Don't know if this is actually a hot take or not, but Jade Idol was only ever good in Mill decks since it let you outlast anything that could otherwise kill off the giant green men. Without any Dew Process or even Naturalize, this is both too slow to get large, and the process of trying to outlast a control deck just isn't viable strategy.
Fun card, though you're at constant risk of running out of resources left in hand, and just dying to Fatigue. Could stave off the latter with a Recursive Zilliax though...
Tutors AND gives extra copy of the spell to use right away? There's a lot of options for Shadow spells, usually reactive tools like Drain Soul, Defile, or Flip the Table, but there's also proactive tools like Monstrous Form.
Best of the Wind-Up cards, since this one costs 2, while the others cost 6, and after 1 Trade it pays for itself. Probably still not going to be wonderful.
Doubt this goes into Big Demon, but an extra attack and immune for trades isn't too bad for certain aggressive decks like Sludge Warlock. Not sure if that deck runs enough Demons for this to be consistent though...
This is definitely a card that is asking for Spell Damage. I can't wait until my opponent blasts my face for 10 damage and plays a 10-Cost spell for free.
I expect this to not be that great, since unlike with the original Jade Golems, this card is the only way to generate them. I doubt this will be the best target for Colifero the Artist, either.
On one hand, I understand the value of getting two (5) cost mechs with soft charge would be a bit much for 7 mana... But on the other hand, come on, it's Dr. BOOM here, the OG Dr. 7! Come on Blizzard!
Most of the time you're playing cards for the Battlecry or some other effect, so a little weaker Attack is not going to matter one bit. The cost reduction will be huge though. Especially when you do it twice (or more with recast effects.)
So theoretically your spells could have +14 Spell Damage. That is, if Kobold Geomancer is in Core after rotation, and you would want to put it in your deck. Is Solar Eclipse going away?
In standard, we're only left with Hunter and Mage secrets, and honestly I think the former of the two has been consistently good. Probably just filling out Highlander lists.
New Druid Minion - Jade Display
Don't know if this is actually a hot take or not, but Jade Idol was only ever good in Mill decks since it let you outlast anything that could otherwise kill off the giant green men. Without any Dew Process or even Naturalize, this is both too slow to get large, and the process of trying to outlast a control deck just isn't viable strategy.
New Druid Location - Magical Dollhouse
+1 Spell Damage almost on demand for three times seems pretty damn good to me. Especially since you only have to invest 1 Mana for it.
New Druid Spell - Bottomless Toy Chest
I expect there will be lots of good targets for copying with this, and I doubt it will be hard to activate the effect.
New Warlock Spell - Wheel of DEATH!!!
Fun card, though you're at constant risk of running out of resources left in hand, and just dying to Fatigue. Could stave off the latter with a Recursive Zilliax though...
New Druid Spell - Woodland Wonders
Complete garbage for 5 Mana, pretty decent for 2.
New Druid Spell - Ensmallen
I'm going to make a Smaller and Smaller man!
New Warlock Spell - Endgame
Oh you killed my Doomguard? Thank you, I always wanted to bring it back for only 2 mana!
New Warlock Minion - Sketch Artist
Tutors AND gives extra copy of the spell to use right away? There's a lot of options for Shadow spells, usually reactive tools like Drain Soul, Defile, or Flip the Table, but there's also proactive tools like Monstrous Form.
New Druid Minion - Wind-Up Sapling
Best of the Wind-Up cards, since this one costs 2, while the others cost 6, and after 1 Trade it pays for itself. Probably still not going to be wonderful.
New Warlock Spell - Table Flip
Must have for Control Warlock decks, basically is just a 1 mana 3 AoE to clean up boards before throwing down your giants.
New Warlock Minion - Wretched Queen
Probably even better than Voidlord was, though I'm not sure how good the new/Standard cheating out methods are.
New Warlock Minion - Tabletop Roleplayer
Doubt this goes into Big Demon, but an extra attack and immune for trades isn't too bad for certain aggressive decks like Sludge Warlock. Not sure if that deck runs enough Demons for this to be consistent though...
New Druid Spell - Sparkling Phial
This is definitely a card that is asking for Spell Damage. I can't wait until my opponent blasts my face for 10 damage and plays a 10-Cost spell for free.
New Druid Minion - Jade Display
I expect this to not be that great, since unlike with the original Jade Golems, this card is the only way to generate them. I doubt this will be the best target for Colifero the Artist, either.
New Warrior Minion - Inventor Boom
On one hand, I understand the value of getting two (5) cost mechs with soft charge would be a bit much for 7 mana... But on the other hand, come on, it's Dr. BOOM here, the OG Dr. 7! Come on Blizzard!
New Mage Spell - Yogg in the Box
PRAISE BE UNTO YOGG-SARON!
*Blows up own deck with Wheel of Doom*
...HIS WAYS ARE AS MYSTERIOUS AS THEY ARE POWERFUL!
New Neutral Minion - Joymancer Jepetto
Obviously meant to get extra Minis, but I think the reload comes in way too late and potentially too filling to be useful.
New Neutral Minion - Colifero the Artist
Fun, but the deck building of trying to keep a wide token board to turn into Ragnaroses or the like has proven a bit too much to actually use.
New Druid Spell - Ensmallen
Most of the time you're playing cards for the Battlecry or some other effect, so a little weaker Attack is not going to matter one bit. The cost reduction will be huge though. Especially when you do it twice (or more with recast effects.)
New Neutral Minion - Splendiferous Whizbang
A flavorful retrained 5 star card, regardless of how good the decks actually are.
New Neutral Minion - Factory Assemblybot
Kind of an odd "Big" card, since cheating this out means that you often miss out on the Mini.
New Neutral Minion - Origami Dragon
Good way to punish opponents for having big things by stealing the stats first, but I don't think it's worth hard running this card.
New Druid Minion - Sky Mother Aviana
Well, normally a bunch of random Legendaries would be crap, but when they all cost 1, I really doubt that will be the case.
New Druid Minion - Owlonius
So theoretically your spells could have +14 Spell Damage. That is, if Kobold Geomancer is in Core after rotation, and you would want to put it in your deck. Is Solar Eclipse going away?
New Neutral Minion - Observer of Mysteries
In standard, we're only left with Hunter and Mage secrets, and honestly I think the former of the two has been consistently good. Probably just filling out Highlander lists.