Spending 5 mana on a buff to turn a unit into Horns of the Dragon, the infamous Ionia unit which just gets chump blocked forever, sounds like a bad deal. Now, if you also give that unit Overwhelm, then that changes things: you get a unit which can threaten to end the game, fast. And if you get a 2-mana discount from Gleaming Lantern, then this card becomes very attractive.
That said, this gets countered by Frostbites, Stuns and especially Recall effects, so you'd want to devote even more cards to protecting the buffed unit. As a general use card this looks bad, but it could work as part of an OTK combo. Verdict: 3/5
Elusive is a very powerful keyword, but this is a pretty expensive buff; Sumpworks Map is a 2-mana buff that grants Elusive, and it sees no play. This card has some significant upsides over Sumpworks map, such as getting your Rainbowfish card back if the buffed unit dies and the ability to play it as a unit if needed. This might see play. 3/5
A lot of these attachment fae are egregiously over costed and due to that I don't really see any of them being played beyond Yuumi herself and maybe quick quill...but you have to remember that none of these get to be played as combat tricks. They don't get to be played mid combat or something like that. The fact that you get the buff back in hand is a definite upside but the tempo loss if you buff a unit and then have it killed with a spell or even silenced is pretty intense.
Yuumi is very strong. Think of other cards that grant permanent buffs to units: cards like Take Heart, Stand Alone, or Blessing of Targon. Yuumi is more mana efficient, her buff grows in size every turn, and if the buffed unit gets killed, you get the buff card (Yuumi) replaced in your hand. She benefits from Fae synergy cards like Gleaming Lantern, and if she levels up, she also adds a Spellshield buff that refreshes itself every turn.
Additionally, if you get a bricked hand full of buffs but no units to cast them on? No problem, you just play Yuumi as a unit.
Downsides: You can't spend Spell Mana on Attach cards, and they're played at unit speed which passes initiative back to your opponent. Verdict: 5/5
First off, what deck you play is extremely relevant. Not only are certain decks far harder to play optimally, even if they may not look like it at first glance, they may also be a poor matchup into whatever you're facing.
Second, this game, like most other card games, is still heavily rng and percentage dependant. Some days you will draw the worst possible cards and get screwed over by RNG. That happens to literally everyone. What matters is that you identify whether you played correctly, rather than giving up immediately just because you bricked or because your opponent drew the nuts.
Third, wild is definitely an easier format than standard. That most likely explains why you do better there. Not only are the good decks easier to play because their power levels are so high, you also face more casual players. There's no incentive for the best players to play the format, and decks are generally a lot less refined and optimal due to there being less meta reports and whatnot compared to standard.
This becomes even more apparent when you play meme decks/tier 3 and below decks. In standard, at decent mmr, the majority of decks will be refined and meme decks get punished far harder and more often by these decks.
So again, if you actually want to win more games in standard, and this isn't just some disguised salt thread, then people will only be able to help you if you share some replays, really.
They will give u next standard cards after the rotation, which will include: barrens, united, alterac and new expansion. In resume, they will always give standard cards, no matter in what standard we are.
I have quite a lot of (unopened) standard packs. I am wondering what will happen if I keep them closed until rotation. Will they become "new standard" packs or will their remain with "old standard" ? any idea?
The effect is nice, but it's a little weak. If it had some synergies, that'd be fine, but I just don't see many decks using this. Playability is half of what makes a card interesting to me.
linkblade91
I'm not a Wild player, but this does seem problematic. It does have potential, though. I would recommend only reducing the Attack and shuffling it back into your deck at the end of the turn, if that fits. It should prevent broken combos while still getting on-attack effects.
Wailor
Shadowbeak Cleric should indeed be phrased differently and is honestly a bit meh. Nexus Collectionist has pretty much everything you could want from it.
Demonxz95
What's crazy is that as I was creating my card, for some reason I had a hunch someone else might come up with the same idea. I guess it's just a little on the nose.
I'm a little confused as to how Dr. Smalls qualifies? Oohhhhh, the numbers are negative! Now your feedback on Wailor makes sense! How did I miss that?
I do really like its effect, because it has some interesting uses. Although I would like it better if it only affected the minions in your deck to prevent it from leading into a big combo turn. I'm also not sure how 0-Health minions will be received.
Very creative! I like the idea a lot (now we definitely need baby Old Gods to become canon). Something tells me I might enjoy playing or facing this one a lot more than the still-evil-Illucia in our current Duels landscape.
P.S. Gotta love the shout-out to ever enigmatic Brad.
New Bandle City Card - Papercraft Dragon
Spending 5 mana on a buff to turn a unit into Horns of the Dragon, the infamous Ionia unit which just gets chump blocked forever, sounds like a bad deal. Now, if you also give that unit Overwhelm, then that changes things: you get a unit which can threaten to end the game, fast. And if you get a 2-mana discount from Gleaming Lantern, then this card becomes very attractive.
That said, this gets countered by Frostbites, Stuns and especially Recall effects, so you'd want to devote even more cards to protecting the buffed unit. As a general use card this looks bad, but it could work as part of an OTK combo. Verdict: 3/5
Major Battlegrounds Buddies Changes Coming in Today's 22.2.2 Hearthstone Patch, Archdruid Hamuul Removed
may be card changes:
Wildheart Guff may cost 7 Mana and draw 2 Cards
Amplified Snowflurry may read "Your next Hero Power Freezes the target"
Najak Hexxen may cost 6 Mana
Brilliant Macaw may cost 4 Mana
Defias Cannoneer may cost 5 Mana
Guild Trader may have 2 Attack
Mr. Smite may cost 8 Mana
Swinetusk Shank may cost 5 Mana and have 1 Attack
Mozaki, Master Duelist may cost 8 Mana and has 4 Attack
Argent Braggart may cost 4 Mana
Level Up! May cost 5 Mana
Sorcerer's Apprentice may be 3 Mana 4/3
New Bandle City Champion - Yuumi
Time to main deck Minimorph I guess.
Edit : Silence and transform doesn't affect her either according to riot.
New Bandle City Card - Rainbowfish
Elusive is a very powerful keyword, but this is a pretty expensive buff; Sumpworks Map is a 2-mana buff that grants Elusive, and it sees no play. This card has some significant upsides over Sumpworks map, such as getting your Rainbowfish card back if the buffed unit dies and the ability to play it as a unit if needed. This might see play. 3/5
Yuumi: New Bandle City & Targon Champion Reveal - 9 New Runeterra Cards Revealed
A lot of these attachment fae are egregiously over costed and due to that I don't really see any of them being played beyond Yuumi herself and maybe quick quill...but you have to remember that none of these get to be played as combat tricks. They don't get to be played mid combat or something like that. The fact that you get the buff back in hand is a definite upside but the tempo loss if you buff a unit and then have it killed with a spell or even silenced is pretty intense.
Yuumi: New Bandle City & Targon Champion Reveal - 9 New Runeterra Cards Revealed
Man she look just as obnoxious as her league counterpart 10/10.
On more serious note Wounded Whiteflame definitely need some adjustment now, that thing was already nigh-impossible to kill without hard removal.
New Bandle City Champion - Yuumi
Yuumi is very strong. Think of other cards that grant permanent buffs to units: cards like Take Heart, Stand Alone, or Blessing of Targon. Yuumi is more mana efficient, her buff grows in size every turn, and if the buffed unit gets killed, you get the buff card (Yuumi) replaced in your hand. She benefits from Fae synergy cards like Gleaming Lantern, and if she levels up, she also adds a Spellshield buff that refreshes itself every turn.
Additionally, if you get a bricked hand full of buffs but no units to cast them on? No problem, you just play Yuumi as a unit.
Downsides: You can't spend Spell Mana on Attach cards, and they're played at unit speed which passes initiative back to your opponent. Verdict: 5/5
New Bandle City Card - Mushroom Ring
A new Rare Bandle City Unit, Mushroom Ring, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Bandle City Card - Quick Quill
A new Common Bandle City Unit, Quick Quill, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Bandle City Card - Papercraft Dragon
A new Epic Bandle City Unit, Papercraft Dragon, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Bandle City Card - Rainbowfish
A new Common Bandle City Unit, Rainbowfish, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Bandle City Spell - Friendship!
A new Rare Bandle City Spell, Friendship!, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Bandle City Card - Scholarly Climber
A new Common Bandle City Unit, Scholarly Climber, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Bandle City Card - Assistant Librarian
A new Common Bandle City Unit, Assistant Librarian, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Bandle City Spell - Prowling Projectile
A new Rare Bandle City Spell, Prowling Projectile, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Bandle City Champion - Yuumi
A new Champion Bandle City Unit, Yuumi, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
Can't win in Standard anymorr
Alright I'll try again.
First off, what deck you play is extremely relevant. Not only are certain decks far harder to play optimally, even if they may not look like it at first glance, they may also be a poor matchup into whatever you're facing.
Second, this game, like most other card games, is still heavily rng and percentage dependant. Some days you will draw the worst possible cards and get screwed over by RNG. That happens to literally everyone. What matters is that you identify whether you played correctly, rather than giving up immediately just because you bricked or because your opponent drew the nuts.
Third, wild is definitely an easier format than standard. That most likely explains why you do better there. Not only are the good decks easier to play because their power levels are so high, you also face more casual players. There's no incentive for the best players to play the format, and decks are generally a lot less refined and optimal due to there being less meta reports and whatnot compared to standard.
This becomes even more apparent when you play meme decks/tier 3 and below decks. In standard, at decent mmr, the majority of decks will be refined and meme decks get punished far harder and more often by these decks.
So again, if you actually want to win more games in standard, and this isn't just some disguised salt thread, then people will only be able to help you if you share some replays, really.
Cannot login on Hearthstone Deck Tracker plugin
This screenshot should be placed in the plagin installation guide. I couldn't figure out how to login either.
Obelisk Priest
Portrait Tyrande, Cardback Gift of Elune
Standard Packs?
Sounds like a decent idea to keep them, I haven't though of that.
Standard Packs?
They will give u next standard cards after the rotation, which will include: barrens, united, alterac and new expansion. In resume, they will always give standard cards, no matter in what standard we are.
Standard Packs?
I have quite a lot of (unopened) standard packs. I am wondering what will happen if I keep them closed until rotation. Will they become "new standard" packs or will their remain with "old standard" ? any idea?
Make Your Own Luck - Card Design Competition Discussion Thread
I'm a little confused as to how Dr. Smalls qualifies? Oohhhhh, the numbers are negative! Now your feedback on Wailor makes sense! How did I miss that?
I do really like its effect, because it has some interesting uses. Although I would like it better if it only affected the minions in your deck to prevent it from leading into a big combo turn. I'm also not sure how 0-Health minions will be received.
Machadogps's Custom Puppetmaster Lazul Hero For Duels - Hearthstone Fan Community Spotlight
Very creative! I like the idea a lot (now we definitely need baby Old Gods to become canon). Something tells me I might enjoy playing or facing this one a lot more than the still-evil-Illucia in our current Duels landscape.
P.S. Gotta love the shout-out to ever enigmatic Brad.
New Bandle City Card - Grandfather Fae
Something tells me that this used to give +1/1 but they nerfed it after the whole Yordle Explorer fiasco.