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  • New Mage Spell - Frozen Touch

    I want to really love this card.  Relying on minions to die with it in hand is going to be the challenge to getting an "infinite" number of them. 

  • New Mage Spell - Cold Case

    taking up a valuable 4 slot.  I'm not sold.  I get that it is intended to help the archetype... but I don't see it being viable outside of the meme deck

  • New Mage Location - Nightcloak Sanctum

    A lingering Ray of Frost and get an exploding minion out of it?  This will be used in or out of this deck that they are pushing. 

  • New Mage Spell - Deathborne

    Unless these is a way to ensure that you face a swarm of mini-minions and they don't swing at you... I don't see this being used outside of the lawls for playing Skele-Mage

  • New Mage Spell - Vengeful Visage

    IF Ice Block was still around, this would be a nice middle finger to your opponent. 

  • New Mage Minion - Kel'Thuzad, the Inevitable

    I think this is really awesome.  Although, it is going to need a lot of support.  With decks being able to be at 40, along with a player's life, you may be staring down the barrel at knocking down TONS of life... not to mention armor that gets built up as well  I think it's a really cool mechanic... just not as dominating as Mech Mage

  • Magic the Gathering's Alchemy Format, Created to Avoid Bans, Bans Its First Card - Grinning Ignus

    Alchemy's first ban, and it's an uncommon. What a shocker! It is almost as if they realized that they wouldn't be giving anyone any useful wildcards anyways, so why not ban?

  • New Upgrade Available - Card Design Competition Discussion Thread

    I'm out of ideas this week 😅

    I like making Coin Rogue cards with a sketchy business flavor, but the effect is probably too simple. I might try something different if I can think of it.

  • New Neutral Minion - Sire Denathrius

    What about Brilliant Macaw? He repeats the "endlessly infused" battlecry?

  • Driftwood Is Our Hearthstone Card Back for July 2022’s Ongoing Ranked Season 100 - A Dash of History and Important Events for This Month

    Oh dear! I've been playing this game for 8 years and a half!... I realize now that HS has surpassed Age of Wonders: Shadow Magic!

  • Rewards Track: Current progress 5.0

    Yesterday I´ve hit lvl 180 and I´m at 80% XP achievements done, hoping to finish most of them before they remove the XPs from it. Too bad the Warlock one We DID start the Fire is broken after the recent patch, along with it´s Herald of Shadows not counting towards the neutrals Harold Who? achievement. I really hope they will fix it in time, but I honestly doubt it. As for mercenaries, I´m happy that I was able to finish the Yogg-Saron event this time to receive it´s Diamond version, yay! It´s my second Diamond mercenary (first was Leeeeroyyy Jenkins :D). Other than that, I´ve maxed out another merc, so I´m at 18 total now.

    So, we´re like a month before the new expansion, how are you happy/unhappy with your climb this RT season? Do you expect to finish higher or lower than before? Do you plan to finish the achievements until they are still rewarding XPs, not stressing about it or have you already finished them? Anyway, wish you a good climb and a lots of gold, so we can enjoy the new expansion to the fullest :) Have fun all!

     

  • Murder at Castle Nathria Card Reveals Continue With Sire Denathrius - Endlessly Infuse?!

    wig priest finisher against stall/control decks, if they can tutor it fast enough to their hands. i

  • Blizzard Reveals Two New Location Cards for Paladin & Hunter - Great Hall & Castle Kennels

    Define 'good removal'. One of Paladin's central design features is that they debuff minions instead of destroying them directly. They have a couple of damage-dealing spells, but even that is covered by weapons the vast majority of the time.

    So if you are waiting for conventional removal, you'll be waiting for a long time. But if you widen the net to include 2-card combos like Equality + Pyromancer or just shrinking minions so they don't need to be removed, then Paladin's removal is already pretty good.

  • Blizzard Reveals Two New Location Cards for Paladin & Hunter - Great Hall & Castle Kennels

    Great Hall - Potentially dangerous without some interaction card for locations. You can just put this down and your opponent has to play around it 3 times. Its basically removal for 0 mana. It can also buff your stuff as an added bonus but I suspect it'll rarely be used for this reason.

    Not likely to set the world on fire, but it does have it uses especially as a control card. There's only two equalities in the game and this card represent flex removal if nothing else.

    Castle Kennels - Unless hunter gets really nice beasts to play this with, its likely just not much more than a + 2 to attack. Most good beasts tend to already have rush anyway.

    Probably good at some point in the next 2 years.

  • Murder at Castle Nathria Card Reveals Continue With Sire Denathrius - Endlessly Infuse?!

    bah ... I don't see it will be payed too much

  • Murder at Castle Nathria Card Reveals Continue With Sire Denathrius - Endlessly Infuse?!

    Its almost cthun-like but it does suffer from a few drawbacks.

    Firstly you need to actually have drawn it for it to start powering up. With the starting damage being a mere 5, this needs to raise upwards to 15 for it to realistically do anything useful. And secondly its 10 mana, which means its competing with the likes of nepulon and Raid Boss Onyxia. Theres definitely arguments that you'd might prefer a minion that would be good without first setting up. And like all these late game minions, its always vulnerable to a snipe from Mutanus the Devourer

    That said, this card is definitely a druid card. Druids can ramp beyond 10 mana (which means its possible to brann it out for a win), raises wide boards naturally via Scale of Onyxia etc., tutor this card with Capture Coldtooth Mine, and generally bshitting everyone in the game with end game minions. In my opinion, this card will likely end with an even more obnoxious ramp druid, resulting in a nerf to other druid cards (guff, please do it) before too long. I mean, its kinda ridiculous now, its like team5 cant design druid to be anything else other than the usual feast or famine shit.

    As to whether it can fit anywhere else? Im not optimistic. The sire is a good card, but most games would end way before he even wakes up.

  • Quest Trading - Play A Friend!

    Battletag: Dragnlord666#2153

    Region: EU

    Trade only?: Yes. You go first. I will show the quest as proof

  • New Druid Location - Hedge Maze

    Feign Death, only... not

  • New Hunter Location - Castle Kennels

    This looks really good on paper as long as we get some decent beast to go alongside with it.

    Midrange Hunter always loved Rush and the ability to set this up and use it whenever you really need it seems pretty good. You can just jam it on 2 and have it up for whenever you need a board swing.

    I wonder if Tavish Stormpike could somehow weasle his way into a playable deck now that you can give any beast you summon rush for basically free (probably still too slow though).

  • New Paladin Location - Great Hall

    Hard to judge. On one hand it's a good way to make your small minions better without having to spend lots of mana to do it, on the other hand it requires you to spend 2-mana to set it up and I'm not sure a deck that relies on swarming with small minions can afford that.

    Could help Quest Pally be better in the early game, but then again, that deck is just pretty shit no matter how you slice it.

    Control doesn't care because Pyro +Equality takes care of anything anyways.

  • Murder at Castle Nathria Card Reveals Continue With Sire Denathrius - Endlessly Infuse?!

    As if we needed another reason to hate on Team 5's Druid design.

     

    Because this card is massively better in Druid than any other deck. Druid can make 10-mana plays alongside other cards, can create stall decks that easily and safely accelerate past 10 tray mana, and can generate full boards of small minions with a single card multiple times -- twice in class, once more with Raid Boss Onyxia (though there's a complication there, see below). Druid gets all the win conditions, thankyouverymuch.

     

    In other classes, this isn't much of a threat, though it'll be nice to try it out. Dude Pally would like to take a swing at this, I think, but unless it gets a spell to fill multiple boards with dudes (which would be very cool), this won't get enough fuel. Shaman can make wide boards with a couple of minions (Bearon Gla'shear, Coral Keeper, maybe Tiny Toys and Baroness Vashj if evolve rolls back into vogue) but gets less mana to play with. All classes can tutor this with Taelan Fordring, unless you're also running Raid Boss Onyxia.

     

    I will be trying a terrible deck with Nobleman and this. It won't win, but it will deserve to.

  • New Neutral Minion - Sire Denathrius

    Seems like a really strong finisher for any Control deck that runs a decent amount of minions of their own. At some point it's basically C'thun + Reno. That'S a legit win condition, even if it doesn't completely finish off your opponent.

    Then again, it could also be massive bait and end up just like 2nd C'thun who just comes online too late to matter.

    I wonder if you can tutor it fast enough for it to be actually better than Kazakusan in terms of a lategame finisher.

  • Murder at Castle Nathria Card Reveals Continue With Sire Denathrius - Endlessly Infuse?!

    Lifesteal C'Thun but with a more difficult buff condition, and he doesn’t gain actual stats…

    I… LOVE IT!!!

  • Murder at Castle Nathria Card Reveals Continue With Sire Denathrius - Endlessly Infuse?!

    I have to think that "randomly split between" was too long for this card. Also, as the number is going to grow, that might be an extra problem with text

     

    Edit: Finished writing this and saw this Celestalon's tweet https://twitter.com/Celestalon/status/1544396577044762625

  • Murder at Castle Nathria Card Reveals Continue With Sire Denathrius - Endlessly Infuse?!

    If the endless infusion updates the battlecry itself, it would work with Brilliant Macaw and could then be boosted with Brann Bronzebeard and Bolner Hammerbeak. Surviving until turn 11 should be doable for Shaman with all the freeze cards they currently have.