powerhouses come through to give it support though. But this is already something to be a pain. 5 for 3/4 with up to 4 bonus abilities? That is nuts!
New Paladin Minion - Stewart the Steward
IT will be fun... I'll say that. i'm 900% sure that we will see an achievement based on how many times you can trigger the deathrattle.