Why is control never allowed a time to shine, but Pirate Warrior and Questline Hunter get to dominate the meta for multiple expansion cycles? It's ridiculous and so frustrating for a control player like me, to have to lose over and over to these decks that are zero fun to play against.
Hey, I just linked my account and am looking for drops for the first time. When should I expect my packs?
You should get them nearly immediately after fulfilling the required watching hours.
Just make sure while watching that you've not muted youtube and keep it active, which means not having it in a tab while youre doing something else.
Ah, thanks for the info. I was kind of watching off and on while doing other stuff. I mean, listening to the casters talk between matches doesn't interest me as much as the matches themselves. Guess I'll take a little longer to rak up the time.
Just have it run on an active window and mute the internet tab, not youtube. That way you can do whatever you're doing and still fulfill the requirements for the packs. You dont have to watch it if you dont want to to get those 2 packs.
Hey, I just linked my account and am looking for drops for the first time. When should I expect my packs?
You should get them nearly immediately after fulfilling the required watching hours.
Just make sure while watching that you've not muted youtube and keep it active, which means not having it in a tab while youre doing something else.
Ah, thanks for the info. I was kind of watching off and on while doing other stuff. I mean, listening to the casters talk between matches doesn't interest me as much as the matches themselves. Guess I'll take a little longer to rak up the time.
This is something they've been doing pretty consistently lately: creating effects that should not exist. It doesn't matter what mana cost you slap on top of it. If it's sufficiently broken, it will find a way to be relevant. To list a few:
Hunter Questline - recreating the Raza Anduin effect, which also should not exist, but making it even faster...facepalm Warlock Questline - turning a class' downside into its win condition Warrior Questline - giving infinite value and infinite damage to an aggro deck...facedesk Shaman Questline - doubling from-hand burn damage in a from-hand burn deck...all in favour of interactivity! Darkglare - cause mana cheating was never an issue...facewall Incanter's Flow - cause mana cheating was never...sigh Runed Mithril Rod - cause mana chea....really? You nerfed it twice and it still sees play, devs, doesn't that tell you something? Stealer of Souls - cause mana... Celestial Alignment - cause...HOW MANY TIMES DO YOU NEED TO LEARN THIS LESSON? Parachute Brigand - apparently having Pirates start the game with +1/+1 on their first minion in Neutral wasn't stupid enough, so they doubled down on the stupid (literally, you can run twice the number of Parachute Brigands than you do Patches and they're twice as large)
Then there are the smaller offenders like: Polkelt - tutoring, except it also tutors for the rest of the game if you build your deck right Samuro - one-sided board-clear that generates board presence= so fun Flurgl+Tox - one-sided board-clear that...forget it Snowfall Guardian - board-stall that generates one-sided board presence...what an interesting twist on the formula!
I could go on. Pretty much the only way these effects become balanced is if the meta becomes such that those strategies are either too slow to remain competitive (the problem is not fixed, it's just hidden behind a fast meta...you can expect Questline Shaman to resurface the moment the meta slows down by about 1.5 turns) or there are even more broken ways to achieve the same effect (Darkglare vs Stealer of Souls vs Runed Mithril Rod).
And that's not even talking about the other broken shit that can be fine in theory but not with the mana cost they gave it (e.g. Raise Dead, Animated Broomstick etc.).
And then aslo made guff for druid, tied with thrall with the cheapest hero card with deathseer thrall, and it baislcy rules of the game by being abelto have 20 mana, a betetr wild growth as a hero power (whichb was deemed to good and was nerfed to 3 from 2 ) and guff has it as heor pwoer but even better siince full mana crystal.
Shadowcrafter scabbs is another board wipe with board pressence anda FREE mana cheating hero power
and for raise dead, is aslo taminsin roame (the 3 mana one) and nerfing raise dead to actully cost mana would be sort of buff due her
And parachute brigard is even more nuts in druid, with embiggen they can have 12/13 stats on, turn or even 14/15 on turn 1 width double embiggen, Corsair that pulls patches and 2 parachutes, into coin mark of lotus and all for only 2 mana
Lots of good stories in Elden ring. Guess that paycheck to George RR Martin was worth it, because there's plenty of storylines there that actually have decent payoffs that makes me care.
Something which team5 should pay attention to. Because they had a good one in the merc storyline and then proceed to completely fked it up. That latest one was a particular head scratcher. The last one to wrap it all up gotta really be pulling all stops to save this from complete disaster.
Not saying we need to pay for anything. Seems really nice even as f2p.
There is a mode where you battle opponents with decks of completely random cards from the "classes" that your hero has (at least that's what I think happens). Like a free-cost arena with random decks. I have to say that battles end up being really interesting, especially against other people that have experience in card games.
In other words, the crypto thing doesn't mean anything yet. Quite enjoying the mechanics and such. I don't care about constructed decks yet either - still need to gather cards it seems, and there are lots of them.
So, if anyone has more experience in the later stages of this game, please do share your thoughts. I'm curios for an insight into the future.
In the exact same boat - miniset did very little to bring me back and have been absolutely loving ER. Ranni's questline alone has been a fantastic adventure. Good luck out there Tarnished!
I couldn't really parse that either. What "big subtractions" were in Year of the Gryphon to compare the coming "big additions"? Burning cards? Subtracting cost?
And I was so hopeful they were actually gonna come to their senses and mass-nerf the stuff they messed up in the last two years. Which is a lot. The game needs powering down. Recently Hearthstone has had what Magic experienced in the Urza's Saga (ok, not quite as bad, but the gist of it is there) and the only way out of this shithole for the eternal format is to nerf that stuff. Reducing the power level or increasing interactivity in the new sets fixes Standard (the Mercadian Masques solution) but won't fix what the old sets broke in a format where the old sets remain. It will just lead to new sets being continuously irrelevant in Wild.
OR, you could join up with Legends of Runeterra, which is basically all of that, but we know FOR SURE that you never, ever have to spend money on cards. Period. Full Stop.
Wouldn't compare the two, since Runterra has very different mechanics that not everyone might like (I, for one, don't like the combat).
Still not touching Skyweaver with a mile-long Pokey Stick because it uses crypto crap.
I mean, sure, you can invest your energy in a new, mostly unknown card game that looks kinda like HS, but is more complex and more interesting.
OR, you could join up with Legends of Runeterra, which is basically all of that, but we know FOR SURE that you never, ever have to spend money on cards. Period. Full Stop.
Good Hearthtone is when opponents wrestle, one or the other is slightly ahead, but the other one is keeping up and the one with better tactics win.
Current typical Hearthstone is playing against warlock who only removes your minions while healing itself, draws his entire deck by turn 7 discounting all cards by 4 mana and on turn 8 kills you from hand without possibility of interaction. Great to watch, great to play. Or Kazakusan on turn 4. Or infinite value from Pirate warrior. Or shot down from 20 life by hunter quest. Board does not matter.
Hearthstone has been overshadowed a bit by elden ring for me, still on my first character after 70 hours, its amazing.
Just waiting until the next expansion announcement, because so far hearthstone is a little more stale than usual. You're either 5 mana ahead of your opponent or your opponent plays an Irondeep Trogg turn 1 and you've just lost the game. I swear that rotation can't come any sooner.
Rewards Track Progress: 4.0
Currently at level 145, not bad given I skipped an entire month just to refresh and reduce the burnout of playing sometimes.
As much as I love Kazakusan and playing it, I think it was a bit of a mistake, the deckbuilding restriction is negligible especially in wild.
I can't even imagine being 400 with a month to spare lol well done!
Archetype Diversity in Hearthstone's Wild Format - A Meta Discussion
Why is control never allowed a time to shine, but Pirate Warrior and Questline Hunter get to dominate the meta for multiple expansion cycles? It's ridiculous and so frustrating for a control player like me, to have to lose over and over to these decks that are zero fun to play against.
Snowpocalypse 2
Oh, no! There are three ties now. How did that happen?
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
My main two thoughts:
A pity, because, card quality aside, I was really enjoying the year-long narrative and seeing the ten mercenaries' stories develop.
Top ten changes in the new expansion! Number 3 will astonish you!
Snowpocalypse 2
At this moment, two ties. I have some spare snowballs, so maybe the ties can be broken... or not.
Weekend of Wild Hearthstone Decks - Treant Druid, Exodia Paladin, Ping Mage, & More!
I love treants! Just saying.
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
I think it might be - collection screen redesign (UI).
They mentioned some months ago, that they will improve it... so it might be coming soon. At least I hope so.
Skin randomizer isn't that exciting for me, poor F2P player :)
you tube drop tomorrow?
Just have it run on an active window and mute the internet tab, not youtube. That way you can do whatever you're doing and still fulfill the requirements for the packs. You dont have to watch it if you dont want to to get those 2 packs.
you tube drop tomorrow?
Ah, thanks for the info. I was kind of watching off and on while doing other stuff. I mean, listening to the casters talk between matches doesn't interest me as much as the matches themselves. Guess I'll take a little longer to rak up the time.
Archetype Diversity in Hearthstone's Wild Format - A Meta Discussion
And then aslo made guff for druid, tied with thrall with the cheapest hero card with deathseer thrall, and it baislcy rules of the game by being abelto have 20 mana, a betetr wild growth as a hero power (whichb was deemed to good and was nerfed to 3 from 2 ) and guff has it as heor pwoer but even better siince full mana crystal.
Shadowcrafter scabbs is another board wipe with board pressence anda FREE mana cheating hero power
and for raise dead, is aslo taminsin roame (the 3 mana one) and nerfing raise dead to actully cost mana would be sort of buff due her
And parachute brigard is even more nuts in druid, with embiggen they can have 12/13 stats on, turn or even 14/15 on turn 1 width double embiggen, Corsair that pulls patches and 2 parachutes, into coin mark of lotus and all for only 2 mana
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
Lots of good stories in Elden ring. Guess that paycheck to George RR Martin was worth it, because there's plenty of storylines there that actually have decent payoffs that makes me care.
Something which team5 should pay attention to. Because they had a good one in the merc storyline and then proceed to completely fked it up. That latest one was a particular head scratcher. The last one to wrap it all up gotta really be pulling all stops to save this from complete disaster.
New(?) card game
Not saying we need to pay for anything. Seems really nice even as f2p.
There is a mode where you battle opponents with decks of completely random cards from the "classes" that your hero has (at least that's what I think happens). Like a free-cost arena with random decks. I have to say that battles end up being really interesting, especially against other people that have experience in card games.
In other words, the crypto thing doesn't mean anything yet. Quite enjoying the mechanics and such. I don't care about constructed decks yet either - still need to gather cards it seems, and there are lots of them.
So, if anyone has more experience in the later stages of this game, please do share your thoughts. I'm curios for an insight into the future.
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
In the exact same boat - miniset did very little to bring me back and have been absolutely loving ER. Ranni's questline alone has been a fantastic adventure. Good luck out there Tarnished!
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
I couldn't really parse that either. What "big subtractions" were in Year of the Gryphon to compare the coming "big additions"? Burning cards? Subtracting cost?
Or is this too metaphorical for my lil brain?
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
Ouch! is a lot of dust to craft the present core set originals (Like the dragon aspects, probably only the new nozdormu will still be in the new core)
Some guy on twitter said "why don't purchase them as a miniset?" source I would like that!
I'm still cursing myself for not reach all golden Base cards before the Core set launched...
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
And I was so hopeful they were actually gonna come to their senses and mass-nerf the stuff they messed up in the last two years. Which is a lot. The game needs powering down. Recently Hearthstone has had what Magic experienced in the Urza's Saga (ok, not quite as bad, but the gist of it is there) and the only way out of this shithole for the eternal format is to nerf that stuff. Reducing the power level or increasing interactivity in the new sets fixes Standard (the Mercadian Masques solution) but won't fix what the old sets broke in a format where the old sets remain. It will just lead to new sets being continuously irrelevant in Wild.
New(?) card game
Wouldn't compare the two, since Runterra has very different mechanics that not everyone might like (I, for one, don't like the combat).
Still not touching Skyweaver with a mile-long Pokey Stick because it uses crypto crap.
New(?) card game
The fact that it's NFT based is a huge red flag for me.
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
If I had to guess they are going to add more decks/mechanics than they are removing with the next expansion.
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
that idea was already talked about
New(?) card game
I mean, sure, you can invest your energy in a new, mostly unknown card game that looks kinda like HS, but is more complex and more interesting.
OR, you could join up with Legends of Runeterra, which is basically all of that, but we know FOR SURE that you never, ever have to spend money on cards. Period. Full Stop.
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
Good Hearthtone is when opponents wrestle, one or the other is slightly ahead, but the other one is keeping up and the one with better tactics win.
Current typical Hearthstone is playing against warlock who only removes your minions while healing itself, draws his entire deck by turn 7 discounting all cards by 4 mana and on turn 8 kills you from hand without possibility of interaction. Great to watch, great to play. Or Kazakusan on turn 4. Or infinite value from Pirate warrior. Or shot down from 20 life by hunter quest. Board does not matter.
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
If they just made it to where no card or hero power can cost less than 1 mana I'd be so happy.
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
That 1-2 month project might be the skin randomizer.
Dean Ayala’s Hearthstone Q&A Recap #39 - No Year-long Story in 2022, Less OTK and Hand-wide Cost Reduction, & More!
Hearthstone has been overshadowed a bit by elden ring for me, still on my first character after 70 hours, its amazing.
Just waiting until the next expansion announcement, because so far hearthstone is a little more stale than usual. You're either 5 mana ahead of your opponent or your opponent plays an Irondeep Trogg turn 1 and you've just lost the game. I swear that rotation can't come any sooner.