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  • New Mage Minion - Spitelash Siren

    Suddenly School Teacher's looking a lot spicier.

  • New Warlock Spell - Chum Bucket

    Very powerful card, if warlock has enough draw and murlocs are good at filling board. It's just really draw/reload dependand. Still i think playing Chum Bucket when you have 2-3 murlocs on board is probably enough, because +2/+2 or +3/+3 is to all murlocs in hand seems good enough to me. 

    Also i wouldn't be surprised to see a "Summon a copy of this minion" murloc printed for warlock. Also we only know 5/12 cards, so there might be a little bit more support. Probably about 2-3 more murlock cards, if it's going to be a 50/50 split between murlock and Curse/controllock.

  • New Mage Minion - Spitelash Siren

    Staff

    A new Epic Mage Minion, Spitelash Siren, has been revealed!

    Spitelash Siren Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Voyage to the Sunken City

    Head on over to our dedicated guide for Voyage to the Sunken City!


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  • New Neutral Minion - Ini Stormcoil

    Good card, must include for any mech deck. Also it says copy, which means it will keep any buffs the original has, making it even better in mech paladin thanks to handbuff stuff. Ini Stormcoil is like a mini-Zilliax Unity, Precision, Perfection. Except you must have a mech on board and it has no lifesteal. But hey, not powercreeping Zilliax would be a bad thing i.m.o. 

    Also in Wild mech paladin is already a thing, and i think they will slot Ini Stormcoil just so they can double up on the stats.

  • New Warlock Spell - Abyssal Wave

    I feel like this board clear isn't that good, but at the same time it's a 4 dmg boardclear for 6 mana. The curse seems interesting, i guess Curse warlock will be a thing? Let's hope that deck wont be too toxic.

  • New Neutral Minion - Smothering Starfish

    The Snowfall Guardian counter, i LOVE this! Considering the game is getting more board focussed, Freeze shaman has a opportunity to completely lock down the game, and Smothering Starfish is here to prevent that. Also it's good in Silence priest, a deck that is very much known for being bad in every iteration. This tech card will see play when the meta is Snowfall Guardian filled, or when deathrattles are popular.

  • Fluffy Warlock Spell is a New Card Revealed by Huya-Jth for Voyage to the Sunken City

    It doesn't matter? You're burning 2 of your opponent's mana every time you play it, AND they are still guaranteed to take the damage once. If you play four curse cards that's the equivalent of a Fireball to face, assuming it does actually start at 0. And there are absolutely going to be more than 2x cards that add curse. 

     

    And since some will almost certainly be cheap you can force them to choose between extra damage or waste a turn

  • 10 Decks to Play Before Hearthstone's Standard Rotation - Last Chance Legendaries

    Hit It Very Hard should be added to the warrior deck

  • Ini Stormcoil is a New Legendary Card Revealed for Voyage to the Sunken City

    Interesting lore, thanks.

    The funny thing is I'm not a wow player, so I've just guess right about the gnome cyborg, yay!

    Her eyes also remember me that character from the anime MHA

  • Ini Stormcoil is a New Legendary Card Revealed for Voyage to the Sunken City

    Pro

    Step 1: Play Celestial Alignment

    Step 2: Draw this card, plus Circus Amalgam and Mr. Smite

    Step 3: some sort of attack buff?

    Step 4: Profit.

  • Fluffy Warlock Spell is a New Card Revealed by Huya-Jth for Voyage to the Sunken City

    Ah yes, questlock, a deck that sees literally no play in Legend because it's so bad right now.

     

    No lock variant is performing better than mediocre right now and the best is handlock in regular legend, Owl lock in top 1k.

  • Ini Stormcoil is a New Legendary Card Revealed for Voyage to the Sunken City

    No downvote, but we really don't need Ini to give it charge. Even just a measly 3 attack mech would be like summoning Al'Akir the Windlord!

  • Ini Stormcoil is a New Legendary Card Revealed for Voyage to the Sunken City

    She is a mechagnome, a race of gnomes that stayed away from the others and augmented themselves to be more machine. Like Viktor in LOR

  • New Warlock Spell - Abyssal Wave

    The board clear part seems interesting, even if overpriced, but the [Hearthstone Card (Fluffy Curse) Not Found] is not worth it ...

  • Chum Bucket is a New Warlock Card Revealed by Avelline for Voyage to the Sunken City

    Staff

    I think in Wild Shaman, this could be beyond broken, but Warlock might be ok, tho there will still be those high-roll games for sure.

  • New Neutral Minion - Ini Stormcoil

    This is going to be abused - I can already predict that I'll hate this one

  • New Warlock Spell - Chum Bucket

    This has the potential to ruins everyone's day, given enough Murlocs in the core set and a few new addition to justify playing a fishy-zoo. But like it was said before me, it is hard to evaluate at this point ; could be a hit, could be a miss.

  • Chum Bucket is a New Warlock Card Revealed by Avelline for Voyage to the Sunken City

    This seems soooo broken in theory, but in practice I'm not sure it's even that good. When will you have a big board and a large hand of stuff in an aggressive deck? Most of the time your board is full and your hand is empty. It's essentially only good for reload if you expect your board to get wiped, and then you'll have to have spent quite some mana drawing up cards first. If you have a sizeable board of murlocs, where this is at it's best you'd rather just play additional, synergistic murlocs or board buffs to end the game, rather than buff future Murlocs, if you even have any in hand. Unless there's some sort of combo where you flood the board with murlocs with just one or two cards, then use this to buff up a bunch of quick stuff with rush/charge, I'm not sure this ends up being worth it, as insane as that sounds.

  • Chum Bucket is a New Warlock Card Revealed by Avelline for Voyage to the Sunken City

    Staff

    "There's more."

  • Chum Bucket is a New Warlock Card Revealed by Avelline for Voyage to the Sunken City

    "Dear god"

  • Fluffy Warlock Spell is a New Card Revealed by Huya-Jth for Voyage to the Sunken City

    Very slow... But then slows down your opponent when they're trying to regain tempo. Playing this then the 2 mana minion that makes spells cost 1 more would be cute. 

  • New Warlock Spell - Chum Bucket

    These damn cards are so difficult to evaluate without the new core set 😓 really want to know why the core set reveal was set for after the new card reveals.

    Regardless, I highly doubt this will be any good unless we get more draw. And on a side note, having hand buffs for Warlock feels super weird, like this should be a Paladin spell for mechs instead

  • Top 5 things that would make Hearthstone better

    Quote From Suchti0352
    Quote From HuntardHuntard

    If that reasoning was as valid as you thought it was, then the squelch feature shouldn't exist at all because it would deprive emote spammers from deciding to emote reasonably, thus ruining their experience. All while subjecting poor Timmy who just got out of class to 20+ Anduin wow emotes. Whose experience should be protected in the first place?

    The point of that arguement was not to say that the enjoyment of 1 player should be put above the one of the other, but that a auto squelch feature would also block players whos behaviour might not even bother you, which results in less social interaction for both players. Think of the following scenario:  You are a player who generally like small interactions with your opponents (greetings, well played, sometimes wow etc.), but also gets annoyed rather quickly.

    Ideally you face players with the same preferences as you, have fun with him and move on.

    Then you face a player who uses too many emotes, in which case you squelch him. So let's say that this squelch would now also apply to all other players until you unsquelch someone. Or you meet another one of these guys in the next game and get so annoyed that you enable the auto-squelch. The point is, you activated it now.

    You play a couple more games, don't get annoyed anymore and go to sleep.

    Then on the next day you will most likely have forgoten that you activated the auto squelch. You continue playing the game, don't get annoyed by anyone and are fine with it. But here's the catch: You might have met a player with the same preference as you during your matches, but you never interacted with him because you never saw any of his friendly emotes. The "have fun with him" part never happened, even though it could have. And that's the thing that directly influences other players in a negative way.

    This would discourage your opponent from trying to use emotes in this match, and in the long term in every match too if he meets more players that don't respond, wether intentional or not (like in this example). Because why bother if no one responds? This eventually would all lead to 2 types of players: The ones who have auto-squelch active, and the ones who don't even bother emoting, because they think they are playing against someone who uses auto-squelch even if they don't. This would obviously be the worst case, but the point is that auto-squelch does not only effect you.

    While I get the idea and do agree with it to a degree, i think you are simply overanalysing this.

    Players need more interaction? Ok, give us an in-game chat, available throughout the match only. But don't come and say that it's too expensive to implement, that you need to hire moderators etc. I didn't ask for more interaction! If you do want more, this is the pinnacle of it.

    Do players need even more communication? If yes, give us voice chat, for that match only. I don't hear anyone complaining that it's an option in games like CS or Dota. You can participate in it or not, but it's there and you have a choice! You can also mute certain players too or all of them if you want peace and quiet.

    Are the developers lazy and the company greedy yet still pretending to know what most people like? If yes, then implement a half-ass emote system that doesn't do anything but annoy some us, while others mostly ignore it. And no choice to opt-out of it, generally speaking.

     

    I'm sorry, but it's really this simple. It's all about money.

    Do I care that I am squelched? Nope. Am I getting annoyed by emote spam? Sometimes, though roping every turn is like 10 times worse. Do I want to be able to make a choice for myself, like an adult, instead of letting a deranged company tell me what I want? Definitely! Will it affect others? Sure! What doesn't?!?!

    And coming back to the last bits of the quote - suppose we do end up in that situation where no one is "communicating" anymore. Well, good! It's high time this lazy company realized that communication does not entail some half-ass emote spam!!

    If I want to have any meaningful conversation after the game, i'll add the opponent and chat. Do they usually refuse because of being afraid of cursing? Yep! But isn't this the exact thing that this stupid idea of "communication" proliferates?!?! Guess what - having moderated in-game chat, with a risk of banning your global IP and your account at the 2nd or 3rd "mistake", would do wonders! I don't see anyone who spent even 100$ on this game risking that, while being in their right mind.

    But now we come back to the target market for this game - hormonal teenagers. And it all fits - this is another reason why we only have emotes. Yet, those of us who want to ignore this "target market" can't do so automatically. It's extremely counterintuitive from this point of view.

    The games i mentioned above - CS and Dota - can be played with new accounts easily. HS is a whole different beast. Getting rid of thousands of cards you collected over the years just because you decided to be an asshole in chat will surely teach you something. But sure, let the teenagers rope every turn and spam emotes with no consequences, because this is what "communication" means...

    ...between apes and/or neanderthals.

  • Emergency Maneuvers

    Aim for the head, kid!

  • Sunken Ritual

    This is getting out of hand, now you summoned two of them!