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  • Hearthstone's Upcoming Mini-Set to be Announced Tomorrow, February 10 - New Cards Coming Soon!

    Exciting stuff!

    Kinda looks like a cave, and is that staff a poor mans Benediction? Would it be Molten Core rather than Onyxia's lair? 

    It's Lady Prestors staff. - 50 DKP for me not recognizing it at first.

  • 6 New Demacia Cards Revealed for Legend of Runeterra's New "A Curious Journey" Expansion

    So Lightspawn essentially?

  • Hearthstone's Upcoming Mini-Set to be Announced Tomorrow, February 10 - New Cards Coming Soon!

    Nice.. Seems like a mage weapon, hopefully

  • New Demacia Card - Petricite Stag

    Staff

    A new Epic Demacia Unit, Petricite Stag, has been revealed!

    Petricite Stag Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Beyond the Bandlewood

    Head on over to our dedicated guide for Beyond the Bandlewood!

  • New Demacia Card - Durand Architect

    Staff

    A new Rare Demacia Unit, Durand Architect, has been revealed!

    Durand Architect Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Beyond the Bandlewood

    Head on over to our dedicated guide for Beyond the Bandlewood!

  • New Demacia Card - Durand Sculptor

    Staff

    A new Common Demacia Unit, Durand Sculptor, has been revealed!

    Durand Sculptor Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Beyond the Bandlewood

    Head on over to our dedicated guide for Beyond the Bandlewood!

  • New Demacia Card - Durand Protege

    Staff

    A new Common Demacia Unit, Durand Protege, has been revealed!

    Durand Protege Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Beyond the Bandlewood

    Head on over to our dedicated guide for Beyond the Bandlewood!

  • New Demacia Card - Petricite Broadwing

    Staff

    A new Rare Demacia Unit, Petricite Broadwing, has been revealed!

    Petricite Broadwing Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Beyond the Bandlewood

    Head on over to our dedicated guide for Beyond the Bandlewood!

  • New Demacia Card - Petricite Hound

    Staff

    A new Common Demacia Unit, Petricite Hound, has been revealed!

    Petricite Hound Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Beyond the Bandlewood

    Head on over to our dedicated guide for Beyond the Bandlewood!

  • 6 New Demacia Cards Revealed for Legend of Runeterra's New "A Curious Journey" Expansion

    Oh, totally makes sense. Thanks both of you for the reply! :) @Taznak @FrostyFeet

  • Egg Warlock - Wild Hearthstone Full Deck & Detailed Guide on the Wildest of Wednesdays

    Thanks! As soon as I saw the Ramen cardback I knew it would be perfect for this deck.

  • 6 New Demacia Cards Revealed for Legend of Runeterra's New "A Curious Journey" Expansion

    My best guess is "Add my health to my power", or "Raise my power to be equal to my health". Would make sense with all of the cards giving toughness buffs.

  • Egg Warlock - Wild Hearthstone Full Deck & Detailed Guide on the Wildest of Wednesdays

    Are you trying it in ranked? The decks on this series are “off meta” meaning they are not recommended for climbing.

  • 6 New Demacia Cards Revealed for Legend of Runeterra's New "A Curious Journey" Expansion

    Staff

    "I strike with my Health instead of my Power."

  • Egg Warlock - Wild Hearthstone Full Deck & Detailed Guide on the Wildest of Wednesdays

    Dear Swizard

    I really appriciate the effort you've put to write this guide - good job.  Nevertheless this deck of yours does not work. I tried it I really did. It's not good - sorry

  • Egg Warlock - Wild Hearthstone Full Deck & Detailed Guide on the Wildest of Wednesdays

    This deck gets an upvote from me simply because of the foodie theme carried into the card back!  LOL

  • 6 New Demacia Cards Revealed for Legend of Runeterra's New "A Curious Journey" Expansion

    Formidable?? What is this keyword about? Seems some kind of taunt or "take 1 damage each", no?

  • Make Your Own Luck - Card Design Competition Discussion Thread

    Staff
    Quote From Swizard

    Would appreciate any feedback.

    Shouldn't this have Dormant instead of Stealth? But i guess you cant really fit the text in, eh? I mean it still works, its just super extremely weak card like this, can be killed off quite easily.

  • Hearthstone Dying?

    Technically yes, after all everything is slowly dying the moment its born. Though that day is still far away as far as I can tell. The playerbase is still huge (HS has like 6 pvp modes and you can reliably find games in either of them and on each of the 3 servers. That's pretty impressive if you ask me) and the content release schedule is incredible with major content updates every 4 months and monthly minor content updates inbetween. On top of that there are also reworks, QoL features and things no one even thought about (did anyone seriously thought they would ever add a 10. class? )

    Now there certainly is some "spaghetti" code in HS, but that's unavoidable in any life-service game with such frequent updates. I also don't get why so many people blame a game engine for anything at all. A game engine is nothing but a tool that handles basic features (like drawing objects on the screen or calculating physics) that can also be enhanced at will. After all no one blames the hammer if the house falls apart.

    Controversies also come and go. Yes, some players will leave because of that, some will stop giving Blizzard money, some will just ignore it, but I can guarantee you that most Casual players, which usually represent >95% of any games population, won't even notice them. I'm talking about the guy who comes back from his boring office job, has an family and just wants to relax for half an hour a day by playing any game, like Hearthstone. Those players don't care about the game outside of playing it, so they would only ever notice any of these controversies if it's in the local newspaper or TV news. And even then most casual players aren't engaged enough in the game to change his/her behaviour.

     

    I guess it's also worth mentioning that I used to watch HS Mathematics, because I thought some number games could be cool. But I noticed that he's very much biased against the game by focusing on the negative aspects. Like coming too the conclusion that HS is imposible to play as a f2p because it takes too much grind to get a full set (who even needs a full set?)

  • The Hearthstone Class Master Championship (tournament test runs)

    WE INTERVIEW, ZOLTAN

    https://twitter.com/ZoltanHS


    "...You all know the name by now, he is currently the most powerful player of the Class Master Tournament and the Class Master of 6 different classes, Rogue, Demon Hunter, Hunter, Mage, Warlock and Priest. He is one step away from also becoming the Warrior Class Master if he manages to defeat Docw0w who is currently sitting on the Warrior's throne, but he won't stop there! By wining the Druid's finals this Sunday, he will also have a shot at the  throne against УшлыйСтраус (quirky ostrich). If everything goes in his favor and wins those matches he will become the Class Master of 8 different classes, leaving out only 2, the Shaman and the Paladin! So, without further ado I present you Zoltan from Ukraine!

    1. Tell us a bit about yourself, who are you in real life and how "zoltan" the player was created?
     
    I am a copywriter/editor. Games are my hobby. I used to play world of warcraft. I got tired of the game and decided to try another Blizzard game - Hearthstone. So I created my account.

     

    2. Why "Zoltan" and not another name? What is so special about it?

    The history of my nickname is simple - I liked the Heroes of Might and Magic series of games. There was a necromancer, Zoltan that I liked. I took this name and used it everywhere from then and on.

     

    3. What do you think about Hearthstone as a game? What is the best thing about it and what do you think should be improved?

    Hearthstone is a great relaxing game! Simple and complex at the same time. I would really like to see tournaments with cash prizes inside the game it self, as a separate tournament mode.

     

    4. What do you think about the Hearthstone Class Master tournament? Something you love about it? Something you would change or add maybe?

    This is a great idea and I really like the design of the site! It is at a very high level and looks epic. Would love to see higher prize pools in the future 🙂

     

    5. How does it feel to be the most valuable player of the tournament?

    I don't consider myself special, I just do something better than others. But it's always nice to win!

     

    6. How come and you were defeated by Fizzy Elf (THEYHATE) in the Shaman's finals? Were you dealt a bad opening hand? Was he actually better?

    To be honest, I just didn't sleep well that day, and the game was early in the morning on the weekend 🙂 Next time I will win!

     

    7. Any thoughts on the cheating issue you had in the Warrior's finals last Sunday? Why do you believe people turn to cheating when they obviously know that they will get caught?

    I didn't like this experience, the person didn't want to play but just wanted to get a prize by cheating - It's not good to do this, I hope he will be disqualified for this.

     

    8. Is there another player in the Class master tournament that you would rather not have as an opponent? If so can you tell us their name?

    ​No there are no such people. I am ready to play with any opponent!

     

    9. Any last words to your opponents and the people that are following you in the Class Master tournament?​

    ​Play and enjoy the game - this is the main thing!

    ...Thank you Zoltan for allowing us this interview! All participants, strong or weak they honor our tournament by their presence in it, every week. We would like to thank them for keeping the Class Master idea alive and would also like to state our good intentions in providing them with a great experience and stay within our tournament.
    We would also like to let you know that we will interview two more participants in order to cover the point of view of players of different dynamics and allow you to read how they see and experience the Class Master Tournament. Coming back, from Sunday and on with more exciting news!!"
  • Hearthstone Dying?

    After watching some videos made by Hearthstone Mathematics,

    https://www.youtube.com/watch?v=617aTwjMFg4

    I think there is some truths in their theories.

    I know Hearthstone Mathematics is not very popular, but let's just forget about it and focus to their points. I kinda want to summarize it all, but it's better explained by the video itself.

    And two things (I assume) got me concerned, is how:
    1. It takes them very-very slow to fix things, like their Unity coding is outdated and they can't fix their own mess. (or need new engine)
    2. And so many negative controversies going on.

  • Our Thoughts on the New Hearthstone Duels Balance Changes - Vanndar Stormpike Toned Down

    I think the nerf will make it better in the first few matches of a run. If they are struggling to get early wins, those Vanndar decks maybe get abandoned to some extend. However, once they get into 30+ health and their survivability increases, it's still going to be a very dominant build. It is far to easy a strategy for it to be abandoned altogether. It's especially obnoxious with For the Alliance! since that makes their build more reliable (and makes Send in the Scout give only coins!), as well.

  • Make Your Own Luck - Card Design Competition Discussion Thread

     More feedback:

    Demonxz95
    It's probably a bit too OP for 1 Mana, but it would be too weak at 2, so I guess it's fine. I don't think it's stronger than Holy Smite, so…

    Other than that, I really like the card. Its text amost reads like a haiku. Very cute :)

    linkblade91
    Much better than the previous iteration, but I still think it would be more balanced as a 3 Mana 2/2. I mean, this is a vanilla minion that gives you 3 or more Attack, with the potential of pulling off obscene tempo plays depending on the weapon. It's a legendary, sure, but it's very strong if played on curve, while not diminishing its impact too much if played later on (like Prince Keleseth does).

    Swizard
    I think 2 Health and 3 Deathrattles is reasonable, yes. In order to balance this, I think you should compare it to the Side-Quests from Descent of Dragons, because the concept is very similar.

    Finally, I think the card should feature an egg or a larva instead of a full grown Nerubian. Considering how big and menacing they are, it's a bit odd to have one of them as a minion with 0 Attack.

  • Make Your Own Luck - Card Design Competition Discussion Thread

    More Feedback

    SkeithDE
    These are both solid cards. But I do think they're a bit lacking for this comp in general, because they don't play around with numbers at all.

    Wailor's suggestion isn't a bad idea. It does pose the threat of giving you a big minion on turn 2, but that's probably fine since you could just as well get a weak-statted 3-Cost as Wailor mentioned or even nothing at all.

    Demonxz95
    It might have a little too much value, but it definitely has good potential.

    linkblade91
    I dislike the amount of value this now has, even in combination with weapons that don't have any interesting effects. Pull an Arcanite Reaper and it's a free 5 face damage, which kind of defeats the original purpose of your card. Also, I'm sad it doesn't play around with numbers anymore, which is kinda this prompt's thing. If you do keep the current effect, you should at least make it a 3-Cost 2/1.

    Swizard
    You'll need quite a few small Deathrattle card saved up in your hand to pull this off, so I think the second version would be better.

  • Major Battlegrounds Buddies Changes Coming in Today's 22.2.2 Hearthstone Patch, Archdruid Hamuul Removed

    I'm really sad about Hamuul. He was one of the few things making Hogger Pirates a decent lategame option and overall allowed smoothing out the process of filling your board with the tribe you want once you were decided on a strategy.

    As for the buddy changes, some of these are really great (e.g. Tickatus, Illidan, Curator,  Elise, Guff, Aranna) but a lot of these don't feel impactful enough or won't achieve the intended result.

    AFKay: You won't be anywhere close to having your buddy by the time your hero power activates so the process of catching up to the rest of the lobby won't really start until way too late. In addition, AFKay no longer has her dream opening of Deflect-o-bot + Iron Sensei and a lot of power has been moved to tier 4 and 5, so you can't really even make a tier 3 build with this buddy in mind. It's a throwaway and getting an extra +0/+1 won't change a thing, especially if the buddy itself isn't tier 3 to scale itself. IMO, the buddy should scale all minions that are higher tavern tier than it, and AFKay's hero power activation should partially fill the buddy meter. Otherwise, she essentially has nothing to offer, and will frequently chain-lose games until death after about two turns of her hero power activating.

    Tavish: Tavish is still nuts and gets free wins off of a free hero power regardless of the buddy being a tavern tier higher. Tarecgosa + Crabby is still a major problem. By the time Tarecgosa becomes available, Tavish will already have the buddy even on tier 4 given the free wins and extra combat damage he gets off of his free (!) hero power.

    George: Still toxic AF. Having to face down a board of 45/2s with divine shield is exactly zero fun and the only counterplay is tokens (Unstable Ghoul still doesn't win you the game because you're down a minion, you need tokens or to have health over the top of George's attack). IMO the buddy should simply be a body for permanent scaling off of broken divine shields, kinda like the tier 3 dragon except it would keep its stats. That way George has to actually work towards making a threatening, scalable board, instead of just sitting on what he has and spamming hero powers on garbage in the tavern.

    Flurgl: Who cares about the buddy's stats??

    Deryl: -1/-1! My day is ruined. What was this supposed to achieve? I'd be surprised if Deryl's winrate moves by more than 0.05 % after that change.

    Tess: Way too inconsistent. Some buddies do absolutely nothing for you, others are outright broken to get for free repeatedly. I guess putting this in the middle of the buddy tavern tiers makes sense, so there is some upside of being able to nab tier 4 buddies (like Rag's) before your opponents  even have them (similar to Finley) but the outcomes will still be kinda meh on average and, more importantly, you can't really afford to make a build out of buddies, so at most you are keeping one opposing buddy and then just cycling the ones with battlecry. Not awful, but given the number of useless buddies that essentially just equal 1 gold for you (like Illidan's or Maiev's), they could have given the dude a bit more stats as well so he's at least useful in combat while you sit and wait to get what you want. But Tess by nature is a lot about the luck of the lobby so I guess this guy is on theme, if not on par on power level.

    Galewing: This buddy is still awkward as hell. The numbers on the flightpath turns and the progress given by the buddy just don't gel well at all. +1/+1 hardly changes a thing. This buddy is getting sold as soon as you are able to fill the board with synergies because it does so little. Even tripled it's questionable in effectiveness. If this allowed you to have multiple flight paths active at a time (1 extra base, 2 extra golden), it would be more useful. Constantly scale your stats while you wait for the other two paths to tick down.

    Deathwing: About the only good thing about this buddy is that it will help you fill the buddy meter so that you can triple it, level, discover a tier 6 and sell it. Of course, your hero power already helps your opponents fill their buddy meters too, and almost all the buddies are better than yours, so you're still periodically assisting your opponents in beating you lategame while your reward is a tier 6 discover. What a bargain!

    Sneed: First off, you don't want to play this thing early. You want to copy high tier deathrattles and you want to copy minions that already have a bunch of your hero powers on them. You won't be doing that on tier 2-3. More like tier 5-6 because by then you will have had the time to use your hero power a bunch on higher tier minions. So this buddy coming out earlier doesn't really do anything for you unless you are desperate for an option to stay in the game and have to copy a bomb or something. In addition, this being lower tier makes the effects of your hero power it copies worse. This is almost a nerf because of that.

    Galakrond: Evolving the tavern has never been good. It wasn't good with Vashj, it wasn't good with Darkmoon Prizes, it's not good with Tickatus. And you get it as your buddy. As if Galakrond didn't have enough struggles. Secondly, this buddy makes no sense for the hero. Galakrond sits on low tavern tier for a long time. Evolving a board of tier 2s into random tier 3s won't get you anywhere so you'll have to either sit on this for a longass time (until you're tavern tier 5 which will take ages with your levelling curve) or you have to use it essentially as a free hero power use. Drop this on a board of tier 3s, make some tier 4s, hero power one of the tier 4s, next turn you're making it a 6. That's on par with the power level of...no buddy in the game. Even Galewing can probably get more out of their buddy than you.

    Reno: This buddy is still only good when combined with like 10-11 minions in the whole game (8 of the Avenge minions, Gentle Djinni, Tarecgosa and Rivendare).