Well, that's just a mighty fine card. Stats are good for its cost (8/4 with rush and you can split the damage or take out a big minion if you want), and it automatically draws you the card you just dredged. One of the best colossal minions yet.
This is a must-include in any Shaman deck. It just packs too much value for 3 mana. The class is teeming with Nature and Fire spells every expansion, and the fantastic Freeze package they got from Alterac Valley all but cements its must-include status. Any spell-heavy Shaman deck will find a way to include this.
That's completely fair. The devs specifically designed the game trying to avoid control/attrition style decks. You can evidently see this in almost every single control deck in the past (Ledros, Atrocity, Corina Veraza, Go Hard). They would always have some sort of win condition no matter what. It makes it feel like that every single deck in LoR is a combo deck variant of that archetype when in reality that's just how they're meant to be played.
The only two control attrition decks that have found a reasonable deck is Anivia and Tahm Soraka decks. Even then you could argue that Tahm Soraka isn't a control/attrition deck but plays a lot like a Midrange deck with a different win condition than hitting face. You could also probably include TF Swain here but I'm not sure hitting face a lot slower counts as true attrition.
Value on the other hand would have a lot more viability at the moment. You could just slam Bandle City and run their Manifest package alongside any other region you'd want. You could even go Targon as well and run Invokes.
If you have some kind of weapony control deck, you probably don't mind the extra durability. I'm not sure what that deck would look like, but I'm willing to bet there will be at least one new weapon that will be slightly OP with even a small buff like this.
For standard.. idk how good this actually is. Most games you might reap the benefits of one of these spell schools before the minion is removed. If you run a spell heavy deck in general, might be worth just throwing this in there. So in that since, it reminds me a bit of Zilliax with how flexible the situations were that he could be used for.
This isn't really as bad as people are making it out to be. Captain Greenskin saw play before, and this one has more upside because it buffs all weapons in your deck. Buffing your Outrider's Axes with this is already good. A 5/5 body for 5-mana is also fair.
If Warrior gets some really good weapons in the future, this will see play. It's just a solid, if unexciting card.
You might want to show a screenshot because otherwise we'd only have your word for it.
Far as I know, everything seems to be fine so far. Ive not lost because I got bs by bugs.
On your task 18, I think it checks only the damage done to the boss, not the small minions. The deaths head cultist doesn't count perhaps. Admitably, I dont tend to count these stuff anymore. As long as its finished thats fine enough I guess.
I guess the title should be suggestive enough to sum up the problem I am facing right now. Are there any fun decks to play? The meta so far is basically hearthstone, you either get swarmed by aggro or killed by some stupid combo. Control decks in both games are close to non-existent. I am a huge control/attrition fan when it comes down to card games, but I can't seem to find a single consistent control or to say controlISH deck so far. Darkness feels a lot more like a combo deck rather than control. Also, I feel like the game is lacking a big cards with big reward. I guess there are cards like FTR but this is not a big reward card for 12 mana also, you are either ahead and you slam it down to win, or you cheat it out so you get ahead but if you are behind it simply doesn't matter at all. One of the few fun concepts for me is Purrrfection but, the kitty is just meh when it comes down to finishing games with it, due to stuns and removal. Now, you might say well if there are stuns are removal there should be control decks working right? Not at all. Its good when your opponent is relying on one big ass minion. Karma is prolly one of the few fun cards to play but she is just too slow. So ya, if you can recommend a value/attrition/control deck I'd be happy to give it a try. Maan , I miss highlanders days. Don't get me wrong, the game is good. Its just my own frustration.
Three 2/6s taunts for 6 is good, but I struggle somewhat to see where this belongs. In deathrattle dhunter, you may not be able to consistently proct the battlecry unless the card has been in your hand from turn 1, and in quest decks this card is straight up redundant.
There might be a new tempo archetype that can play enough spells to accommodate to the conditions. But Im not optimistic to be honest.
Well this sorta gives another reason to suspect Echo is the returning old mechanic.
At first, I thought Magnetic was off the table due to the underwater theme (since water and robots aren't really known to mix together that well), but then I thought it could be Magnetic again because of the number of Mechs here and we'd presumably have a lot of Mechs in the Core set. And now this makes me think it could possibly be Echo and again and... ahhhh!!!!
So this implies some sort of attack buffing synergies, because just a couple of 2/6 is not that great, even if they have taunt. Surely they can't just be banking on Fields of Strife?
Coilskar Commander is a New Demon Hunter Card Revealed by PCGamesN for Voyage to the Sunken City
Yeah I think DH will be good this expansion. All the Naga support, the colossal card, the meta will be slower just how DH likes it.
Coilskar Commander is a New Demon Hunter Card Revealed by PCGamesN for Voyage to the Sunken City
The former. Thanks for pointing it out.
New Paladin Minion - The Leviathan
Well, that's just a mighty fine card. Stats are good for its cost (8/4 with rush and you can split the damage or take out a big minion if you want), and it automatically draws you the card you just dredged. One of the best colossal minions yet.
Coilskar Commander is a New Demon Hunter Card Revealed by PCGamesN for Voyage to the Sunken City
There's a non-Quest Fel DH deck that works just fine. It's not burning up the charts or anything, but it's proof that a spell-heavy DH can be viable.
New Shaman Minion - Radiance of Azshara
This is a must-include in any Shaman deck. It just packs too much value for 3 mana. The class is teeming with Nature and Fire spells every expansion, and the fantastic Freeze package they got from Alterac Valley all but cements its must-include status. Any spell-heavy Shaman deck will find a way to include this.
HS refugee, LoR is fine but where is the fun?
That's completely fair. The devs specifically designed the game trying to avoid control/attrition style decks. You can evidently see this in almost every single control deck in the past (Ledros, Atrocity, Corina Veraza, Go Hard). They would always have some sort of win condition no matter what. It makes it feel like that every single deck in LoR is a combo deck variant of that archetype when in reality that's just how they're meant to be played.
The only two control attrition decks that have found a reasonable deck is Anivia and Tahm Soraka decks. Even then you could argue that Tahm Soraka isn't a control/attrition deck but plays a lot like a Midrange deck with a different win condition than hitting face. You could also probably include TF Swain here but I'm not sure hitting face a lot slower counts as true attrition.
Value on the other hand would have a lot more viability at the moment. You could just slam Bandle City and run their Manifest package alongside any other region you'd want. You could even go Targon as well and run Invokes.
Maybe something like this would be up to your speed.
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
If you have some kind of weapony control deck, you probably don't mind the extra durability. I'm not sure what that deck would look like, but I'm willing to bet there will be at least one new weapon that will be slightly OP with even a small buff like this.
Coilskar Commander is a New Demon Hunter Card Revealed by PCGamesN for Voyage to the Sunken City
I see the health on this being nerfed to 5 or even 4? just too many stats.
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
Thats a lady? What a woman!?!
Radiance of Azshara is a New Legendary Shaman Card Revealed by Gouzei for Voyage to the Sunken City
For standard.. idk how good this actually is. Most games you might reap the benefits of one of these spell schools before the minion is removed. If you run a spell heavy deck in general, might be worth just throwing this in there. So in that since, it reminds me a bit of Zilliax with how flexible the situations were that he could be used for.
Radiance of Azshara is a New Legendary Shaman Card Revealed by Gouzei for Voyage to the Sunken City
They forgot to make it summon Piranhas.
Blizzard & Upperdeck Unveil the Blizzard 30th Anniversary Digital Collectible Cards e-Packs
This is literally the dumbest thing I've seen in 2022. I hope it remains so.
New Warrior Minion - Lady Ashvane
This isn't really as bad as people are making it out to be. Captain Greenskin saw play before, and this one has more upside because it buffs all weapons in your deck. Buffing your Outrider's Axes with this is already good. A 5/5 body for 5-mana is also fair.
If Warrior gets some really good weapons in the future, this will see play. It's just a solid, if unexciting card.
2 Bugs: Equilibrium and Task 18
You might want to show a screenshot because otherwise we'd only have your word for it.
Far as I know, everything seems to be fine so far. Ive not lost because I got bs by bugs.
On your task 18, I think it checks only the damage done to the boss, not the small minions. The deaths head cultist doesn't count perhaps. Admitably, I dont tend to count these stuff anymore. As long as its finished thats fine enough I guess.
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
Thanks for explaining the lore
Coilskar Commander is a New Demon Hunter Card Revealed by PCGamesN for Voyage to the Sunken City
fancy control card
HS refugee, LoR is fine but where is the fun?
I guess the title should be suggestive enough to sum up the problem I am facing right now. Are there any fun decks to play? The meta so far is basically hearthstone, you either get swarmed by aggro or killed by some stupid combo. Control decks in both games are close to non-existent. I am a huge control/attrition fan when it comes down to card games, but I can't seem to find a single consistent control or to say controlISH deck so far. Darkness feels a lot more like a combo deck rather than control. Also, I feel like the game is lacking a big cards with big reward. I guess there are cards like FTR but this is not a big reward card for 12 mana also, you are either ahead and you slam it down to win, or you cheat it out so you get ahead but if you are behind it simply doesn't matter at all. One of the few fun concepts for me is Purrrfection but, the kitty is just meh when it comes down to finishing games with it, due to stuns and removal. Now, you might say well if there are stuns are removal there should be control decks working right? Not at all. Its good when your opponent is relying on one big ass minion. Karma is prolly one of the few fun cards to play but she is just too slow. So ya, if you can recommend a value/attrition/control deck I'd be happy to give it a try. Maan , I miss highlanders days. Don't get me wrong, the game is good. Its just my own frustration.
Coilskar Commander is a New Demon Hunter Card Revealed by PCGamesN for Voyage to the Sunken City
Three 2/6s taunts for 6 is good, but I struggle somewhat to see where this belongs. In deathrattle dhunter, you may not be able to consistently proct the battlecry unless the card has been in your hand from turn 1, and in quest decks this card is straight up redundant.
There might be a new tempo archetype that can play enough spells to accommodate to the conditions. But Im not optimistic to be honest.
New Warrior Minion - Lady Ashvane
Could be strong depending on available weapons and synergy. We haven't really gotten good Warrior weapons in a while anyways.
Radiance of Azshara is a New Legendary Shaman Card Revealed by Gouzei for Voyage to the Sunken City
Well this sorta gives another reason to suspect Echo is the returning old mechanic.
At first, I thought Magnetic was off the table due to the underwater theme (since water and robots aren't really known to mix together that well), but then I thought it could be Magnetic again because of the number of Mechs here and we'd presumably have a lot of Mechs in the Core set. And now this makes me think it could possibly be Echo and again and... ahhhh!!!!
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
my bad, I meant weapons that are equipped...quite literally in hand.
New Demon Hunter Minion - Coilskar Commander
So this implies some sort of attack buffing synergies, because just a couple of 2/6 is not that great, even if they have taunt. Surely they can't just be banking on Fields of Strife?
Coilskar Commander is a New Demon Hunter Card Revealed by PCGamesN for Voyage to the Sunken City
Coilskar or Coliskar?
Coilskar Commander is a New Demon Hunter Card Revealed by PCGamesN for Voyage to the Sunken City
Great card if you can consistently activate it by turn 6.
Guessing this will be a staple in a spell or combo Demon Hunter deck to stall
Coilskar Commander is a New Demon Hunter Card Revealed by PCGamesN for Voyage to the Sunken City
That seems rather strong.