Does this not look extremely powerful? You play it on turn 2 and then you just try to get the biggest pop-off turn possible and snowball to the win.
Octo-bot is still in Standard and even without it there's plenty of ways to play lots of cards in one turn. If Edwin is a viable card despite costing 4-mana then shouldn't this be as well?
Also, there's that one Frostwolf guy that discounts for every cards played which could be potentially two extra 3/3s as well as +2/+2 on the Ghost if you draw the nuts.
Two bard decks, two aphelios decks, 3 Annie decks.
And then a healthy handful of diverse and interesting archetypes sprinkled throughout the tiers most of which have been around a while.
The real question is how do you nerf these archetypes in a healthy way:
1. Ravebloom shouldn't buff creatures, being able to house spider into housespider into draw creature into draw creature and represent something like 16 dmg is dumb.
2. Bard needs to place chimes after turn 1, having sick turn 1 bard draws is what makes these decks so high rolly, and generally also dumb.
3. Aphelios, don't nerf these decks they are literally just card piles and aphelios has undergone too many changes as is
There ya go there's my meta analysis, and overall the game is far more enjoyable and balanced then pre patch good job Riot.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
I like the Opal version a lot more, fits Shaman very well. My main question with both versions is if the Battlecries have random targets or if it lets you pick the target.
If this was a modern card, I would maybe suggest that you can target the Battlecries after targeting the friendly minion you want to repeat. But with it being from Kobolds & Catacombs, I have to assume it would be random :/
Regarding your card, making a minion super difficult to remove via multiple Divine Shields is an awesome design in theory....but being that it's from the Paladin, where buffing is prevalent, this could be a problem. What happens if your opponent doesn't have hard removal in hand, and must rely on "the old fashioned way" to get rid of a 10/7 or a 15/12 with several Divine Shields on it? Yumna can just go face while you laugh off their damage.
If she was stuck as a 5/2 Yumna would be more balanced, but still really cool; in her current form the potential synergies seem scary to me.
Show Spoiler
All that being said I'd probably still give you a 4, 'cause I like it so much lol :P
Ok then, I'll go with the Bounty Hunter, one question thoght, is it good as it is, or maybe it would be better as a 2/5? Making it more likelly to stick on the board and loot more coins for you? Anyway, Feedback time.
Demonx95
Nope, the update is not clear, first time I read I thought it gave more shadows, it doesn't mean the card is bad though, it's pretty neat, just make sure to explain how the upgrades works, writte it in the description or maybe in the token's text box.
Wailor
I quite like, however I think this works better as an set of cards, this wont be well received as a standalone card, since this gives too much of an advantage to the player going second. Once again, I loved your card, just don't think it will perform good.
anchorm4n
Cool card, but it should cost more IMO. All the schemes were very bad at their initial and even second stage, they only started to get decent at the third stage, and powerful at their fithty , and this turns into the equivalent of a 8-mana card just at the third stage, I suggest you to bump the cost to 6. About the artwork, I preffer the one the right, fits the flavour better. Another thing, I really don't mind the Sylvanna's flavour, but I can see some people bothered by it, so in case a lot of people see it as a flaw, I suggest you to make it a Galakrond's Awakening card and turn it into Galakrond's Scheme, since the mini-set brought back mechanics from RoS, once again, I don't think its necessary, it's just a suggestion for a possible problem.
linkblade91
Simply loved the new version, nothing to say here, just an easy 5/5 for me.
I finally managed to get another idea, which is probably in the opposite end of the spectrum compared to my previous one.
Yup, the more you upgrade her, the more Divine Shields she has. For instance, at 2 Divine Shields, you'd need to ping her twice before being able to damage her.
I know this might be too big of a leap considering we don't even have a Double Divine Shield card yet, but whatever.
Demonxz95
Pretty cool card. Stealth and Secrets make a lot sense thematically together, and this can provide a good finishing tool for Secret decks.
Since you wrote how many Shadows are summoned with text, it's very clear the stats are the thing being upgraded, so I think you're good to go.
Edit: Not very important, but I'm not a fan of the name. Sounds a bit lame to me.
linkblade91
I like the Opal version a lot more, fits Shaman very well. My main question with both versions is if the Battlecries have random targets or if it lets you pick the target.
MrRhapsody
Westfall Bounty Hunter has amazing flavor and I think could win the comp. Sure, it'll just upgrade once most of the time, but that's already the case with end of turn effects, so I think it's fine.
Riftmaster Tanya isn't bad, but a bit too similar to Tamsin (both effect and flavor wise).
anchorm4n
I really like the idea of exploring what would've happened if other classes had been part of the League of Evil, but I agree with other people about the card being too powerful with the current upgrade requirements.
I think "summon X Beasts" is the best condition, since Deathrattle Hunter usually runs Beasts, but at the same time, this condition needs you to do something and build around in order to get such a powerful effect. Of course, the flavor and expansion would need to change in order to accommodate the new requirement.
Another option is simply increasing the Cost to 5 or 6, which I don't like as much mechanically, but would allow you to keep it as Sylvana's Scheme, which I really like.
I really hope they add the "random hero skin" option soon, particularly since it seems to already be active in Mercenaries, where the game picks a random portrait for enemy mercs in PvE. I swap them over from time-to-time, but there are 20+ for each class now. It'd be nice to get use out of them all.
Turns out those high quality hero skins like Kael'thas aren't as high quality as they claim considering they sell them in a bundle for the same price as the other bundle that only contains reskins.
It's on the to-do- list, friend :) A deckbuilder has to be...well, built, and these things take time.
It might get pushed up the list if more people here played Snap - both members and staff - but that's unfortunately not something we can control right now, with Second Dinner's rollout being what it is.
Some tweaks to my card: now it's an Opal Spellstone, and thus the Dragon requirement has changed too. Also the Nature spell school was added; I completely failed to notice that 8/9 Spellstones have a spell school.
Transforming a minion or minions can be a rare occurrence, so I figured only the once per upgrade made sense (let's forget about Unstable Evolution being in the same set >_>). This card could be used to repeat a Battlecry even for a minion that didn't get to use theirs - like, say, when you transform into a Battlecry minion! :D
Feedback:
Show Spoiler
AeroJulwin - You're the reason I even double-checked to see that Spellstones have schools, so thank you for that haha. I gave you a 4, if you're curious: it's a solid card, but not enough for the elusive 5. Goes nicely with Explosive Runes from the set, though.
anchorm4n - I also prefer the art on the right. I also also agree with Aero: it's very powerful, could maybe be for a different expansion, and a different requirement beyond simply waiting a turn could help curb the edge off it.
Wailor - I've been making Coin Rogue cards off-and-on for a while now, 'cause it just feels right, yeah? My only concern is how "realistic" can the archetype's payoff cards be when giving them a Coin for going second could be a problem *shrugs* Don't want The Coin to swing the games too much.
MrRhapsody - Tanya is too close to Dreadlich Tamsin, neat as it is. The Bounty Hunter is more unique and thus better, in my opinion.
Demonxz95 - Cool card. The only issue is how exactly does it upgrade: the Shadows could become bigger, or it could summon more Shadows. Not every upgrade card explains it perfectly, though, so I think you're good to go.
It's amazing what you're still able to produce when you're out of ideas lol. I give you that it's not the most creative design I've ever seen, but I really like the flavor. Balance looks good as well so this is a neat placeholder until inspiration strikes.
MrRhapsody
The Bounty Hunter is really really cool, easy 5 stars from me! The Riftmaster is too similar to Tamsin's hero card for my taste.
linkblade91
Hmmm I've got to say the Dragon requirement in Shaman does feel kinda out of place. Maybe make it Elementals with the Opal Spellstone instead? I see a lot of potential here since good Spellstone art including upgrades is difficult to find.
Demonxz95
Super cool, super flavorful, nothing to criticize from my side. You should add the info about what gets upgraded to the description box just in case.
Yep. For more information, see, well, almost every comment on Marvel Snap articles. Many people (including me) find it annoying.
FWIW, you shouldn’t find yourself very far behind when the game launches for real. The vast majority of players will be starting at that time, and all the rewards that came out during the beta season will be available again. You’ll notice there are some players higher than you on the ladder, but that’s normal unless you’re a very top player.
iPhones will let you change your location if you want to get into the beta early. I’ve heard mixed things from people who tried it: You can’t change your location if you have a gift card balance or certain subscriptions, and some people report problems with contacts and other data synched to iCloud. You can also make a new account if yo have an old phone lying around - just be prepared to come up with a new phone number when it tries to verify you’re a real person. In either case, it won’t question the fact that you’re claiming to be in the Philippines while using a non-Philippines IP.
Already submitted mine, but here's some feedback regardless:
Feedback
Demonxz95
Stealth and secrets fit nicely together. I don't think the upgrade is implied as it could have been a +2/+2. However, this is actually not uncommon for upgradeable cards like Fury (Rank 1) and Lesser Amethyst Spellstone, so I'd say you're good.
linkblade91
Personally not a huge fan of dragon Shaman, because I don't think it has enough support. I am a huge fan of battlecry effects and think this one is very cool. I think it's fine as is, but wouldn't mind if you changed the criteria, even if the art depicts dragons.
Sorry for locking in the Citrine Spellstone. Since the Opal Peridot and Garnet art were already being used, I didn't wanna miss my chance.
MrRhapsody
Both have nice effects, but Westfall Bounty Hunter seems like it would just give 2 Coins most of the time. Riftmaster Tanya's scaling feels more relevant, so I like that one better.
Wailor
I'm never sure about balance on cards that require something specific like Coins. I'd say this card is good, because Coins can be difficult to obtain but if you did get a lot of them, this wouldn't break Rogue. I do think it's a little boring and hope inspiration still strikes.
anchorm4n
I like the second art better. I enjoy the deathrattle support for Hunter, but this card is very strong. The other scheme cards use small effects so that even if they scale up high, it's not game-changing. Since it also doesn't fit the story of the LoE vs the LoE, I would recommend making it a non-scheme card for a different expansion and adjusting the upgrade criteria. Having an interesting upgrade criteria would also help this card stand out a bit more.
Blind as I am, I actually didn't notice the season feedback thread going on for over a month...
New Rogue Location - Sinstone Graveyard
Does this not look extremely powerful? You play it on turn 2 and then you just try to get the biggest pop-off turn possible and snowball to the win.
Octo-bot is still in Standard and even without it there's plenty of ways to play lots of cards in one turn. If Edwin is a viable card despite costing 4-mana then shouldn't this be as well?
Also, there's that one Frostwolf guy that discounts for every cards played which could be potentially two extra 3/3s as well as +2/+2 on the Ghost if you draw the nuts.
Today's Castle Nathria Card Reveal is Sinstone Graveyard, a New Rogue Location Card (Updated)
Free "Edwin" with Stealth? What could go wrong.
Today's Castle Nathria Card Reveal is Sinstone Graveyard, a New Rogue Location Card (Updated)
Biteweed.
Today's Castle Nathria Card Reveal is Sinstone Graveyard, a New Rogue Location Card (Updated)
Oh my insane god 🤯
Post Patch Meta Analysis
Two bard decks, two aphelios decks, 3 Annie decks.
And then a healthy handful of diverse and interesting archetypes sprinkled throughout the tiers most of which have been around a while.
The real question is how do you nerf these archetypes in a healthy way:
1. Ravebloom shouldn't buff creatures, being able to house spider into housespider into draw creature into draw creature and represent something like 16 dmg is dumb.
2. Bard needs to place chimes after turn 1, having sick turn 1 bard draws is what makes these decks so high rolly, and generally also dumb.
3. Aphelios, don't nerf these decks they are literally just card piles and aphelios has undergone too many changes as is
There ya go there's my meta analysis, and overall the game is far more enjoyable and balanced then pre patch good job Riot.
New Rogue Location - Sinstone Graveyard
A new Rare Rogue Location, Sinstone Graveyard, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
New Upgrade Available - Card Design Competition Discussion Thread
If this was a modern card, I would maybe suggest that you can target the Battlecries after targeting the friendly minion you want to repeat. But with it being from Kobolds & Catacombs, I have to assume it would be random :/
Regarding your card, making a minion super difficult to remove via multiple Divine Shields is an awesome design in theory....but being that it's from the Paladin, where buffing is prevalent, this could be a problem. What happens if your opponent doesn't have hard removal in hand, and must rely on "the old fashioned way" to get rid of a 10/7 or a 15/12 with several Divine Shields on it? Yumna can just go face while you laugh off their damage.
If she was stuck as a 5/2 Yumna would be more balanced, but still really cool; in her current form the potential synergies seem scary to me.
New Upgrade Available - Card Design Competition Discussion Thread
Ok then, I'll go with the Bounty Hunter, one question thoght, is it good as it is, or maybe it would be better as a 2/5? Making it more likelly to stick on the board and loot more coins for you? Anyway, Feedback time.
New Upgrade Available - Card Design Competition Discussion Thread
I finally managed to get another idea, which is probably in the opposite end of the spectrum compared to my previous one.
Yup, the more you upgrade her, the more Divine Shields she has. For instance, at 2 Divine Shields, you'd need to ping her twice before being able to damage her.
I know this might be too big of a leap considering we don't even have a Double Divine Shield card yet, but whatever.
Since you wrote how many Shadows are summoned with text, it's very clear the stats are the thing being upgraded, so I think you're good to go.
Edit: Not very important, but I'm not a fan of the name. Sounds a bit lame to me.
Riftmaster Tanya isn't bad, but a bit too similar to Tamsin (both effect and flavor wise).
I think "summon X Beasts" is the best condition, since Deathrattle Hunter usually runs Beasts, but at the same time, this condition needs you to do something and build around in order to get such a powerful effect. Of course, the flavor and expansion would need to change in order to accommodate the new requirement.
Another option is simply increasing the Cost to 5 or 6, which I don't like as much mechanically, but would allow you to keep it as Sylvana's Scheme, which I really like.
Hero Power Mage 2.0 With 40 Cards Is Really Good! Throne of the Tides Mini-Set | Hearthstone
Yes, for some reasons this website doesn't like 40 cards deck codes and... Yeah...
There will always be a deck code in the description.
Cheers.
Fire Festival Brings New Hero Skin Bundles for Constructed and Battlegrounds to the In-Game Shop
I could have sworn to have read somewhere that the feature is coming with the expansion patch.
Fire Festival Brings New Hero Skin Bundles for Constructed and Battlegrounds to the In-Game Shop
I really hope they add the "random hero skin" option soon, particularly since it seems to already be active in Mercenaries, where the game picks a random portrait for enemy mercs in PvE. I swap them over from time-to-time, but there are 20+ for each class now. It'd be nice to get use out of them all.
Fire Festival Brings New Hero Skin Bundles for Constructed and Battlegrounds to the In-Game Shop
Turns out those high quality hero skins like Kael'thas aren't as high quality as they claim considering they sell them in a bundle for the same price as the other bundle that only contains reskins.
sucks
Fire Festival Brings New Hero Skin Bundles for Constructed and Battlegrounds to the In-Game Shop
The more I look at the new Sylvanas skin, the more I think it might be my favorite skin of all time.
Marvel snap decks/deck forum
It's on the to-do- list, friend :) A deckbuilder has to be...well, built, and these things take time.
It might get pushed up the list if more people here played Snap - both members and staff - but that's unfortunately not something we can control right now, with Second Dinner's rollout being what it is.
New Upgrade Available - Card Design Competition Discussion Thread
Some tweaks to my card: now it's an Opal Spellstone, and thus the Dragon requirement has changed too. Also the Nature spell school was added; I completely failed to notice that 8/9 Spellstones have a spell school.
Transforming a minion or minions can be a rare occurrence, so I figured only the once per upgrade made sense (let's forget about Unstable Evolution being in the same set >_>). This card could be used to repeat a Battlecry even for a minion that didn't get to use theirs - like, say, when you transform into a Battlecry minion! :D
Feedback:
AeroJulwin - You're the reason I even double-checked to see that Spellstones have schools, so thank you for that haha. I gave you a 4, if you're curious: it's a solid card, but not enough for the elusive 5. Goes nicely with Explosive Runes from the set, though.
anchorm4n - I also prefer the art on the right. I also also agree with Aero: it's very powerful, could maybe be for a different expansion, and a different requirement beyond simply waiting a turn could help curb the edge off it.
Wailor - I've been making Coin Rogue cards off-and-on for a while now, 'cause it just feels right, yeah? My only concern is how "realistic" can the archetype's payoff cards be when giving them a Coin for going second could be a problem *shrugs* Don't want The Coin to swing the games too much.
MrRhapsody - Tanya is too close to Dreadlich Tamsin, neat as it is. The Bounty Hunter is more unique and thus better, in my opinion.
Demonxz95 - Cool card. The only issue is how exactly does it upgrade: the Shadows could become bigger, or it could summon more Shadows. Not every upgrade card explains it perfectly, though, so I think you're good to go.
New Neutral Minion - Volatile Skeleton
Reminds of Boom Bot of old. Swap 2 instead of 1, and remove the variance.
Not very good in a vacuum, but looks interesting in the KT deck.
New Upgrade Available - Card Design Competition Discussion Thread
Feedback time!
Blizzard Reveals Two New Location Cards for Paladin & Hunter - Great Hall & Castle Kennels
So, am I right to assume that location cards is not spell card? And it won't be cast from any RNG card?
Marvel Snap's July Season is Thor: Love and Thunder, Beta Coming to Australia & New Zealand
Yep. For more information, see, well, almost every comment on Marvel Snap articles. Many people (including me) find it annoying.
FWIW, you shouldn’t find yourself very far behind when the game launches for real. The vast majority of players will be starting at that time, and all the rewards that came out during the beta season will be available again. You’ll notice there are some players higher than you on the ladder, but that’s normal unless you’re a very top player.
iPhones will let you change your location if you want to get into the beta early. I’ve heard mixed things from people who tried it: You can’t change your location if you have a gift card balance or certain subscriptions, and some people report problems with contacts and other data synched to iCloud. You can also make a new account if yo have an old phone lying around - just be prepared to come up with a new phone number when it tries to verify you’re a real person. In either case, it won’t question the fact that you’re claiming to be in the Philippines while using a non-Philippines IP.
New Upgrade Available - Card Design Competition Discussion Thread
Already submitted mine, but here's some feedback regardless:
Sorry for locking in the Citrine Spellstone. Since the Opal Peridot and Garnet art were already being used, I didn't wanna miss my chance.
Blind as I am, I actually didn't notice the season feedback thread going on for over a month...
Marvel Snap's Featured Location This Week is Asgard - Take Control to Reap the Rewards!
I love this with mr. Negative. Have a bunch of X cost 0 power cards in your deck and you have some nice "burst" turn.
Blizzard Reveals Two New Location Cards for Paladin & Hunter - Great Hall & Castle Kennels
and it will be busted.
10 Mana Hero Card
Battlecry: If your deck has all paladin cards deal 10 damage to all enemies heal 10 to all allies.
Murder at Castle Nathria Card Reveals Continue With Sire Denathrius - Endlessly Infuse?!
Very good card.
Thats an insane amount of lifesteal if left on board.
3 New Paladin Cards Revealed for Castle Nathria by Hearthstone Esports - Tune In for Details!
Hero cards have their own hero power cost. They wouldn't be affected.
I agree though I thought about it, it could break other things.
They should buff the stats of the dude in some way though. 2/1, 1,2 or 2,2
You can't have gain 1 attack cost 2 mana, they would have to buff it to gain 2 attack.