Just wanted to comment on two parts of your prediction;
- Wildpaw Gnoll at 6 is significant, because that means without Secret Passage shenanigans, its going to be 4 mana without further support, which means the card is just vanilla with rush. At 7 mana, it's just plain weak without an extra reduction at which point its just vanilla. In other words, 7 mana is overkill. With secret passage due to disappear in 3 months, I doubt team5 would ever go that far.
Especially if their intention is also to nerf scabbs. They'll never do two nerfs to thief rogue, and even if they do, the nerf will never be as far as you suggest.
- Defias Cannoneer nerf is unnecessary, as long as the idea is to ban or do something with Raid the Docks for wild. The most dangerous card in standard pirate warrior is actually Bloodsail Deckhand and Harbor Scamp, the former of which is particularly dangerous because the Whetstone Hatchet becomes immediately online, helping with keeping tempo.
Of all the top standard aggro decks, I consider quest pirate warrior the least threatening, the easiest to play around, and is stopped largely by taunts. In other words, its good but fair. I think if team5 nerfs this deck at all, it'll more likely be a stat revert to Stormwind Freebooter.
I'm a bit late to the "party" but my nerf predictions are:
- Standard:
Rogue: I might be a burgle rogue fan, but this... monstrocity in standard is NOT a burgle deck. It just abuses Wildpaw Gnoll and destroys the "burgle" rogue name. So i hope it gets nerfed...HARD. My guess is from 5 to 7 mana. A +1 mana cost nerf would change nothing, just look at the Flesh Giant nerf some time ago. I'm pretty sure they wont change the effect, because that would make Maestra of the Masquerade useless. (And they would have to give Maestra a full dust refund as well) The other nerf is 100% going to be Shadowcrafter Scabbs. Last time a 7 cost hero card had a high winrate when kept IN MULLIGAN was during the Dr. Boom, Mad Genius RoS days. And a 7 mana hero card being kept IN MULLIGAN is i.m.o. not healthy for the game. My guess is probably a +1 mana cost nerf. Would prefer +2 mana cost, but it's a hero card from the newest expansion, so they wouldn't nerf it this hard.. yet.
Mage: Mozaki, Master Duelist probably. It's not the best deck, but it generates a lot of "feels bad" moments. My guess for the nerf is either +1 or +2 mana cost.
Warrior: Defias Cannoneer either down to a 2/2 or it only shoots 1 cannon instead of 2. Connoneer getting nerfed would nerf both standard and wild pirate warrior.
- Wild
Sorcerer's Apprentice: Apprentice got it coming for a long time, but i really hope they wont KILL the card completely. Personally i hope for a +2 mana cost nerf. Apprentice at 4 mana means that Archmage Antonidas OTKs are still possible, but it would kill a lot of Flamewaker mage decks. Also at 4 mana apprentice wont work with Drek'Thar in turn 4-5 OTK decks. Also with Apprentice decks gone, the cheaters will lose their "favorite deck". Which i.m.o. is always a good thing.
Raid the Docks: Banned from wild. This will make Pirate Warrior a bit weaker, but not too much. It was a tier 1 deck before stormwind, so i bet it will remain tier 1 even without Raid the Docks. Also i don't think they will nerf Raid the Docks YET. i would love to see it nerfed, but they wont nerf it just because of wild.
Last of all, ODD Hunter has to be addressed. But i feel like Banning Defend the Dwarven District is unnecesary atm. Instead i expect Rapid Fire to get nerfed from 1 mana to 2 mana. ODD Hunter without Rapid Fire will need more time to complete the quest and OTKing their opponent without Rapid Fire is going to be a lot harder. Especially considering Rapid Fire is the highest winrate card in ODD Hunter. (According to HSreplay it has a 73.9% Winrate when kept in mulligan, 72.3% drawn winrate and a 72.1% Played winrate. Which makes it the best card in the deck in terms of winrate. Most other winrates are around 67-68%.)
I have been playing a ton of quest priest this week. I dont know how this deck is doing, but with only one 7 and one 8 it may be difficult to complete the quest. You might consider removing two 4's and put in another 7 and 8. It also has only two 2's, and those are a little weak. Perhaps a better choice would be Pandaren Importer. It gives you a spell that didnt start in your deck that may help you complete the quest.
I agree knowing your enemy is something very useful in LoR
If i wouldn't know that the removal of the current meta decks was very mediocre I couldn't confidently pick riven vi stack my units to 10 power and stomp my enemies.
That said I still like the more casual attitude of Bingo. Playing for fun certainly is a good thing to do on LoR
I however witnessed that players in gold doesn't seem to care about tier lists otherwise i would not see covina control being the most played archetype (which is kinda bad for a deck filled with 1 health units )
Question. Why does it matter to us, the player what mobalytics say? It seems like it would make more sense for us gauge our enjoyment of the game off of whether the decks we are playing are entertaining us. As a player, why would I care how statistically good a deck is if it’s not one I enjoy or play?
Sites that provides statics like Mobalytics or Runeterra.Ar are a good way to know if your deck is going to be viable on ladder, even if your are not playing a meta deck. If you check the statistics and see that many aggro deck are top tier then you know that a deck that run many expensive spell's/unit's is simply not going to work for example.
Personally, I find no fun or entertainment in losing, like losing a couple of games is fine but going on losing streak is about as fun to me as a kick in the nut's. I don't need play the best deck but it has to be competitive enough
For Wild, I'd nerf Ignite to shuffle itself at the end of your turn instead of on cast, [Hearthstone Card (Twin Fire) Not Found] to 2 mana and 2 dmg per use so that it cannot be used in Quest Hunter that runs Baku, and [Hearthstone Card (Parachute Brigade) Not Found] to remove the amount of cheap stats Pirate Warrior generates in an instant.
I'm not nerfing Sorcerer, since she's... too integral to Mage. Yes, we had Secret Mage not rely hard on the card, but I am certain a lot of appeal for Wild Mage players IS otk combos with her. I just think she needs to stay only within realms of OG Quest Mage, sometimes Flamewaker Mage.
Question. Why does it matter to us, the player what mobalytics say? It seems like it would make more sense for us gauge our enjoyment of the game off of whether the decks we are playing are entertaining us. As a player, why would I care how statistically good a deck is if it’s not one I enjoy or play?
People generally use mobalytics to find decks that look interesting and are also competitive. Why? Because most people suck at building decks, me included. I get an idea, build it - doesn't really work. Go check mobalytics, find a better list, and it works better.
It's a tool, just like any other tool. It's useful in many different ways - but how you use it all depends on what you want to accomplish with it.
There's a problem with this extrapolation. People tend to play more at expansion launch than on its fifth week. Add to that the state of Constructed over the last week (pepole playing a lot less) and you'll see it's hard to compare a day on this week to a day of week 1 of the expansion. That's a reasonable caveat to that computation, I believe.
Question. Why does it matter to us, the player what mobalytics say? It seems like it would make more sense for us gauge our enjoyment of the game off of whether the decks we are playing are entertaining us. As a player, why would I care how statistically good a deck is if it’s not one I enjoy or play?
Nifty, I think you're playing a different game from the rest of us. Either that, or you're hyper focused on just one thing, and you can't see the rest of the landscape.
1. Champion wincons are just as numerous as they've ever been. Yeah, sure, Lee Sin isn't meta currently (though I guarantee you, people are still playing decks with him - I saw one just last night during the only 15 minutes I've watched Twitch in the last month - and it wasn't the streamer playing it). The fact that Lee Sin is not meta does not mean that no champion wincons are meta. That's like saying, "Well, Thralls fell out of the meta, so I guess Riot doesn't want anyone to be able to win with landmarks." The Mobalytics tier list (about which you created this entire thread) has at least half of the decks being heavily dependent on their champions. And incidentally, two of them have Poppy.
2. Just to digress briefly, you were raging about Plunder Midrange in another thread. And there it is, listed as A tier. 53% winrate.
3. You seem to think that decks with champion wincons are more interesting to build. That's actually just plain false. Most of the decks that feature champion wincons are so obvious that they build themselves (or else they come essentially pre-built by Riot). How much has the Lee Sin deck shell changed since he became meta a year ago?
4. I haven't seen any forum threads complaining about champions, D-tier or otherwise. Except yours, of course.
Had to submit something tonight despite being past my bedtime, 'cause I'll be at work all day tomorrow. Didn't make any additional changes, so...yeah. Guess we'll see how the Sigil does *shrugs*
@Wailor: I like the Mine card, although it might be too good in a Final Showdown/Lion's Frenzy deck. Not necessarily something one can balance, though: yeah you could up the cost, but it might be a situation where it's too good at 2 but too bad at 3.
@AeroJulwin: I prefer the new version, without the Arcane stuff. I think it was too finicky before.
So, the Alliance won simply because they had more players.
One interesting fact though, is that the Horde was responsible for 45% of the Honor having 43% of the player base. Horde never disappoints, even when they lose.
Gonk Plays in the Park
Yes, Swizard has great suggestions!
Beat That Bounty Boss!
Hey fam, I'm creating this thread as a spot for tips, tricks, and comps for tackling a specific PvE bounty.
If there's a better space for this kind of thing, let me know.
An example, Lord Banehollow's crew have Holy weakness, so bring your holy damage to finish them off.
Second example: I'm stuck on Rend Blackhand. What did you do against a boss that can deal 200 damage in one shot?
New Year, New Nozdormu Day - Speedy Tidings and Decks for the Beginning of 2022
It is new year, time for change, I have update my wild dragon Noz Rogue deck (by one card, but it is still update and increases consistency a bit)
Wild · Deathrattle Rogue · by Trimutius · 2 years, 10 months ago
Hearthstone's Standard and Wild Modes are Getting Balance Changes on January 25
Agreed. I like how she clenches her teeth
Hearthstone's Standard and Wild Modes are Getting Balance Changes on January 25
Just wanted to comment on two parts of your prediction;
- Wildpaw Gnoll at 6 is significant, because that means without Secret Passage shenanigans, its going to be 4 mana without further support, which means the card is just vanilla with rush. At 7 mana, it's just plain weak without an extra reduction at which point its just vanilla. In other words, 7 mana is overkill. With secret passage due to disappear in 3 months, I doubt team5 would ever go that far.
Especially if their intention is also to nerf scabbs. They'll never do two nerfs to thief rogue, and even if they do, the nerf will never be as far as you suggest.
- Defias Cannoneer nerf is unnecessary, as long as the idea is to ban or do something with Raid the Docks for wild. The most dangerous card in standard pirate warrior is actually Bloodsail Deckhand and Harbor Scamp, the former of which is particularly dangerous because the Whetstone Hatchet becomes immediately online, helping with keeping tempo.
Of all the top standard aggro decks, I consider quest pirate warrior the least threatening, the easiest to play around, and is stopped largely by taunts. In other words, its good but fair. I think if team5 nerfs this deck at all, it'll more likely be a stat revert to Stormwind Freebooter.
New Mobalytics Tier List
The reason why deckbuilding is so complicated are the different aspects of a deck that need to be addressed in to make a deck actually good.
Those aspects are:
Tempo (don't spend the first 2 turns passing unless you want to cast a 6 cost spell/or play a Nami deck)
Consistantcy (make sure you know your key cards and that the key cards are 3 ofs)
Individual card power (no matter if a card was meant for your archetype or not: play it if it does work don't if it doesn't)
Disruption (keep the opponent from winning eighter through aggression or removal)
Ressistance to disruption (make sure you deck can shrug off 1 aoe, 2 spotremovals, and can address early agression)
Scaling (to know when you want to end and what cards to consider)
Nexus healing (to counter burn)
Hearthstone's Standard and Wild Modes are Getting Balance Changes on January 25
I'm a bit late to the "party" but my nerf predictions are:
- Standard:
Rogue: I might be a burgle rogue fan, but this... monstrocity in standard is NOT a burgle deck. It just abuses Wildpaw Gnoll and destroys the "burgle" rogue name. So i hope it gets nerfed...HARD. My guess is from 5 to 7 mana. A +1 mana cost nerf would change nothing, just look at the Flesh Giant nerf some time ago. I'm pretty sure they wont change the effect, because that would make Maestra of the Masquerade useless. (And they would have to give Maestra a full dust refund as well) The other nerf is 100% going to be Shadowcrafter Scabbs. Last time a 7 cost hero card had a high winrate when kept IN MULLIGAN was during the Dr. Boom, Mad Genius RoS days. And a 7 mana hero card being kept IN MULLIGAN is i.m.o. not healthy for the game. My guess is probably a +1 mana cost nerf. Would prefer +2 mana cost, but it's a hero card from the newest expansion, so they wouldn't nerf it this hard.. yet.
Mage: Mozaki, Master Duelist probably. It's not the best deck, but it generates a lot of "feels bad" moments. My guess for the nerf is either +1 or +2 mana cost.
Warrior: Defias Cannoneer either down to a 2/2 or it only shoots 1 cannon instead of 2. Connoneer getting nerfed would nerf both standard and wild pirate warrior.
- Wild
Sorcerer's Apprentice: Apprentice got it coming for a long time, but i really hope they wont KILL the card completely. Personally i hope for a +2 mana cost nerf. Apprentice at 4 mana means that Archmage Antonidas OTKs are still possible, but it would kill a lot of Flamewaker mage decks. Also at 4 mana apprentice wont work with Drek'Thar in turn 4-5 OTK decks. Also with Apprentice decks gone, the cheaters will lose their "favorite deck". Which i.m.o. is always a good thing.
Raid the Docks: Banned from wild. This will make Pirate Warrior a bit weaker, but not too much. It was a tier 1 deck before stormwind, so i bet it will remain tier 1 even without Raid the Docks. Also i don't think they will nerf Raid the Docks YET. i would love to see it nerfed, but they wont nerf it just because of wild.
Last of all, ODD Hunter has to be addressed. But i feel like Banning Defend the Dwarven District is unnecesary atm. Instead i expect Rapid Fire to get nerfed from 1 mana to 2 mana. ODD Hunter without Rapid Fire will need more time to complete the quest and OTKing their opponent without Rapid Fire is going to be a lot harder. Especially considering Rapid Fire is the highest winrate card in ODD Hunter. (According to HSreplay it has a 73.9% Winrate when kept in mulligan, 72.3% drawn winrate and a 72.1% Played winrate. Which makes it the best card in the deck in terms of winrate. Most other winrates are around 67-68%.)
Xyrella quest
I have been playing a ton of quest priest this week. I dont know how this deck is doing, but with only one 7 and one 8 it may be difficult to complete the quest. You might consider removing two 4's and put in another 7 and 8. It also has only two 2's, and those are a little weak. Perhaps a better choice would be Pandaren Importer. It gives you a spell that didnt start in your deck that may help you complete the quest.
New Mobalytics Tier List
I agree knowing your enemy is something very useful in LoR
If i wouldn't know that the removal of the current meta decks was very mediocre I couldn't confidently pick riven vi stack my units to 10 power and stomp my enemies.
That said I still like the more casual attitude of Bingo. Playing for fun certainly is a good thing to do on LoR
I however witnessed that players in gold doesn't seem to care about tier lists otherwise i would not see covina control being the most played archetype (which is kinda bad for a deck filled with 1 health units )
Hearthstone's Standard and Wild Modes are Getting Balance Changes on January 25
based
New Mobalytics Tier List
Sites that provides statics like Mobalytics or Runeterra.Ar are a good way to know if your deck is going to be viable on ladder, even if your are not playing a meta deck. If you check the statistics and see that many aggro deck are top tier then you know that a deck that run many expensive spell's/unit's is simply not going to work for example.
Personally, I find no fun or entertainment in losing, like losing a couple of games is fine but going on losing streak is about as fun to me as a kick in the nut's. I don't need play the best deck but it has to be competitive enough
[Game] Card Treasure Hunt (Hearthstone Riddles)
No. Previous answer is almost right. Just wrong class.
Hearthstone's Battlegrounds and Duels Modes Get Community Content Reveals Next Week
They might expand the armor system with a coin or coins. That would definitely change how you play almost every hero.
New Hunter Minion - Wing Commander Ichman
I'm pretty sure it is still a very weak card barely usable in a tier 4 deck. And it certainly does not carry anything.
Hearthstone's Standard and Wild Modes are Getting Balance Changes on January 25
For Wild, I'd nerf Ignite to shuffle itself at the end of your turn instead of on cast, [Hearthstone Card (Twin Fire) Not Found] to 2 mana and 2 dmg per use so that it cannot be used in Quest Hunter that runs Baku, and [Hearthstone Card (Parachute Brigade) Not Found] to remove the amount of cheap stats Pirate Warrior generates in an instant.
I'm not nerfing Sorcerer, since she's... too integral to Mage. Yes, we had Secret Mage not rely hard on the card, but I am certain a lot of appeal for Wild Mage players IS otk combos with her. I just think she needs to stay only within realms of OG Quest Mage, sometimes Flamewaker Mage.
New Mobalytics Tier List
People generally use mobalytics to find decks that look interesting and are also competitive. Why? Because most people suck at building decks, me included. I get an idea, build it - doesn't really work. Go check mobalytics, find a better list, and it works better.
It's a tool, just like any other tool. It's useful in many different ways - but how you use it all depends on what you want to accomplish with it.
Blizzard Shares Stats on the Battle for Alterac Valley, At Least 215 Million Games of Hearthstone Played
"10.7 Million games logged from the past week"
There's a problem with this extrapolation. People tend to play more at expansion launch than on its fifth week. Add to that the state of Constructed over the last week (pepole playing a lot less) and you'll see it's hard to compare a day on this week to a day of week 1 of the expansion. That's a reasonable caveat to that computation, I believe.
Hearthstone's Standard and Wild Modes are Getting Balance Changes on January 25
She's cute.
New Mobalytics Tier List
Question. Why does it matter to us, the player what mobalytics say? It seems like it would make more sense for us gauge our enjoyment of the game off of whether the decks we are playing are entertaining us. As a player, why would I care how statistically good a deck is if it’s not one I enjoy or play?
Hearthstone's Standard and Wild Modes are Getting Balance Changes on January 25
I wonder why the herocard Cariel is in the header of this article. I don't think that needs nerf? Libram Paladin basicly relies on it.
[Game] Card Treasure Hunt (Hearthstone Riddles)
Lightforged Cariel?
New Mobalytics Tier List
Nifty, I think you're playing a different game from the rest of us. Either that, or you're hyper focused on just one thing, and you can't see the rest of the landscape.
1. Champion wincons are just as numerous as they've ever been. Yeah, sure, Lee Sin isn't meta currently (though I guarantee you, people are still playing decks with him - I saw one just last night during the only 15 minutes I've watched Twitch in the last month - and it wasn't the streamer playing it). The fact that Lee Sin is not meta does not mean that no champion wincons are meta. That's like saying, "Well, Thralls fell out of the meta, so I guess Riot doesn't want anyone to be able to win with landmarks." The Mobalytics tier list (about which you created this entire thread) has at least half of the decks being heavily dependent on their champions. And incidentally, two of them have Poppy.
2. Just to digress briefly, you were raging about Plunder Midrange in another thread. And there it is, listed as A tier. 53% winrate.
3. You seem to think that decks with champion wincons are more interesting to build. That's actually just plain false. Most of the decks that feature champion wincons are so obvious that they build themselves (or else they come essentially pre-built by Riot). How much has the Lee Sin deck shell changed since he became meta a year ago?
4. I haven't seen any forum threads complaining about champions, D-tier or otherwise. Except yours, of course.
Keep On Ticking - Card Design Competition Discussion Thread
Had to submit something tonight despite being past my bedtime, 'cause I'll be at work all day tomorrow. Didn't make any additional changes, so...yeah. Guess we'll see how the Sigil does *shrugs*
@Wailor: I like the Mine card, although it might be too good in a Final Showdown/Lion's Frenzy deck. Not necessarily something one can balance, though: yeah you could up the cost, but it might be a situation where it's too good at 2 but too bad at 3.
@AeroJulwin: I prefer the new version, without the Arcane stuff. I think it was too finicky before.
New Mage Minion - Coldarra Drake
Fun in other classes especially with rogue Scabbs :P
Blizzard Shares Stats on the Battle for Alterac Valley, At Least 215 Million Games of Hearthstone Played
So, the Alliance won simply because they had more players.
One interesting fact though, is that the Horde was responsible for 45% of the Honor having 43% of the player base. Horde never disappoints, even when they lose.