Gnomeregan Infantry actually saw a good bit of play as a finisher for Wild Inner Fire Priest. No need to rely on opponent leaving a minion on the board for you to steal with Potion of Madness, just drop this and charge them for 32. Also, Flying Machine was a frequent inclusion in Mech Decks, primarily in Paladin when it included handbuffing. If you didn't kill the Flying Machine the turn it came into play (often as a 2/5 or a 3/6), you were usually dead next turn. So for Wild, the list would look very, very different.
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6 or more damage plus healing? Looks good to me. Obvious callback to Deathrattle DH with quilboar. Doesn't seem to be any quilboar synergy in Standard this time, but this might just be good enough without it.
Demon Hunter is getting one of those Rastakhan's Rumble spirit cards now. I wonder if they print one for Death Knight this year. +2 Attack for one turn is okay, but I'm pretty sure it will be quickly delt with once it unstealths.
I forget, do these need to be in your hand to upgrade them? If not, it will be so easy to get this drawing three cards. If yes, holding on to this for four turns just to pay 2 Mana to draw three cards seems a bit crap.
I'm liking this one. You can target something smaller that has minions adjacent to it and not be wasting the damage. Maybe even kill three minions with it.
I have a hard time imagining playing this on anything except Magtheridon, Unreleased. 6 more damage to all enemies. Then when it awakes again you play your second copy. Well, I guess in a pinch it will work as temporary removal if you have no better options.
A card that does something while Dormant, that's new. Your opponent will take 6 face damage and there is nothing they can do about it. And afterwards, they'll have to expend quite a bit to avoid taking another 8 damage.
I don't know what the best targets for this will be, but being able to possibly kill something big without your minion taking any damage is definitely good. Then you can do it another time with the Mini.
Decks that run this card are probably going to be easily playing this for 2 Mana or so. Perhaps even for free if they played Audio Amplifier previously.
Maybe. You'd probably want to play this on turn 6 or later to make sure you can afford to play the temporary copy before you lose it, and have a target for it.
Warlock has a history of self-damage. I'm not so sure there's much going for it right now, so this probably won't be great. Though it would be pretty hard to deal with if you played in on turn 3, but is it worth 5 damage to your face?
Interesting card, feel like I'd want it to be more specific discover like only spells to copy Phials, but as is it's probably fine and harder to exploit.
Top 10 3-Mana 1/4s in Hearthstone - Pi Day Countdown Special
Gnomeregan Infantry actually saw a good bit of play as a finisher for Wild Inner Fire Priest. No need to rely on opponent leaving a minion on the board for you to steal with Potion of Madness, just drop this and charge them for 32. Also, Flying Machine was a frequent inclusion in Mech Decks, primarily in Paladin when it included handbuffing. If you didn't kill the Flying Machine the turn it came into play (often as a 2/5 or a 3/6), you were usually dead next turn. So for Wild, the list would look very, very different.
A Thread to Test How Busted We Are
Just leaving a testing message here.
A Thread to Test How Busted We Are
Some things that have been fixed:
Some things that are broken:
dsdwamb999king
New Demon Hunter Spell - Blind Box
Garbage if you don't Outcast this, might be okay if you do.
New Demon Hunter Weapon - Umpire's Grasp
Is Illidari Inquisitor still around? Or what else is there? Though, this might be worth it just for Magtheridon, Unreleased.
New Demon Hunter Minion - Ball Hog
6 or more damage plus healing? Looks good to me. Obvious callback to Deathrattle DH with quilboar. Doesn't seem to be any quilboar synergy in Standard this time, but this might just be good enough without it.
New Demon Hunter Minion - Spirit of the Team
Demon Hunter is getting one of those Rastakhan's Rumble spirit cards now. I wonder if they print one for Death Knight this year. +2 Attack for one turn is okay, but I'm pretty sure it will be quickly delt with once it unstealths.
New Demon Hunter Spell - Lesser Opal Spellstone
I forget, do these need to be in your hand to upgrade them? If not, it will be so easy to get this drawing three cards. If yes, holding on to this for four turns just to pay 2 Mana to draw three cards seems a bit crap.
New Demon Hunter Spell - Workshop Mishap
I'm liking this one. You can target something smaller that has minions adjacent to it and not be wasting the damage. Maybe even kill three minions with it.
New Demon Hunter Spell - Red Card
I have a hard time imagining playing this on anything except Magtheridon, Unreleased. 6 more damage to all enemies. Then when it awakes again you play your second copy. Well, I guess in a pinch it will work as temporary removal if you have no better options.
New Demon Hunter Minion - Window Shopper
This will probably be good with something. Both the 5-Cost 6/5 version and the 1-Cost 1/1.
New Demon Hunter Minion - Ci'Cigi
I guess with three random cards, at least one or two will be helpful most of the time.
New Demon Hunter Minion - Magtheridon, Unreleased
A card that does something while Dormant, that's new. Your opponent will take 6 face damage and there is nothing they can do about it. And afterwards, they'll have to expend quite a bit to avoid taking another 8 damage.
New Warlock Minion - Tabletop Roleplayer
I don't know what the best targets for this will be, but being able to possibly kill something big without your minion taking any damage is definitely good. Then you can do it another time with the Mini.
New Warlock Minion - Wretched Queen
This is going to be really nice. Especially if you can get it out early.
New Warlock Spell - Table Flip
Decks that run this card are probably going to be easily playing this for 2 Mana or so. Perhaps even for free if they played Audio Amplifier previously.
New Warlock Spell - Endgame
Bring back a big threat your opponent thought they were done with? Sounds good to me. Unless they play around it by killing an imp afterwards.
New Warlock Minion - Sketch Artist
Maybe. You'd probably want to play this on turn 6 or later to make sure you can afford to play the temporary copy before you lose it, and have a target for it.
New Warlock Spell - Crane Game
One big demon on turn 4 or 5 is better than two on turn 9, isn't it? This is probably doing to be mediocre.
New Warlock Minion - Malefic Rook
Warlock has a history of self-damage. I'm not so sure there's much going for it right now, so this probably won't be great. Though it would be pretty hard to deal with if you played in on turn 3, but is it worth 5 damage to your face?
New Warlock Spell - Cursed Campaign
I wonder what the best target for this would be. I'm sure there will be something, though waiting 2 turns for them to awaken might suck.
New Warlock Minion - Game Master Nemsy
Definitely a very good card for big demon decks. I think. It might be a bit too hard to kill.
New Warlock Minion - Malefic Rook
*Squints* Hey wait a minute, this is just a Pit Lord! Significantly better being a mana cheaper, but that's a very low bar to overcome.
New Druid Spell - Bottomless Toy Chest
Interesting card, feel like I'd want it to be more specific discover like only spells to copy Phials, but as is it's probably fine and harder to exploit.