Really great guide on pack selection. Think I've spent too many gems on Revival of Legends but ended up getting The Azure of the Ivory secret pack so many times I managed to make an All Blue-Eyes deck (Seto Kaiba would be proud 😁)
Good changes, It will slow the deck so you can't spew unanswerable boards. Unless you have insane fill you can ran out of resources this way and It will be more fair.
Lately my biggest headache is bomb warriors at the first 3-4 matches. 5 dmg for each bomb is so unfair when you have just 20 health and 16 cards and warrior have insane amount of armor gain It's really hard to have a win against bomb warrior without the treasures. It's good that we got rid of pirate warriors but I'm not sure, I might prefer machine gun priest to bomb warriors :S
I don't know it this helps, but I have noticed my winrate is significantly lower earlier in the seasons and on mondays. This is 100% my feeling, I haven't got any data on this. But I'm guessing that when a new season hits, and also when everyone gets a new weekly quest (win 5 games in ranked), more people plays stronger decks for an early climb and quest proc. It could also be that you face stronger players early in the seasons when everyone is back on the same levels.
I think that this iteration is pretty good. Its a very strong card, so perhaps you could introduce a downside by reducing Taran Zhu's attack to 2, and making the effect also make the weapon pulled cost (1) more when returned to your deck.
Swizard
I’m not really a fan of Nerubian Lurker at all, to be perfectly honest. The main issue is that this minion's condition will likely never occur. Four deathrattle minions in a single turn is a lot to ask, and by the time you'd have the mana for such a play anyways, Nerubian Lurker will have been taken out by some form of board clear in almost every situation.
Demonxz95
I think Tactical Combat is pretty good solid, although personally I would make it give 3 Armor and the handbuff be +2 Attack, but I don't think its in any way a problem if you'd like to keep as is.
Wailor
I really like the Nexus Collectionist. No changes I feel need to be made in my opinion. Probably my favorite card someone’s showed here at this point.
I just had a Vanndar run half before and half after the patch. With Inspiring Presence and Scepter of Summoning, pretty easy 12 and 2 run (losses were early).
The nerf meant my drops came down one turn later, but by turn 6 or 7, I only had like 2 minions that needed cost reduction anyway.
Still seems like too good a strat and I might not play duels for a bit unless I can continue to farm wins with Vanndar picks. I love the variety of duels, but losing to such a dominant strat always feels bad
Nerfing Battle Tactics is a much needed change but it doesn't feel like enough. This change means you have less options for your insanely OP drop on turn 4 or 5 but it's still a similar procession of board bombs turn after turn.
How's this? I honestly think it could be okay at 2-mana. Everything has to line up perfectly: Taran Zhu in hand, weapon in deck, appropriate timing of the "After your hero attacks" effect, etc.
I don't think this makes Whiteflame decks much better. Wounded Whiteflame already grows fast enough and outgrows pretty much anything. The deck needs help against recalls, stuns, and wide boards - attach doesn't help with that at all, and in fact is weak to the same things!
Attach however feels too forgiving/ hard to counter.
Like the way it works attach can't be countered by any mechanic in the game.
It might very well be too slow and fail because of that but this design is kinda bad aswell (because mechanics like these are supposed to have clear counters)
I mean this card doesn't have to see play in Targon BC specifically. Afaik this is probably the only card that grants quick attack onto a unit and costs less than 3 Mana and it returns to hand if the unit does die? It's also 2 mana and goes to 0 Mana from Gleaming Lantern so then Gleaming Lantern is now a 3 Mana 4/4 with Quick Attack. Pretty strong if you do get that start. It also allows Zoe to get a +1/+1 buff permanently on Focus-speed which is hard to do on turn 2. Otherwise, this card is going to allow Fiora to branch towards BC. Card has a lot of potential imo.
I hope in the next miniset this control meta will finally end!
About 3/4 what I meet on ladder is Control Warrior, Control Priest, Control Druid or other infinitive heal and removal decks. x_X
Do you want to trade dimensions with me? I'd love to go to the universe where people are playing control decks and not pirate warrior, token druid, and face hunter endlessly.
Beat That Bounty Boss!
I hope y'all noticed that a couple of heroic bounties have had their difficulty lowered. This time I easliy beat Galvangar on the first attempt. :)
How to Best Spend Your Yu-Gi-Oh Master Duel Gems on Card Packs - What's Worth it?
Yeah, those decks don't seem to be worth it. Good news is that Blue-Eyes Chaos MAX Dragon decks seem to at least be decent.
How to Best Spend Your Yu-Gi-Oh Master Duel Gems on Card Packs - What's Worth it?
Really great guide on pack selection. Think I've spent too many gems on Revival of Legends but ended up getting The Azure of the Ivory secret pack so many times I managed to make an All Blue-Eyes deck (Seto Kaiba would be proud 😁)
Our Thoughts on the New Hearthstone Duels Balance Changes - Vanndar Stormpike Toned Down
Good changes, It will slow the deck so you can't spew unanswerable boards. Unless you have insane fill you can ran out of resources this way and It will be more fair.
Lately my biggest headache is bomb warriors at the first 3-4 matches. 5 dmg for each bomb is so unfair when you have just 20 health and 16 cards and warrior have insane amount of armor gain It's really hard to have a win against bomb warrior without the treasures. It's good that we got rid of pirate warriors but I'm not sure, I might prefer machine gun priest to bomb warriors :S
Can't win in Standard anymorr
I don't know it this helps, but I have noticed my winrate is significantly lower earlier in the seasons and on mondays. This is 100% my feeling, I haven't got any data on this. But I'm guessing that when a new season hits, and also when everyone gets a new weekly quest (win 5 games in ranked), more people plays stronger decks for an early climb and quest proc. It could also be that you face stronger players early in the seasons when everyone is back on the same levels.
Hearthstone Mercenaries Sees Lowered Difficulty in Newer Bounty Content in Today's Patch
I like those nerfs, some encounters in Mercenaries are very unfair for no reason. It's not challenging just plain annoying.
Make Your Own Luck - Card Design Competition Discussion Thread
Do you think it would be balanced as a 0/2 which takes 3 cards in a turn to activate?
Make Your Own Luck - Card Design Competition Discussion Thread
Our Thoughts on the New Hearthstone Duels Balance Changes - Vanndar Stormpike Toned Down
I just had a Vanndar run half before and half after the patch. With Inspiring Presence and Scepter of Summoning, pretty easy 12 and 2 run (losses were early).
The nerf meant my drops came down one turn later, but by turn 6 or 7, I only had like 2 minions that needed cost reduction anyway.
Still seems like too good a strat and I might not play duels for a bit unless I can continue to farm wins with Vanndar picks. I love the variety of duels, but losing to such a dominant strat always feels bad
Our Thoughts on the New Hearthstone Duels Balance Changes - Vanndar Stormpike Toned Down
Nerfing Battle Tactics is a much needed change but it doesn't feel like enough. This change means you have less options for your insanely OP drop on turn 4 or 5 but it's still a similar procession of board bombs turn after turn.
Make Your Own Luck - Card Design Competition Discussion Thread
Would appreciate any feedback.
Yu-Gi-Oh Master Duel Reaches 100,000 Followers on Social Media, Everyone Gets 300 Gems
So Generous.
Hitting milestone amount of players, free gifts.
Hitting milestone amount of followers, free gifts.
Unlike some other card games. especially (place your CCG name here)
Make Your Own Luck - Card Design Competition Discussion Thread
How's this? I honestly think it could be okay at 2-mana. Everything has to line up perfectly: Taran Zhu in hand, weapon in deck, appropriate timing of the "After your hero attacks" effect, etc.
Best choices: Flamereaper, Rinling's Rifle, Aluneth (still), Silver Sword, Boggspine Knuckles, Ancharrr, Wrenchcalibur, Fool's Bane, Gorehowl (for face damage), Woecleaver.
Yuumi: New Bandle City & Targon Champion Reveal - 9 New Runeterra Cards Revealed
Really? Huh, that is interesting then....and mildly concerning.
Major Battlegrounds Buddies Changes Coming in Today's 22.2.2 Hearthstone Patch, Archdruid Hamuul Removed
I really love how the buddy system makes it easier to balance the battlegrounds heroes without meddling with their hero powers again and again.
Yuumi: New Bandle City & Targon Champion Reveal - 9 New Runeterra Cards Revealed
Attach: Double-Attack, as well as Attach: Elusive -- both of those are definitely going to be abused. I don't know yet how exactly, but they will be.
Yuumi: New Bandle City & Targon Champion Reveal - 9 New Runeterra Cards Revealed
I don't think this makes Whiteflame decks much better. Wounded Whiteflame already grows fast enough and outgrows pretty much anything. The deck needs help against recalls, stuns, and wide boards - attach doesn't help with that at all, and in fact is weak to the same things!
Make Your Own Luck - Card Design Competition Discussion Thread
From what I gather from the feedback, Dr. Smalls is basically DOA so here's a new card instead without negative numbers.
Yuumi: New Bandle City & Targon Champion Reveal - 9 New Runeterra Cards Revealed
Attach however feels too forgiving/ hard to counter.
Like the way it works attach can't be countered by any mechanic in the game.
It might very well be too slow and fail because of that but this design is kinda bad aswell (because mechanics like these are supposed to have clear counters)
New Bandle City Card - Quick Quill
I mean this card doesn't have to see play in Targon BC specifically. Afaik this is probably the only card that grants quick attack onto a unit and costs less than 3 Mana and it returns to hand if the unit does die? It's also 2 mana and goes to 0 Mana from Gleaming Lantern so then Gleaming Lantern is now a 3 Mana 4/4 with Quick Attack. Pretty strong if you do get that start. It also allows Zoe to get a +1/+1 buff permanently on Focus-speed which is hard to do on turn 2. Otherwise, this card is going to allow Fiora to branch towards BC. Card has a lot of potential imo.
Yuumi: New Bandle City & Targon Champion Reveal - 9 New Runeterra Cards Revealed
Never said it failed, hell, it's among my favorite mechanics in card games, up there with slivers/survivors. it just felt kinda vulnerable.
Major Battlegrounds Buddies Changes Coming in Today's 22.2.2 Hearthstone Patch, Archdruid Hamuul Removed
Now he has reason to be...Crabby
I hope you enjoy your big stuff control & wombo combo meta.
Do you want to trade dimensions with me? I'd love to go to the universe where people are playing control decks and not pirate warrior, token druid, and face hunter endlessly.
Yuumi: New Bandle City & Targon Champion Reveal - 9 New Runeterra Cards Revealed
I don't know but my magnetic paladin was good enough to make me not call it a failed mechanic tho
New Bandle City Card - Quick Quill
And you get quick attack and you get quick attack...
I don't see this making much sense in targon bc but maybe if the stars align a bc noxus repuation deck could make use of this card.
LeBlanc shows that a 5+ attack unit with quick attack makes for a great follower and this only being 2 mana is huuuge for reputation archetypes.